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Found 4 results

  1. Issue Information ⦁ Issue ID #000114 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.007 ⦁ Fixed in 2015.008 Error renaming and reading bases in 2015.07Posted by broncepulido on 22 June 2015 - 12:38 PM In a in construction scenario I watched as the generic bases renamed have returned to generic names after HC2015.007 implemented. I've returned to HC2015.004 (I don't tested 005 to 006) and the renamed names are recovered. As example you can test in the attached LCS 2 scenario (is the standard issued scenario) as Fiery Cross Reef (ZXa) is reverted to Generic Small Airport. Is the same effect both in Game Engine and Scenario Editor. Issue-114-Error-renaming-and-reading-bases-in-2015.07.pdf LCSFORTWORTH52015.zip
  2. Issue Information ⦁ Issue ID #000111 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.004 ⦁ Fixed in 2015.008 Installations annex mismatchPosted by CV32 on 19 May 2015 - 03:13 AM GE does not appear to be drawing on the proper Installations annex info from the DB. Examples: EC2003 IOPG scenarios have some installations with names drawn from HCDA, not HCDB. EC2003 GIUK scenarios have some installations with names drawn from original stock DB, not HCDB. Other possibilities may exist. No savegame necessary. Just open any stock battleset scenario. Issue-111-Installations-annex-mismatch.pdf
  3. Issue Information ⦁ Issue ID #000056 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.097 ⦁ Fixed in 2015.008 SE - Add toggle AI force group path followingPosted by TonyE on 02 October 2013 - 11:06 AM This is for Brad He would like the ability to define in the SE whether AI groups should stay on their designed courses even when targets of opportunity arise. Currently surface and submarine groups will tear off after detected threats and never get back to their original course, greatly limiting the careful course plotting the scenario author laid out. The toggle will be per scenario and exposed somewhere in the SE's UI. At this time it will be one setting per scenario. Ideal might be a per-group setting as well as per-group type but that is not the intent of this feature request. Issue-056-SE-Add-toggle-AI-force-group-path-following.pdf
  4. Issue Information Issue ID #000113 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.007 Fixed in 2015.008 HC CrashPosted by eeustice on 12 June 2015 - 09:39 AM HC just crashed after SSM's hit Red ship. No crash msg. Sorry guys that's all the info I have. The attached saved game will crash after ASM hits. Have tried to run several times and crash happens every time. Attached is my latest db, game saved file and the GE log. I gave attached the last 2 saved games prior to the crash in case it helps. Last GE log indicates that this may be a refueling issue with group GOA (Just north of Japan). If you have any questions please let me know. Thanks, Eric Issue-113-HC-Crash.pdf Unknown Crash.zip
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