JSF Posted August 10, 2014 Report Posted August 10, 2014 File Name: New Russia Part One File Submitter: JSF File Submitted: 10 Aug 2014 File Category: GIUK Scenario Background: September, 15th, 2014.One month ago, Russia invaded the Ukraine. This had been well prepared and the Ukrainian forces were outgunned and overrun in a month. Russia has taken control over the whole country amazingly fast and installed a Moscow friendly regime. Nato acted helpless and chattered in different tongues. The US look weak and are heavily involved in the Middle East where the IS forces gain territory by the day. Russia has decided to make use of this perfect strategic situation. It has massed troops, armored vehicles and aircraft all along the border and is ready to strike and ... win again. Editor's Notes:This is a huge scenario. Nearly 1'000 aircraft and hundreds of mobile land units are involved. At the same time, it is fast and furious, thus, especially in the beginning, game speed 1:1 is recommended. I tried to set up the Polish Air Force accurately. It is interesting to test how this mixed force of somewhat aged American and Russian aircraft will perform against the modern Russian Air Force. Comments and critiques welcome! Click here to download this file 1 Quote
JSF Posted August 10, 2014 Author Report Posted August 10, 2014 Addendum: This scenario has been written with Tony´s brandnew beta 32-bit WScenedit. Tony, it works! Got some error messages, but no crash. Lots of minor issues, sure. But it definitely works and can be used for scenario creation. Great job, Tony! Quote
broncepulido Posted August 10, 2014 Report Posted August 10, 2014 At last a new scenario! Thanks! Try to playing it the next days, but very busy with real life issues. Aside the below notes, a very interesting scenario based on current facts. Revised with the new 32-bit scenario editor, apparently without problems, thanks Tony! BEWARE, SPOILERS CAN APPLY !!!! ---- ---- ---- ---- ---- Some minor notes about aircraft and other platforms employed, specially about employ dates (in my personal database I write on each platform, after painful research, dates of his use, as example the entry KC-13E is (1982-2009). It simplify very much scenario building). Minor notes (if my own notes are correct): US/NATO: - The very old B-52D Stratofortress were retired in 1983 (and B-52G in 1994). If you would change some plane type on the scenario, it must be this, replacing with B-52H. - EC-135K Head Dancer was in service 1961-1996, we can employ EC-135W Rivet Joint (1966+). - KC-135E was employed 1982-2009, replace it with in service KC-135R (1984+)or KC-10A Extender (1981+). - The UK tankers VC.10 K.4 (and the rest of VC.10 variants) were retired in 2013. The remaining UK tankers Tristars were retire near March 2014. The only fast jet tankers today in service are theorically the Voyager KC.2/3, but they will not capable to refuel fighters to end of 2014 (but I suppose can be capables in a emergency). http://en.wikipedia.org/wiki/Vickers_VC10#2000s http://en.wikipedia.org/wiki/Lockheed_TriStar_(RAF) http://en.wikipedia.org/wiki/Airbus_A330_MRTT#United_Kingdom But Voyager perhaps capable to do air-to-air refuelling from Summer 2013: http://www.cobham.com/about-cobham/mission-systems/about-us/mission-equipment/media/news/raf-completes-first-voyager-three-point-tanking-flight.aspx A very good VC.10 site: http://www.vc10.net/ - The old Polish Foxtrot (641K)-class submarine Wilik was retired in 2003. We can replace it with the Polish Kilo-class Orzel (1986+) (Submarine entry 6152 Kilo (877E)(And beware, the first Kobben-class submarine Kobben/ was transferred for spares and employed as training ship, not in service in the Polish Navy): http://en.wikipedia.org/wiki/ORP_Orzeł_(1986) http://en.wikipedia.org/wiki/ORP_Wilk http://en.wikipedia.org/wiki/Kobben_class Russian: - MiG-27K Flogger J2 were retired in 1997, as the rest of single engined Russian combat aircrafts. - Tu-16P Badger-J was retired circa 1994, as most of the support Tu-16. We can employ An-12PP Cub-C as stand-off jammer (or more aggresively some of the very scarce Su-24MP). - Entry 10293 MIG-31M was cancelled circa 1995, but we can employ entry 11000 MIG-31BM or entry 10999 MIG-31, with loadouts with AA-9a or AA-9b Amos SARH, AA-X-13 Arrow ARH is not in service, was cancelled circa 1997. 1 Quote
JSF Posted August 10, 2014 Author Report Posted August 10, 2014 At last a new scenario! Thanks! Yes, my first after one-and-a-half years. Thx for your illuminating remarks. I´m going to update it after there is more feedback and somebody played it through. 1 Quote
broncepulido Posted August 11, 2014 Report Posted August 11, 2014 SPOILER ALERT !!!!! I don't see clear why the Red and Blue naval groups are static, without course, speed or alternate starting points. Quote
CV32 Posted August 12, 2014 Report Posted August 12, 2014 The Polish base Warsawza is duplicated. Easy to do by accident. More comments later. Quote
CV32 Posted August 13, 2014 Report Posted August 13, 2014 Further comments: * the Blue submarines have a chokehold on the Gulf of Gdansk - it is relatively easy to damage or sink the bulk of the Russian task force without even moving from their current position * it would make sense to have an amphibious force stationed here (a Mistral with Ka-52K would be sweet but not meet your timeline) and the Kuznetsov elsewhere in the Baltic (even the North Sea if you really want to complicate matters) * no Blue surface ships? * Blue has too many heavy long range bombers at its disposal - it is easy to skirt the battleground in Poland and hit the Russkies from behind * I like the confused, chaotic battleground on the Polish front * no ballistic missile strikes? * why not deepen the German contribution instead of the heavy bombers? * no neutrals? * AH-64D helicopters (presumably American) have been forward deployed (at their peril) but without further or other support? 1 Quote
donaldseadog Posted August 16, 2014 Report Posted August 16, 2014 I've still not completed but in hind site starting at pause and thoroughly going over assets would make life a lot easier (especially for the poor helo and C130 pilots). CV32's comments about the long range bombers are what I'm now seeing, the job is a bit too easy and the red carrier group got wiped out pretty much in the time it tok the torpedoes to run their course. Great to get a new scenario and SO GREAT to have a 32 bit SE looking good. 1 Quote
JSF Posted August 17, 2014 Author Report Posted August 17, 2014 Gents, thx for these hints. I´ll wait another week, maybe until then somebody has completely played through it and more remarks. Then I´ll do a complete update. Obviously it was a mistake to give You experienced guys long range bombers. btw I´ve already started the follow-on, New Russia Part 2. Quote
JSF Posted August 17, 2014 Author Report Posted August 17, 2014 This scenario is my first attempt to incorporate large land warfare battles in HCE and I must say, this works good. It may all be rather simple modelled, but it works and makes it possible to combine naval, air and land warfare. Quote
CV32 Posted August 17, 2014 Report Posted August 17, 2014 Achieved minor victory after destroying something like 100 Red armored vehicles. I am assuming that was a trigger point. HCE does a great job of modeling the land warfare in the sense that the AI will advance its ground forces across terrain and will readily engage and destroy play controlled ground forces it encounters. They also make great targets for air strikes. Downsides are that player controlled ground forces do not defend very well and the AI will not use its ground forces to assault player controlled installations very well. Quote
JSF Posted August 20, 2014 Author Report Posted August 20, 2014 How did your air strikes on those ground units work? I tried to guard them well with SAMs and radars, did they cause lisses in your side? If not, do you have some hints to make those Russian steamroller more dangerous? Quote
CV32 Posted August 20, 2014 Report Posted August 20, 2014 How did your air strikes on those ground units work? I tried to guard them well with SAMs and radars, did they cause lisses in your side? If not, do you have some hints to make those Russian steamroller more dangerous? HARM equipped Tornados chipped away at enemy radars, but the Russian air defence was very dense. At least a couple of armored columns overran my forward bases before I could crack the SAM bubble and start hitting the tanks and arty. Most of my losses came from Russian fighters or pushing my luck with the ground attack or just plain inadvertence on my part. Did you script an attack by Russian ground forces on any Polish airbases? I would consider adding more capable and more modern SAM/AAA other than the SA-11. How about SA-15/-17/-19/-22? Quote
JSF Posted August 26, 2014 Author Report Posted August 26, 2014 How did your air strikes on those ground units work? I tried to guard them well with SAMs and radars, did they cause lisses in your side? If not, do you have some hints to make those Russian steamroller more dangerous? HARM equipped Tornados chipped away at enemy radars, but the Russian air defence was very dense. At least a couple of armored columns overran my forward bases before I could crack the SAM bubble and start hitting the tanks and arty. Most of my losses came from Russian fighters or pushing my luck with the ground attack or just plain inadvertence on my part. Did you script an attack by Russian ground forces on any Polish airbases? I would consider adding more capable and more modern SAM/AAA other than the SA-11. How about SA-15/-17/-19/-22? Sounds like a hell of an air-to-ground fight. Good! No, the Russian Forces have no attack missions on Polish bases. Didn´t consider that this is possible with ground forces. Good idea. As to the SAMs: I thought, the SA-11 is the deadliest mobile SAM unit. Maybe I was misled by those infos regarding the Ukraine. I´ll add the SAMs you recommend - thx. Quote
JSF Posted August 26, 2014 Author Report Posted August 26, 2014 Working on V 2.0 of the scen now. Just got a bad crash of WScenedit32 bit, will do this large overhaul with the old 16bit SE. Later return to the 32bit beta with smaller scenarios. Quote
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