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Found 5 results

  1. While I'm waiting for Ultimate edition to go on sale, I am desperately trying to get the last mileage out of my HCE. However now I have encountered a strange problem. I can play the battleset scenarios fine, but when I try to tweak them in the scenario editor, the game crashes with an Annex error. Even small changes like moving a carrier will produce a crash. This install is using an outdated database (2009.050) However the battlesets are playable, its just a mystery why I cant edit. I've tried to install the HC2018 Beta database, but it just destroys the install and says it has expired. Any help deeply appreciated to help me get my Harpoon fix until the eventual holiday sale.
  2. Issue Information ⦁ Issue ID #000007 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.070 Planes on Carrier math problemPosted by broncepulido on 06 January 2013 - 02:09 AM I was in the modelling phase of a scenario with the old CVB-43 USS Coral Sea of the Cold War DB, with a nominal 137 (small and old) planes capacity. When I essay to load the first type of plane in the Scenario Editor, I saw the indication of maximum number of planes=65417 !!!!!!!! I say OK, but it's loaded only one plane !!! Testing with some numbers (1, 136, 137, 138, 255,256, 257, 1000, 10000) the outcome is ever the same, one plane loaded !! Issue-007-Planes-on-Carrier-math-problem.pdf
  3. Issue Information ⦁ Issue ID #000009 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.082 AI Gunnery Doesn't Adhere to ROFPosted by miller7219 on 05 March 2013 - 07:19 PM AI gunnery continually fires non-stop until either it runs out of ammo or target is sunk. Player gunnery adheres to the ROF properly. The AI wins every surface-to-surface gunnery duel in very quick fashion! I tested with 2009.074 too, and same result. I recall that I noticed this a few years back, but never got around to reporting it. Effectively surface-to-surface gunnery is broken unless the AI can be fixed to play fair.
  4. Issue Information Issue ID #000011 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.076 Order of Battle Unit Field Too ShortPosted by miller7219 on 06 March 2013 - 04:30 PM This is a cosmetic "bug", but the Order of Battle window doesn't allow enough room to fully display the name of the unit. Likely the line length just needs to be increased. Start any scenario and then got the Order of Battle form the Reports pull down menu. Example (from HDS III GIUK, Suprise in the Snow scenario): Group Unit Airfield: AEa 00:AFld Jan Mayen/Jan M......cut off Submarine Group:AHU 00:SSN Valiant/Conquero...cut off The Unit box doesn't allow enough space for the platform class/name. Also, the Group box could be widened a bit, or a column ecpander added between the Group and Unit windows. Notice how some of the names are hidden behind the Unit portion to the right. None of this is a show stopper, but it's bothered me for years Issue-011-Order-of-Battle-Unit-Field-Too-Short.pdf
  5. Issue Information Issue ID #000027 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.083 Scenario THEM crashes 3 minutes into the simulationPosted by RoRo on 04 July 2013 - 11:54 AM The scenario THEM issued by CV32 is utmost interesting, but it keeps terminating 3-4 minutes into the siimulation. I have the correct DB, refreshed the down load many times, nothing works. Issue-027-Scenario-THEM-crashes-3-minutes-into-the-simulation.pdf
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