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Found 3 results

  1. install 2025.016 database hcdb2-170909 battleset westpac in the zip pack the parent scenario and xml, GE.log, and two saves a second apart, either save should get you to the crash. Interceptor F106A has fired jenie nuke aams at a fllight of bombers, there is impact and the bombers are wiped out, there is an error message and any response to the error message (retry, ignore) results in game crash. I personally think this is a moral indicator that nukes shouldn't be used in any situation westpac-jenie.0002.0004.zip
  2. StoreConsumed in Effects.c about line 727 is only being called if FireGuns returns true which is incorrect, StoreConsumed should be called no matter the return value of FireGuns. Also around Effects.c line 1055 Also around Effects.c line 1189
  3. The FireGuns function can result in units being freed from memory. In 2025.016, StoreConsumed is called after FireGuns so in situations where FireGuns shoots down all planes in a unit, StoreConsumed cannot report what unit the guns were being fired at. A fix would be to move the StoreConsumed calls into FireGuns instead of right after FireGuns. This is a different pattern than for other weapon types but would give a more useful result.
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