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Found 3 results

  1. Issue Information ⦁ Issue ID #000073 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.009 ⦁ Fixed in 2014.010 Terminal engagement sometimes does not occurPosted by CV32 on 23 May 2014 - 01:36 PM May be related to the current work in missile guidance, or at least that would be my uneducated guess. Behaviour is as follows: Active RH missile (whether AAM, ASM or SSM) appears to reach its intended target and then disappear. As if the terminal engagement did not happen. The behaviour appears to be inconsistent. Savegame is from HDS1 scenario 3.0 - Circle the Wagons Check the Harpoon SSM engagement in the North Sea. Issue-073-Terminal-engagement-sometimes-does-not-occur.pdf termARH.zip
  2. Issue Information ⦁ Issue ID #000076 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2014.020 ⦁ Fixed in 2014.020 Mk1 Eagle Eye - 50nm visual detection?Posted by Grumble on 13 July 2014 - 05:28 AM Background: Playing EC2003 Bear Baiting user scenario, red AI is consuming my Rafales fast. The F2 and F3 versions have only the 27nm Mica AAM vs. +40nm Alamos and Adders, but theoretically this should be manageable with the help of the Rafale's low RCS, the Su-27S 65nm radar detects it at max 12nm and even the Su-27SM's 135nm radar has max 25nm range on it (don't mess with the Su-35 though ). But in practice the Sukhois either pre-launch me or immediately return fire even if I use IR Mica from the rear, e.g. they have already fix on me when I approach. How? I turncoated my iterated save files to witness the detection event myself and it was that red Fighters on low altitude detect blue, high Rafales as they come closer than 50nm, even if the Rafale approaches outside of the front 60o arc. This is both for military and cruise throttle (I avoided AB). Is this working as intended? 50nm visual detection on a Rafale feels extreme. Attached save file, it is turncoated to Blue AI, Red Human. DQA is attacking ZJA on medium. Set DQA to high and ZJA will visually detect DQA come the next cycle. Issue-076-Mk1-Eagle-Eye-50nm-visual-detection.pdf bda.zip
  3. Issue Information Issue ID #000079 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.010 Fixed in 2014.010 Formation air patrols "created" by the Game EnginePosted by broncepulido on 19 July 2014 - 11:17 PM Testing my own finished Manila Galleon 1988 scenario, I saw an issue almost detected in other scenarios not designed by me, when I asked myself how someone can design strange and many AEW patrols with helicopters devoid of radar. As this was designed by me, I did some research on it and clearly: - In the Peleliu and Trípoli groups, the formation editor creates, show and operates a lot of AEW patrols with 1xAssault helicopters each, never created with the formation editor when designing the scenario. - The concrete patrols are of 1xCH-53E or 1xCH-46E with Assault loadouts, or 1xUH-1N with Patrol loadout. - Playing the Red side and using the cheat mode, I observe the same AEW patrols in the Blue side played by the AI. You can see with the Scenario Editor as the patrols are not created on the scenario, but they are created and formed just at the scenario start. - The patrols are not formed if CH-53E is changed to Ferry loadout and CH-46E and UH-1N are changed to Cargo loadout. Issue-079-Formation-air-patrols-created-by-the-Game-Engine.pdf 7FT2.zip
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