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Showing results for tags 'verrep: 2024.006'.
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Greetings All, I am noticing possible errors in how the game engine designates an icon for unknown contacts and/or allows attacking unknown contacts. Apologies if these are known issues. I still have a bunch of reading to do in the forum. Also, once I figure out what test scenario files to upload, will do. Examples: Small RED surface contact - BLUE platform: Bunker Hill class (Monterey (CM)) radiating air and surface radars. Sonar is in passive. - Weather report is perfect with visibility at 19 nm. - A small surface contact is identified by passive sonar at 22 nm. In the scenario the unit (Najin) is designated RED. The unit is not radiating and is beyond visual range. - Initially, the contact icon is yellow (no positive position fix). - Subsequent to obtaining a position fix with radar, the icon becomes red and weapons range circles for the contact are shown in the GROUP and UNIT maps. However, the target description remains small surface contact (unknown). - It would seem the contact icon should remain yellow without range circles until a unit is identified (not in an unknown state). - A couple of screen shots follow below to illustrate the narrative. Large NEUTRAL (GREEN) surface contact - BLUE platform: Bunker Hill class (Monterey (CM)) standard interval for intermittent radiating surface radar. Air search is off. Sonar is in passive. - Weather report is perfect with visibility at 19 nm. - A large surface contact is identified by radar at 22 nm. In the scenario the unit (Udaloy) is designated NEUTRAL. The unit is not radiating and is beyond visual range. - Upon identification, the unit icon is GREEN even though the unit is still unknown. Appropriately, there are no weapon range circles. - Also, observed that I cannot attack the contact when the icon is GREEN even though it is unknown. - When Monterey radar switches off, the contact icon becomes YELLOW. I can now attack the unknown contact. - It would seem the contact icon should be yellow from the beginning, with ability to attack, until a positive unit identification is made. - A screen shot follows below to illustrate the narrative.
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The attached scenario is run in westpac BS using HCDB 150929 database. GE 2024.006. There is a single sub. THe max speed of this sub on surface is 10 kts. It is currently submerged and traveling at its max speed or 21 kts. Use command F2 to set the speed/depth to surfaced and any speed about 10, say 15. Execute the command and the sub continues on the surface at an illegal speed. If you set the speed again you are now only able to set the legal speeds if it remains surfaced. A similar thing happens with subs that have a higher surface speed than their max submerged speed. I would expect that when changing the speed/alt from submerged to surface you should only be able to set legal surface speeds. SubChngeDepth_Spd.scq.zip
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- verrep: 2024.006
- op: donaldseadog
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If a target is ordered to be attacked by an aircraft within gun range but outside gun arc (with no other weapons available) then a staff message is received "Sir, should we engage with only cannon fire?" If you answer yes the game will crash. If you answer no then your plane proceeds on its current course with no action. If you determine the bearing of the enemy plane using ctrlF then use course editor F3 to head generally in that direction you can engage the enemy. I'd expect that you should be able to answer yes to the staff message and have your aircraft turn to engage (if it turns fast enough), or at least not crash game. The test uses westpac BS and HCWW-101110 DB. I used GE version 2024.006 (but I've been seeing the issue for quite some time). To reproduce start the saved game, your (sole) aircraft group should be active (selected), the enemy plane group is likely hidden in the GUI but is visible, issue attack F1 command (there should be only one available target) and answer yes to the staff message. There is a brief pause of a a few seconds and the game crashes. The saved game and the original scenario are included. WW_cannon_GunArc.scq.zip
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- op: donaldseadog
- verrep: 2024.006
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(and 1 more)
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