TonyE Posted June 22, 2008 Author Report Share Posted June 22, 2008 HCE - 2008.043 ============== - Chg:0000 GE Torpedo acquisition range now converted internally from yards to DUs. 0.3260943 yards = 1 DU. - Chg:0000 GE Updated Credits - Chg:0000 DB HCDB-080616 - Chg:0000 DB commondb.res, added res0688.bmp thru res0691.bmp compliments of AoA. Quote Link to comment Share on other sites More sharing options...
TonyE Posted July 3, 2008 Author Report Share Posted July 3, 2008 HCE - 2008.044 ============== - Chg:0000 BB delres.bat just wasn't handling spaces in the pathname correctly. changed it so that the pathname isn't fed in on the command line and now it works. - Chg:0000 BB If user hadn't yet made a custom BattleSet and chose to embed the database, the hdsu.rsr file would be skipped. Quote Link to comment Share on other sites More sharing options...
TonyE Posted July 25, 2008 Author Report Share Posted July 25, 2008 HCE - 2008.045 ============== - Chg:B017 GE Crash Bugs fixed - When attacking an airfield during takeoff or landing, there was the distinct possibility of the game crashing with heap corruption. Modified the launch/land code to be more considerate of aircraft being destroyed on the ground during launch/land cycles. (thanks Herman) - Chg:0000 GE Restricted each unit to one Reload event at a time. This is a questionable way to avoid endlessly stacked reloads. - Chg:0000 GE When using a custom BattleSet without an embedded DB, made by recent builds of the BS Builder, a non-zero sized hdsu.rsr file was created which resulted in the SE and GE crashing when trying to display platform images for those platforms (where PicID != 0). (thanks Nic, Rene) - Chg:B035 GE Neutral sonobuoy and SOSUS contacts will no longer be reported to the player or the AI (thanks Herman) - Chg:0000 SE When using a custom BattleSet without an embedded DB, made by recent builds of the BS Builder, a non-zero sized hdsu.rsr file was created which resulted in the SE and GE crashing when trying to display platform images for those platforms (where PicID != 0). (thanks Nic, Rene) - Chg:B034 SE Platforms were often showing an incorrect aircraft capacity remaining percentage. This was due to some incorrect assumptions about the results of integer math. (thanks Herman) Quote Link to comment Share on other sites More sharing options...
TonyE Posted August 2, 2008 Author Report Share Posted August 2, 2008 HCE - 2008.046 ============== - Chg:0000 GE Saved game version incremented due to UI changes. Saved games from prior builds will NOT work with this version! - Chg:0000 GE Revamp the Unit window using the display code from the Group window. This results in 2x zoom in the Group window showing the same distance per pixel as the Unit window at 2x. Also allows the use of textured land and water in the Unit window where available. - Chg:0000 GE Above change results in distances in group and Unit window being correct. - Chg:0000 GE Show the Unit window rectangle in tan/burgundy in the strategic map window. Quote Link to comment Share on other sites More sharing options...
TonyE Posted August 5, 2008 Author Report Share Posted August 5, 2008 HCE - 2008.047 ============== - Chg:0000 GE Game Options - Added separate map color options for the Unit window. - Chg:0000 GE Game Options - The dialog now enables and disables the textured water option as appropriate per battleset. - Chg:0000 GE Disabled map lat/lon grid lines since they are quite inaccurate. Quote Link to comment Share on other sites More sharing options...
Warhorse64 Posted August 5, 2008 Report Share Posted August 5, 2008 - Chg:0000 GE Disabled map lat/lon grid lines since they are quite inaccurate. Heh ... and they seem to shift position as you scroll the map around, too! But they are rather useful when I'm trying to plot multiple parallel courses in blue water, so if you get a chance to fix them, it would be appreciated. Quote Link to comment Share on other sites More sharing options...
TonyE Posted August 19, 2008 Author Report Share Posted August 19, 2008 HCE - 2008.048 ============== - Chg:0000 SE When loading a scenario that had a % chance of inclusion for planes, that % chance of inclusion was lost. That means only scenarios using % chance of inclusion other than 100% for planes that were only saved once acctually honor the denoted % chance of inclusion. (thanks TonyE) Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 1, 2008 Author Report Share Posted September 1, 2008 HCE - 2008.049 ============== - Chg:B037 GE Show Aircraft nuke loadouts in platform display even if release hasn't been granted. Don't show nuke loadouts in Active Unit Display until nuke release is granted. As in previous builds, don't allow player to load a plane with nukes until nuclear release is granted. (thanks Rene) Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 1, 2008 Author Report Share Posted September 1, 2008 HCE - 2008.050 ============== - Chg:0000 GE Enabled subs to shoot guns at ships. Subs still cannot shoot guns at other subs. (thanks Rene) Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 15, 2008 Author Report Share Posted September 15, 2008 HCE - 2008.051 ============== - Chg:0000 GE Fixed crash where a non-air unit was getting checked for dogfight gun ammo. (thanks Brad) Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 16, 2008 Author Report Share Posted September 16, 2008 HCE - 2008.052 ============== - Chg:0000 GE Submarines weren't able to fire torps if they didn't have guns since 2008.050 came out. Fixed that (thanks Brad) - Chg:0000 GE Removed a situation where telling a submarine to fire guns would result in weapons allocations including torpedoes. (thanks Rene) Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 21, 2008 Author Report Share Posted September 21, 2008 HCE - 2008.053 ============== - Chg:0000 GE In weapon type to fire selection screen for sub launched weapons don't allow selection of torpedoes unless the submarine has torps. (thanks Rene) - Chg:0000 GE Fixed a memory leak that meant the Staff Assistant image used new memory each time it was displayed and then didn't free the old memory. Leak was introduced in 2008.027. Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 21, 2008 Author Report Share Posted September 21, 2008 HCE - 2008.054 ============== - Chg:0000 GE Fixed a crash bug in the memory leak fix from 2008.053... - Chg:0000 GE More internal changes for Unit window efforts. Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 22, 2008 Author Report Share Posted September 22, 2008 HCE - 2008.055 ============== - Chg:0000 GE More internal changes for Unit window efforts. SonoBuoys and crash fix on battleset change. Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 27, 2008 Author Report Share Posted September 27, 2008 HCE - 2008.056 ============== - Chg:0000 GE More internal changes for Unit window efforts. Pass HC window handle to DLL to allow HC to be parent window. Convinced the DLL not to crash the GE when using Application.ProcessMessages to increase DLL responsiveness. - Chg:0000 GE Send all detected units to the UnitWindow DLL, not just the ones visible in the game unit window. Quote Link to comment Share on other sites More sharing options...
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