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Found 2 results

  1. View File ToolBox Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.6.0.1 + require GE 2023.006+ This tool provides a window which resides in the Harpoon game window providing tools for: manipulating air units formations within groups; edit two air group's courses for joining; in flight reassignment of missile targets; deploying air groups exactly over known position of enemy unit; capturing enemy groups; and duplicating the message log window (so that it can replace the message log window for screen space saving). It provides some game status information not available in the game including information on the loaded scenario, detailed list of destroyed assets and damaged assets and any victory conditions that have been met. Attacking Neutral Penalty Toolbox keeps track of attacks launched by the player and if any target a neutral asset (including if the asset is shown as unknown side) the player is penalised by the attacked group changing to enemy and if the attack is launched from an air group, that group will change to neutral (and RTB at bingo) so to be unavailable in short term for further action. AirGrpForm window: The "Search" button brings up a list of all current players groups that include air units. By selecting one of the listed group its air units will list in the next box. By selecting one of the units you can then edit the flight level of that unit or give it an offset from the group centre position. The offset is approximately nautical miles and a combination of N/S (+is south) or E/W (+is east). If the group is in the unit window you should see the shift instantly. There is an idicator for if the unit is NOE capable or not. To cause two air groups to join select one group in the group window and press one of the 'Grp' buttons, the group ID will be shown,then select the second group and press the second 'Grp' button, finally press the 'Join' button. The groups will be vectored to meet and join. ASW,CAP and AEW - To add a square based patrol select an air group, select the base size (approx NMs) then press the appropriate button ASW low alt, CAP medium alt with 5 min intermittent radar and AEW at high alt with 10 min intermittent radar. If the selected group already had a course set then the patrol will be centred on the first course point, otherwise it is centred on the groups current position. Pause will pause the AI but still allow some game interaction, eg move game focus. Attack window: gives information on enemy units and groups that are visible to you. An asterisk (*) before an enemy unit name indicates that an exact fix is known. Some experimental functions include an ability to reassign missiles' targets (if capable and in the correct guidance phase), attempt to capture certain enemy or neutral assets, 'defection' of groups and directing a group to move exactly directly over the current known position of an enemy unit (or centre of uncertainty zone if no exact fix exists). Air Refuel window: You can set the toolbox to automatically pause the game and bring up information regarding refuel events as they are queued by the main program. You can bring up a list of all your groups for which refueling is current and bring up unit and refueling information for each such group. You can also search for a list of Air Groups that include a tanker. Two 'manual' refueling tasks are available, you can manually "Queue" a new refuel cycle for the whole group and select the refueling unit if there are more than one. You can also refuel tanker units from other tanker units in the group or transfer fuel internally of a tanker unit (so as to use refuel store to increase the tankers range or in reverse so as to use some of the tankers fuel for refueling). Surface/Sub Groups window this provides information about units in your surface and submarine groups. Status Window includes four pages for Loaded game and scenario information, victory conditions achieved, damaged unit list and dead unit list Settings window gives instruction on using toolbox and a setting for the number of lines to show in the message window, which reproduces the in-game messages so that if you wish you can delete the std in game messages for more space. Includes summary of handy short cut key commands. To use the program unzip the ToolBox.dll file into the exportDLL folder of your HCE installation. To uninstall simply move or delete the file. The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas. Please direct any queries or bug reports via Harpgamer. Submitter donaldseadog Submitted 04/02/2013 Category Tools/Mods/Docs  
  2. Version 2.9.10

    2,162 downloads

    Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.6.0.1 + require GE 2023.006+ This tool provides a window which resides in the Harpoon game window providing tools for: manipulating air units formations within groups; edit two air group's courses for joining; in flight reassignment of missile targets; deploying air groups exactly over known position of enemy unit; capturing enemy groups; and duplicating the message log window (so that it can replace the message log window for screen space saving). It provides some game status information not available in the game including information on the loaded scenario, detailed list of destroyed assets and damaged assets and any victory conditions that have been met. Attacking Neutral Penalty Toolbox keeps track of attacks launched by the player and if any target a neutral asset (including if the asset is shown as unknown side) the player is penalised by the attacked group changing to enemy and if the attack is launched from an air group, that group will change to neutral (and RTB at bingo) so to be unavailable in short term for further action. AirGrpForm window: The "Search" button brings up a list of all current players groups that include air units. By selecting one of the listed group its air units will list in the next box. By selecting one of the units you can then edit the flight level of that unit or give it an offset from the group centre position. The offset is approximately nautical miles and a combination of N/S (+is south) or E/W (+is east). If the group is in the unit window you should see the shift instantly. There is an idicator for if the unit is NOE capable or not. To cause two air groups to join select one group in the group window and press one of the 'Grp' buttons, the group ID will be shown,then select the second group and press the second 'Grp' button, finally press the 'Join' button. The groups will be vectored to meet and join. ASW,CAP and AEW - To add a square based patrol select an air group, select the base size (approx NMs) then press the appropriate button ASW low alt, CAP medium alt with 5 min intermittent radar and AEW at high alt with 10 min intermittent radar. If the selected group already had a course set then the patrol will be centred on the first course point, otherwise it is centred on the groups current position. Pause will pause the AI but still allow some game interaction, eg move game focus. Attack window: gives information on enemy units and groups that are visible to you. An asterisk (*) before an enemy unit name indicates that an exact fix is known. Some experimental functions include an ability to reassign missiles' targets (if capable and in the correct guidance phase), attempt to capture certain enemy or neutral assets, 'defection' of groups and directing a group to move exactly directly over the current known position of an enemy unit (or centre of uncertainty zone if no exact fix exists). Air Refuel window: You can set the toolbox to automatically pause the game and bring up information regarding refuel events as they are queued by the main program. You can bring up a list of all your groups for which refueling is current and bring up unit and refueling information for each such group. You can also search for a list of Air Groups that include a tanker. Two 'manual' refueling tasks are available, you can manually "Queue" a new refuel cycle for the whole group and select the refueling unit if there are more than one. You can also refuel tanker units from other tanker units in the group or transfer fuel internally of a tanker unit (so as to use refuel store to increase the tankers range or in reverse so as to use some of the tankers fuel for refueling). Surface/Sub Groups window this provides information about units in your surface and submarine groups. Status Window includes four pages for Loaded game and scenario information, victory conditions achieved, damaged unit list and dead unit list Settings window gives instruction on using toolbox and a setting for the number of lines to show in the message window, which reproduces the in-game messages so that if you wish you can delete the std in game messages for more space. Includes summary of handy short cut key commands. To use the program unzip the ToolBox.dll file into the exportDLL folder of your HCE installation. To uninstall simply move or delete the file. The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas. Please direct any queries or bug reports via Harpgamer.
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