January 1, 200818 yr Defect Name: Have Nap malfunction [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Have Nap malfunction [2006].SCn Long Description: AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss. Sequence to reproduce: 1. Play from Red. 2. Set 30 min time compression. 3. Watch Blue aircraft launch, RTB, and then missiles miss. Expected behaviour: Missiles should track to target. Observed behaviour: Missiles never hit. Have_Nap_malfunction__2006_.zip
January 13, 200818 yr Moved to Mantis #2431. Confirmed in 2008.002. According to the AGSI Wiki "These weapons require a link to the launching a/c in order to hit their targets. Popeye (HaveNap), Walleye, Walleye II, AGM-130." I had reported this in Gold 2004 with the Walleyes. It's OK for the Player to know that he has to orbit to keep the lock-on; obviously the AI doesn't know and is being penalized for it. If the AI can be programmed to loiter until these few missile types hit, fine. I would be equally comfortable for the "loiter to lock on" necessity to be overridden if it's easier for the sake of leveling the playing field. It's been done before.
Create an account or sign in to comment