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Found 3 results

  1. Opened up the NACV Mission #15 - Retreat. The unit CHVG Baku has got an SA-N-9 Launcher, but the actual weapons that get fired from these mounts are SS-N-9 Siren missiles. So instead of having 96 anti-air missiles it has 96 Siren ship to ship missiles.
  2. Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch. Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet? nuketarget.hp2
  3. I was playing the GUIK mission #11 "Cutting The Noose" and after winning it I decided to turn on nukes and finish the game blowing up the last Nato ship with a nuclear torpedo. It is already damaged by 20%. The attack went off and hit but didn't sink the ship. This save can be loaded and go straight to attack the ship. On reloading and triggering it again I found that when the nuke goes off the ship will end up at around 80% damage in the non-sinkings. It is a destroyer so it would hardly seem capable of surviving a nuke with only an extra 60% damage. Nuke4 is a slightly earlier save where you can attack the ship & launch. Nuke6 the torp has been launched and will hit pretty much as soon as the save loads. It may take a decent amount of reloads before the ship gets hit and nuked but the damage doesn't sink it, it only took me a couple reloads to get it when I first started reloading, but trying to get it a 3rd time took dozens. nuke6.hp1 nuke4.hp1
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