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2007.032 Release Notes

Featured Replies

HCE - 2007.032

==============

- Chg:0000 SE If a ship/sub/... has no unit names available, tell the user

that instead of throwing an assertion. (thanks Stalintc)

- Chg:2367 GE Neutral submarines have no sink image when sunk.

- Chg:2000 GE Message Log wasn't clearing when loading a saved game. This

was intentional but has now been changed anyway to clear

the message log contents when a saved game is loaded.

- Chg:0000 GE When launching aircraft to attack, allow attacking unknown

groups as well as known enemy groups. (thanks Herman)

- Chg:0000 GE When telling aircraft to attack, if the first unit in the

group is already sinking/destroyed, it wasn't possible

to attack the remaining units in the group. That is

now fixed. (thanks Herman)

- Chg:2377 GE Splitting all units from a group (to a new group) crashes

the game. Fixed. (thanks Mack & Herman)

- Chg:2373 GE Game was ignoring user choice to continue contact prosecution

if contact was sunk (i.e. submarine) (thanks Herman)

- Chg:0000 GE Distances reported in the status line when clicking in the

Unit window on high zoom levels were wrong. (thanks MarkShot)

 

Okay you guys who aren't database editors, guns need exercise, both HCDB files in the Current Files thread and Euro_DB at HarpGamer Downloads have plenty of entries that are good enough to check that ROF is working pretty well!

 

Plus fixes to check here and in a few previous Release Notes threads :)

Euro_DB at HarpGamer Downloads have plenty of entries that are good enough to check that ROF is working pretty well!

 

 

Sorry, the Euro-DB in the download area is not the beta! it is still the version for the stable HCE releaseversion.

 

I´ll upload the most recent version later here in the beta area.

 

Regards René

  • 4 weeks later...

HCE - 2007.032

==============

- Chg:0000 SE If a ship/sub/... has no unit names available, tell the user that instead of throwing an assertion. (thanks Stalintc)

OK

 

- Chg:2367 GE Neutral submarines have no sink image when sunk.

Hard to test; GE won't allow an attack on a positivly identified Neutral contact.

 

- Chg:2000 GE Message Log wasn't clearing when loading a saved game. This was intentional but has now been changed anyway to clear the message log

contents when a saved game is loaded.

OK, was closed in Mantis.

 

- Chg:0000 GE When launching aircraft to attack, allow attacking unknown groups as well as known enemy groups. (thanks Herman)

Yes, it seems to work.

 

- Chg:0000 GE When telling aircraft to attack, if the first unit in the group is already sinking/destroyed, it wasn't possible to attack the remaining

units in the group. That is now fixed. (thanks Herman)

Yes, it seems to work.

 

- Chg:2377 GE Splitting all units from a group (to a new group) crashes the game. Fixed. (thanks Mack & Herman)

Yes, it definitedly works.

 

- Chg:2373 GE Game was ignoring user choice to continue contact prosecution if contact was sunk (i.e. submarine) (thanks Herman)

It works in he sense that the aircraft just loiters where it was when the sub sinks.

 

- Chg:0000 GE Distances reported in the status line when clicking in the Unit window on high zoom levels were wrong. (thanks MarkShot)

Yes, this seems to work.

2367: a Neutral sub accidentally got between a Red torpedo and a Blue sub and got itself sunk. The sunken sub picture did show, so this definitely works.

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