TonyE Posted March 11, 2008 Author Report Share Posted March 11, 2008 HCE - 2008.027 ============== - Chg:0000 GE Split graphics out of Harpoon32.dll and Winharp32.exe and into individual files within the Graphics directory. Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 16, 2008 Author Report Share Posted April 16, 2008 HCE - 2008.029 ============== - Chg:0000 BB Increased allowable scenarios in battleset from 12 to 21. - Chg:0000 BB Started the work to allow embedding a database in the .res file. - Chg:0000 GE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB if it is being used. - Chg:0000 GE Fixed another problem with crashing when a battleset had no scenarios and user tried to load a user-made scenario. The map wasn't being loaded. - Chg:0000 SE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB if it is being used. - Chg:B025 OW Prompt user to enter text on each tab or Orders Writer if they have not done so. http://harpgamer.com/harpforum/index.php?a...&showbug=25 HCE - 2008.028 ============== - Chg:0191 GE Remove depth check that prevents submarines from fire missiles at shallow depth or higher. - Chg:0000 GE If user previously used a battleset with 9 scenarios and next chooses one with 6 scenarios, the game would crash with a NewPtr error. Fixed. - Chg:0000 GE Increase BaseSourceLevel (BSL) as platform becomes more damaged. Noise increases by 2 points per 10% damage until 50% damage, and 1 point per 10% damage thereafter (on the premise that once it is damaged to 50%, it isn't going to get much noisier). - Chg:0000 BB Do a more thorough job of converting map tif into bmp format. Results in more accurate color reproduction in many cases. - Chg:0000 BB Added command line option "anylatlon" that will override the artificial restrictions placed on crossing the International date line. - Chg:0000 PE Allow import of more than 255 names per platform. cFileIO, PlatformNamesImport, changed ItemCount and i to Long from Byte PlatformNamesExport, changed Count and i to Long from Byte & Int Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 17, 2008 Author Report Share Posted April 17, 2008 HCE - 2008.030 ============== - Chg:0000 BB Bug fixed, the BS Builder was not copying in the user specified database .res file. - Chg:0000 BB RES1_VIC_TYPES needed to be copied from user specified DB .res not the shell battleset file. - Chg:0000 BB Hid the Button1 button again - Chg:0000 GE More changes to properly handle DB embedded in BS. - Chg:0000 GE More USNI work. - Chg:0000 SE More changes to properly handle DB embedded in BS. - Chg:0000 SE Made changes so that a USNI build of SE operates okay. Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 18, 2008 Author Report Share Posted April 18, 2008 HCE - 2008.031 ============== - Chg:0000 GE Fixed crash that would happen in BS Builder BattleSets when you Load a scenario, save the the scenario, then Save As the scenario. Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 19, 2008 Author Report Share Posted April 19, 2008 HCE - 2008.032 ============== - Chg:0000 GE Show the database version for EC2003 and newer battlesets when directly loading a saved game, wasn't happening before. Thanks StalinTC. - Chg:0000 GE Fix FindRangeBearing to give a sane result when the two units are in the same location, it was reporting a negative range in most cases. Thanks StalinTC. http://harpgamer.com/harpforum/index.php?showtopic=2776 Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 19, 2008 Author Report Share Posted April 19, 2008 HCE - 2008.033 ============== - Chg:0000 GE Fix endless loop when an intercept event's target unit is lost and the code looks for a new target in the same target group. Thanks Ralf http://harpgamer.com/harpforum/index.php?showtopic=2735 Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 26, 2008 Author Report Share Posted April 26, 2008 HCE - 2008.034 ============== - Chg:0000 GE Fix requesting information from the Torpedo annex without that annex data being loaded from the database. (thanks Akula) http://harpgamer.com/harpforum/index.php?showtopic=2797 Quote Link to comment Share on other sites More sharing options...
TonyE Posted April 26, 2008 Author Report Share Posted April 26, 2008 HCE - 2008.035 ============== - Chg:0000 GE And then fix the next bug that surfaces, trying to errantly read a diskID as an memID in Torpedo annex. http://harpgamer.com/harpforum/index.php?showtopic=2797 Quote Link to comment Share on other sites More sharing options...
TonyE Posted May 1, 2008 Author Report Share Posted May 1, 2008 HCE - 2008.037 ============== - Chg:0000 GE Fix bug in 2008.036 mouse click depth that wasn't taking into account when a group was being clicked (doh!)(thanks Brad) - Chg:0000 SE When mouse is clicked and shows distance on status bar, show water depth. Only for Group window at present. HCE - 2008.036 ============== - Chg:0000 GE Move the unit/group icon graphic out of Harpoon32.dll and into the Graphics subdirectory of the game. - Chg:2021 GE Tentative fix to non-air groups being asked to fire AAMs at air groups. The situation is a surface group with fighters in formation. If the incoming attacker comes into range of the fighters in formation, the ships of that group would want to fire SAMs. That isn't allowed, so the fix is to prompt the player to form an intercept group from the formation patrols. - Chg:0000 GE When mouse is clicked and shows distance on status bar, show water depth at the most recently clicked point on the map. Only for Group window at present. Quote Link to comment Share on other sites More sharing options...
TonyE Posted May 4, 2008 Author Report Share Posted May 4, 2008 HCE - 2008.038 ============== - Chg:0000 GE Fix bug in fix for 2021 that allowed it to be applied to non-air groups. (thanks Rene) Quote Link to comment Share on other sites More sharing options...
TonyE Posted June 5, 2008 Author Report Share Posted June 5, 2008 HCE - 2008.040 ============== - Chg:0000 GE Widened game time display and made it dependent upon screen DPI - Chg:B023 GE WestPac 2.0 Victory Conditions revamped, instead of targeting a specific class of ship, a larger number of any ship must be destroyed. - Chg:B022 GE WestPac 2.0 Blue default courses were resulting in groundings, Blue courses in many cases recreated but in all cases will not run aground anymore with the default courses (assuming the ships are stopped by the player at end of course). - Chg:0000 GE Removed text in WestPac description talking about only two scenarios being included. - Chg:0000 GE New splash screen. Quote Link to comment Share on other sites More sharing options...
wmarsh Posted June 6, 2008 Report Share Posted June 6, 2008 HCE - 2008.040============== - Chg:0000 GE Widened game time display and made it dependent upon screen DPI - Chg:B023 GE WestPac 2.0 Victory Conditions revamped, instead of targeting a specific class of ship, a larger number of any ship must be destroyed. - Chg:B022 GE WestPac 2.0 Blue default courses were resulting in groundings, Blue courses in many cases recreated but in all cases will not run aground anymore with the default courses (assuming the ships are stopped by the player at end of course). - Chg:0000 GE Removed text in WestPac description talking about only two scenarios being included. - Chg:0000 GE New splash screen. Tony, where can one get these updates. The newest version on the Matrix Site is 2008.024 Quote Link to comment Share on other sites More sharing options...
CV32 Posted June 6, 2008 Report Share Posted June 6, 2008 The latest 'in progress' beta's are availably only to the beta testers who have signed up with AGSI. Feel free (we encourage you to do so, actually) to join the beta tester team. Quote Link to comment Share on other sites More sharing options...
TonyE Posted June 6, 2008 Author Report Share Posted June 6, 2008 HCE - 2008.041 ============== - Chg:0000 GE Made changes to allow the four new official battlesets. - Chg:2422 GE Improve ARMs against groups where the central unit's radars are already destroyed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2333 - Chg:0000 GE Randomly pick between four splash screen graphics at startup. - Chg:0000 GE Use Matrix Games provided game icon instead of the old admiral. - Chg:B021 GE Fixed range rings so that they center on the group icon. (thanks Herman) - Chg:0000 SE Made changes to allow the four new official battlesets. - Chg:0000 BB Fixed but that prevented any battleset from being made in normal use. - Chg:0000 BS Added Caribbean Basin BattleSet hdsn.res, hdsn.rsr, *.SCs, *.hps - Chg:0000 BS Added South Atlantic BattleSet hdso.res, hdso.rsr, *.SCt, *.hpt - Chg:0000 BS Added South Africa BattleSet hdsp.res, hdsp.rsr, *.SCu, *.hpu - Chg:0000 BS Added Middle East BattleSet hdsq.res, hdsq.rsr, *.SCv, *.hpv - Chg:0000 DB HCDB-080602 included in the package. Quote Link to comment Share on other sites More sharing options...
TonyE Posted June 14, 2008 Author Report Share Posted June 14, 2008 HCE - 2008.042 ============== - Chg:0000 GE Torpedo acquisition range now converted internally from yards to DUs. 3.260943 yards = 1 DU. - Chg:0000 BS WestPac 1.0 orders section 11, "in tact" changed to "intact" (thanks Larry) http://harpgamer.com/harpforum/index.php?s...;showtopic=2922 - Chg:0000 PE Changed "LRMTS" flag to "NOE - Nap of the Earth" flag. - Chg:0000 BS Added descriptions for the four new battlesets. (thanks Brad) - Chg:0000 BS Radically changed boundaries of South Atlantic BattleSet to fit Ascension on the map. - Chg:0000 BS Removed sample scenarios from the four new battlesets. Quote Link to comment Share on other sites More sharing options...
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