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Showing results for tags 'OP: miller7219'.
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Issue Information ⦁ Issue ID #000009 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.082 AI Gunnery Doesn't Adhere to ROFPosted by miller7219 on 05 March 2013 - 07:19 PM AI gunnery continually fires non-stop until either it runs out of ammo or target is sunk. Player gunnery adheres to the ROF properly. The AI wins every surface-to-surface gunnery duel in very quick fashion! I tested with 2009.074 too, and same result. I recall that I noticed this a few years back, but never got around to reporting it. Effectively surface-to-surface gunnery is broken unless the AI can be fixed to play fair.
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- OP: miller7219
- Fix Coded
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Issue Information ⦁ Issue ID #000012 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2008.050 ⦁ Fixed in 2009.082 Low Level Light - IR Ship Flags Working?Posted by miller7219 on 06 March 2013 - 08:22 PM The Low Level Light (LLL) flag may be over-reaching with it's detection distance. Is the IR even working? When I ran the attached test scenario is was nighttime. You'll have to use my homemade database to run the attached test scenario (using EC2003 GIUK Battleset). 1. Play Blue and crank the time compression up to 5 mins. You'll get a detection at 21nm....if it's nighttime (haven't tested during daylight). Both Blue and Red are "Large" height so according to Harpoon paper rules the visual horizon would be 19nm for Large vs Large. Seems LLL might be overreaching by a couple of miles. LLL wasn't part of the original Harpoon paper rules as far as I can tell, so not sure if even the visual horizon of 19nm would be too far for a LLL sighting??? Debate! 2. Open attached database and change the Des Moines' flags. Delete LLL flag and add the IR flag. Save and export database. Re-start scenario as #1 above. Assuming the scenario is during nighttime again, you'll get detection at 7NM. According to Harpoon paper rules I read it as IR sensors should have a 20nm range up to visual horizon. Is the IR flag working? 3. Open attached database and change the Des Moines' flags. Delete IR flag. Save and export database. Re-start scenario as #1 above. Assuming the scenario is during nighttime again, you'll get detection at 7NM. So, with OR without the IR flag you get a 7nm detection. Proof the IR flag doesn't work? Could be a visual horizon issue, or maybe the LLL and/or IR flags are broken, or all of the above?? And then again I could be broken and I'm just missing something and all works as intended Interestingly enough, I made a quick scenario using HDS III GIUK Battleset and got a 19nm detection. I have no way to know if the 2 ships I used had the IR and/or LLL flags since I can't open that Battleset's database. Issue-012-Low-Level-Light-IR-Ship-FlagsWorking.pdf LLL_IR_Test.zip IR Test#1.zip IRTest2.zip
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- OP: miller7219
- Fix Coded
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Issue Information Issue ID #000055 Issue Type Issue Severity 0 – None Assigned Status 92 – Will not fix Version 2009.097 Fixed in Issue-055-Scenario-Editor-Group-Window-2x-Garbbled.pdf
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- OP: miller7219
- Will not fix
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Issue Information Issue ID #000011 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.076 Order of Battle Unit Field Too ShortPosted by miller7219 on 06 March 2013 - 04:30 PM This is a cosmetic "bug", but the Order of Battle window doesn't allow enough room to fully display the name of the unit. Likely the line length just needs to be increased. Start any scenario and then got the Order of Battle form the Reports pull down menu. Example (from HDS III GIUK, Suprise in the Snow scenario): Group Unit Airfield: AEa 00:AFld Jan Mayen/Jan M......cut off Submarine Group:AHU 00:SSN Valiant/Conquero...cut off The Unit box doesn't allow enough space for the platform class/name. Also, the Group box could be widened a bit, or a column ecpander added between the Group and Unit windows. Notice how some of the names are hidden behind the Unit portion to the right. None of this is a show stopper, but it's bothered me for years Issue-011-Order-of-Battle-Unit-Field-Too-Short.pdf
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- OP: miller7219
- Fix Accepted By Reporter
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