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  1. View File ToolBox Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.6.0.1 + require GE 2023.006+ This tool provides a window which resides in the Harpoon game window providing tools for: manipulating air units formations within groups; edit two air group's courses for joining; in flight reassignment of missile targets; deploying air groups exactly over known position of enemy unit; capturing enemy groups; and duplicating the message log window (so that it can replace the message log window for screen space saving). It provides some game status information not available in the game including information on the loaded scenario, detailed list of destroyed assets and damaged assets and any victory conditions that have been met. Attacking Neutral Penalty Toolbox keeps track of attacks launched by the player and if any target a neutral asset (including if the asset is shown as unknown side) the player is penalised by the attacked group changing to enemy and if the attack is launched from an air group, that group will change to neutral (and RTB at bingo) so to be unavailable in short term for further action. In most pages of toolbox player groups are selected if they are currently selected in the game. The selection can be overridden with normal mouse selections. AirGrpForm window: The "Search" button brings up a list of all current players groups that include air units. By selecting one of the listed group its air units will list in the next box. By selecting one of the units you can then edit the flight level of that unit or give it an offset from the group centre position. The offset is approximately nautical miles and a combination of N/S (+is south) or E/W (+is east). If the group is in the unit window you should see the shift instantly. There is an idicator for if the unit is NOE capable or not. To cause two air groups to join select one group in the group window and press one of the 'Grp' buttons (or use right mouse click popup menu), the group ID will be shown,then select the second group and press the second 'Grp' button, finally press the 'Join' button. The groups will be vectored to meet and join. ASW, CAP, EW and AEW - To add a hexagon based patrol select an air group, select a non zero base size (approx NMs) then press the appropriate button ASW low alt (vlow if capable), CAP medium alt with 1 in 5 min intermittent radar and AEW at highest alt capable with 1 in 10 min intermittent radar, EW like AEW but 2 1/2 in 3 min radar. If the selected group already had a course set then the patrol will be centred on the first course point, otherwise it is centred on the groups current position. If the group already has a multi leg course (no in course orders other than the last leg eg RTB) and the patrol size is set to zero then the course remains and the legs are populated with the loiter/hover and cruise orders plus radar as per the hex patrols. Pause will pause the AI but still allow some game interaction, eg move game focus. Attack window: gives information on enemy units and groups that are visible to you. An asterisk (*) before an enemy unit name indicates that an exact fix is known. A group '00' indicated unknown size. Some experimental functions include an ability to reassign missiles' targets (if capable and in the correct guidance phase), attempt to capture certain enemy or neutral assets, 'defection' of groups and directing a group to move exactly directly over the current known position of an enemy unit (or centre of uncertainty zone if no exact fix exists). Air Refuel window: This adds versatility to the already good GE refueling ability. You can set the toolbox to automatically pause the game as refuel events are queued by the main program and bring up the event information. You can bring up a list of all your groups for which refueling is current and select a group to show its units' and refueling information. You can also search for a list of Air Groups that include a tanker. Two 'manual' refueling tasks are available to supplement game refueling, you can manually "Queue" a new refuel cycle for the whole group and select the refueling unit if there are more than one (like alt+R in game but you can select which tanker unit refuels). You can also refuel tanker units from other tanker units in the group or transfer fuel internally of a tanker unit (so as to use refuel store to increase the tankers range or in reverse so as to use some of the tankers fuel for refueling). Single units can have stipulated amounts of fuel transferred without starting standard refuel cycle, so you can refuel high unit # units without waiting for the whole group to be refueled, handy if you have just joined low fuel units to a large group. In the unit information window there is information to help you estimate your refueling needs: unit endurance in minutes, unit range at current speed in nm, unit estimated range if it is split off from the refuel group (and may have a cruise speed high than the refuel group) and the nominal max range (at normal cruise speed) of the unit. The last two 'range' values allows you to estimate how much fuel can be taken up by the unit while in the refuel group. Groups window this provides information about units in your various groups. Status Window includes four pages for Loaded game and scenario information, victory conditions achieved, damaged unit list and dead unit list Settings window gives instruction on using toolbox and a setting for the number of lines to show in the message window, which reproduces the in-game messages so that if you wish you can delete the std in game messages for more space. Includes summary of handy short cut key commands. To use the program unzip the ToolBox.dll file into the exportDLL folder of your HCE installation. To uninstall simply move or delete the file. The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas. Please direct any queries or bug reports via Harpgamer. 2175 Submitter donaldseadog Submitted 04/02/2013 Category Tools/Mods/Docs  
  2. Version 2.10.6

    2,194 downloads

    Toolbox version 1.5.2 requires at least GE 2015.015 or newer up to GE 2017.04 Toolbox V 2.4.2.1 (zip 2.4) + requires GE V 2017.013 - v 2022.027 (including Matrix Patch 2022.027) Toolbox vers 2.6.0.1 + require GE 2023.006+ This tool provides a window which resides in the Harpoon game window providing tools for: manipulating air units formations within groups; edit two air group's courses for joining; in flight reassignment of missile targets; deploying air groups exactly over known position of enemy unit; capturing enemy groups; and duplicating the message log window (so that it can replace the message log window for screen space saving). It provides some game status information not available in the game including information on the loaded scenario, detailed list of destroyed assets and damaged assets and any victory conditions that have been met. Attacking Neutral Penalty Toolbox keeps track of attacks launched by the player and if any target a neutral asset (including if the asset is shown as unknown side) the player is penalised by the attacked group changing to enemy and if the attack is launched from an air group, that group will change to neutral (and RTB at bingo) so to be unavailable in short term for further action. In most pages of toolbox player groups are selected if they are currently selected in the game. The selection can be overridden with normal mouse selections. AirGrpForm window: The "Search" button brings up a list of all current players groups that include air units. By selecting one of the listed group its air units will list in the next box. By selecting one of the units you can then edit the flight level of that unit or give it an offset from the group centre position. The offset is approximately nautical miles and a combination of N/S (+is south) or E/W (+is east). If the group is in the unit window you should see the shift instantly. There is an idicator for if the unit is NOE capable or not. To cause two air groups to join select one group in the group window and press one of the 'Grp' buttons (or use right mouse click popup menu), the group ID will be shown,then select the second group and press the second 'Grp' button, finally press the 'Join' button. The groups will be vectored to meet and join. ASW, CAP, EW and AEW - To add a hexagon based patrol select an air group, select a non zero base size (approx NMs) then press the appropriate button ASW low alt (vlow if capable), CAP medium alt with 1 in 5 min intermittent radar and AEW at highest alt capable with 1 in 10 min intermittent radar, EW like AEW but 2 1/2 in 3 min radar. If the selected group already had a course set then the patrol will be centred on the first course point, otherwise it is centred on the groups current position. If the group already has a multi leg course (no in course orders other than the last leg eg RTB) and the patrol size is set to zero then the course remains and the legs are populated with the loiter/hover and cruise orders plus radar as per the hex patrols. Pause will pause the AI but still allow some game interaction, eg move game focus. Attack window: gives information on enemy units and groups that are visible to you. An asterisk (*) before an enemy unit name indicates that an exact fix is known. A group '00' indicated unknown size. Some experimental functions include an ability to reassign missiles' targets (if capable and in the correct guidance phase), attempt to capture certain enemy or neutral assets, 'defection' of groups and directing a group to move exactly directly over the current known position of an enemy unit (or centre of uncertainty zone if no exact fix exists). Air Refuel window: This adds versatility to the already good GE refueling ability. You can set the toolbox to automatically pause the game as refuel events are queued by the main program and bring up the event information. You can bring up a list of all your groups for which refueling is current and select a group to show its units' and refueling information. You can also search for a list of Air Groups that include a tanker. Two 'manual' refueling tasks are available to supplement game refueling, you can manually "Queue" a new refuel cycle for the whole group and select the refueling unit if there are more than one (like alt+R in game but you can select which tanker unit refuels). You can also refuel tanker units from other tanker units in the group or transfer fuel internally of a tanker unit (so as to use refuel store to increase the tankers range or in reverse so as to use some of the tankers fuel for refueling). Single units can have stipulated amounts of fuel transferred without starting standard refuel cycle, so you can refuel high unit # units without waiting for the whole group to be refueled, handy if you have just joined low fuel units to a large group. In the unit information window there is information to help you estimate your refueling needs: unit endurance in minutes, unit range at current speed in nm, unit estimated range if it is split off from the refuel group (and may have a cruise speed high than the refuel group) and the nominal max range (at normal cruise speed) of the unit. The last two 'range' values allows you to estimate how much fuel can be taken up by the unit while in the refuel group. Groups window this provides information about units in your various groups. Status Window includes four pages for Loaded game and scenario information, victory conditions achieved, damaged unit list and dead unit list Settings window gives instruction on using toolbox and a setting for the number of lines to show in the message window, which reproduces the in-game messages so that if you wish you can delete the std in game messages for more space. Includes summary of handy short cut key commands. To use the program unzip the ToolBox.dll file into the exportDLL folder of your HCE installation. To uninstall simply move or delete the file. The program utilises 'LazGUI.dll' code by Tony Eischens and adapted by Don Thomas. Please direct any queries or bug reports via Harpgamer. 2175
  3. It appears that ActGroupPtr (for use with Export.dll) does not ‘fire’ when the selected group in the GE changes by virtue of an air group being split. The Zip file includes the saved game ActGrouPtrNoFIreGrpSplt.hpq and its parent scenario for use in WestPac BS with HCDB 150929 DB . To replicate open the saved game and select the Air group ABA (comprising two F-111), split one plane and follow the normal suggested setting of a course for the new group ACA. The selected group in the game changes from the original Air Group to the new Group but ActGroupPtr does not fire in export.dll addon programs eg LazGUI (see included JPG) and the ActGroupPtr remains the old selected group. ActGroupPtrNoFire.zip
  4. View File ActUnitReport Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/ Submitter TonyE Submitted 07/20/2016 Category Tools/Mods/Docs  
  5. View File ExportDLL - GoogleEarth Viewer GoogleEarth.dll interface version 5, for GE 2009.042+ Runs a tiny webserver that serves a kml file to GoogleEarth on port 8183 to the local machine (and elsewhere if you do port forwarding). Installation: Extract ZIP with directories intact to your HC directory, the HCGoogleEarth.dll will end up in an ExportDLLs directory and a GoogleEarth directory will be created with each unit icon separated into its own file. See the Word document in the ZIP file for further instructions. History: 01: 2007/09/28 Initial release that is HCE compatible. 02: 2009/02/10 Updated to be compatible with Google Earth 5.0. Also put subs underwater since Google Earth 5 supports that. 03: 2009/09/21 Allow connections other than LocalHost and changed from port 8180 to 8183. 04: 2009/09/22 Host unit icons at HarpGamer, further enabling connections from machines other than LocalHost 05: 2009/09/27 Implement zipping of the KML file to KMZ, results in much less network traffic. Submitter TonyE Submitted 07/22/2008 Category Tools/Mods/Docs  
  6. TonyE

    File - MapWindow

    View File MapWindow HC ExportDLL to provide a globe map interface 2022-07-07 Purpose: To provide a globe view of the world to allow global reach during scenarios and BattleSets. Original Author: Anthony Eischens Contributors: Compiled with: Delphi 11 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk Stratsims modified TGlobe 4 TMS ADV Splitter License: MIT (see License.txt) History: MapWindow 20220707 HC 2022.003+ Incremented DLL Version to 1 Initial test release without fog of war, just basic group location Submitter TonyE Submitted 07/07/2022 Category Tools/Mods/Docs  
  7. TonyE

    File - AutoSaves

    View File AutoSaves Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommodate multi-monitor setups. You can get to it via the task bar. Submitter TonyE Submitted 12/28/2022 Category Tools/Mods/Docs  
  8. Version 2.1.3.35

    522 downloads

    This is a modification of TonyE's lazGUI.dll. It isn't a tool for game play per se but for those interested it does expose some of the game internals. It adds for certain selected event types an automatic game pause when they are queued by the main program and showing information regarding the respective event. It provides certain information not seen in the game but useful for better understanding game operation. It includes game/scenario/database information handy to provide with reports to HarpGamer. old zip version 5 will run in GE v 2017.05 -2022.027 and in Matrix Patch 2022.027 current dll version 2.1.2.1 requires beta 2023.004+
  9. Version 1.5.0.2

    194 downloads

    Requires HC version 2017.013 - 2022.027 Including Matrix patch 2022.027 AARdata.dll is an add-on program that is activated by copying the file into the exportDLL sub-folder of Harpoon installation. To uninstall, just remove the file to another folder, change the .dll file type name or delete the file. The DLL will produce at the close of a game or game session a txt file AARdata-(battleset file name)(scenario number).txt. (Scenario number for custom scenarios is '0'). Within the txt file the report is made up of titled sections providing: Scenario information, Initial Start information, Time information for each session of play Detailed game log messages in time order List of units destroyed for each side in summary and in detail List of damaged units at time of game close and List of changes to game time compression. New: When you start a scenario from its beginning, if the AARdata file for that scenario exists, it will be firstly deleted so the report is cleared of information from previous games, AARdata.dll file version is listed in the Initial Start data. Victory Events log summary added Player Side added to Initial Start info section After going to the effort of producing and sharing a HC scenrio it's very nice to see some one has gone to the trouble of producing an AAR, itself requiring quite a bit of effort. I hope this tool will help those people who already bless us with AARs, and encourage more people to share their action with us all. Don Thomas.
  10. Version 003

    99 downloads

    Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/
  11. View File ExportDLL - lazHCEffects This ExportDLL allows you to disable one or more of the Harpoon Effects processing items. These are the main procedures in the game loop such as MoveUnits, Search, Submarine AI, etc. Installation: Extract the DLL to the ExportDLLs folder of your HC game, then restart the game. You can delete License.txt and lazHCEffects.txt. Edit the source. Use Lazarus win32. Created with Lazarus 1.4. Source code available from SVN, see the following with your favorite client: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/lazHCEffects/trunk/ Submitter TonyE Submitted 08/19/2013 Category Tools/Mods/Docs  
  12. View File TestGroupIds TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario. Submitter TonyE Submitted 02/02/2022 Category Tools/Mods/Docs  
  13. View File lazTurncoat To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed. HC ExportDLL for reviving destroyed Installations and switching the side to which they belong. 2020-06-10 Purpose: for reviving destroyed Installations and potentially switching the side to which they belong. Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: lazTurncoat 20200824 HC 2020.009+ Incremented DLL Version to 1 Incremented DLL Interface version to 23 First version The user should not switch the sides of an installation until it is destroyed. This is to prevent orphaned Harpoon Events and other game structures. If there is enough demand, that limitation could be removed in the future. Submitter TonyE Submitted 08/31/2020 Category Tools/Mods/Docs  
  14. View File GroupIdManager HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 Assign Blue Group Ids from AA to Mz and aA to mz. Assign Red Group Ids from Zz to NA and zz to nA. Assign Greed Group Ids from 0A to 9z. Recycle used Group Ids. Note, the pools of group ids no longer overlap so you won't see a Blue group ZZ? or a Red group AA? GroupIdManager 202202## HC 2022.003+ Incremented DLL Version to 1 Initial release to create manage and assign Group Ids. Submitter TonyE Submitted 02/07/2022 Category Tools/Mods/Docs  
  15. View File ExportDLL - lazGUI Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation. Installation: Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt. Edit the source. Use Lazarus 1.6+ win32. Source code now available from SVN, see the following with your favorite client: https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk Submitter TonyE Submitted 05/06/2012 Category Tools/Mods/Docs  
  16. A revised version of AARdata.dll has been up loaded to the downloads section. This add-on program gives a summary of game information produced at the normal closure of a game (see attached graphic) including game time and real time spent overall and by sessions, game message log, summary of 'kills' and damaged platforms and victory conditions met. Report .txt files are named from the battleset name and file number (0 if a custom scenario, scenario number if an embedded battleset scenario) and are replaced when starting a new scenario of same battleset/file number. (pictured report from a auto play game at full time acceleration)
  17. Version v003

    24 downloads

    Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommodate multi-monitor setups. You can get to it via the task bar.
  18. Version 006

    50 downloads

    HC ExportDLL to provide a globe map interface 2022-07-07 Purpose: To provide a globe view of the world to allow global reach during scenarios and BattleSets. Original Author: Anthony Eischens Contributors: Compiled with: Delphi 11 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk Stratsims modified TGlobe 4 TMS ADV Splitter License: MIT (see License.txt) History: MapWindow 20220707 HC 2022.003+ Incremented DLL Version to 1 Initial test release without fog of war, just basic group location
  19. Version v009

    35 downloads

    HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 Assign Blue Group Ids from AA to Mz and aA to mz. Assign Red Group Ids from Zz to NA and zz to nA. Assign Greed Group Ids from 0A to 9z. Recycle used Group Ids. Note, the pools of group ids no longer overlap so you won't see a Blue group ZZ? or a Red group AA? GroupIdManager 202202## HC 2022.003+ Incremented DLL Version to 1 Initial release to create manage and assign Group Ids.
  20. (ZUa)When attempting to change destroyed air base (ZUa) to blue using Turncoat, receive "Side change failed, no group id available" message. Created a test scenario and was unable to duplicate the issue. Earlier in the game I converted a red base to blue base (DSa) using Turncoat. There was an update to Turncoat after base was converted to DSa due to a previous GE crash caused by Turncoat. It appears that the side in the Turncoat base resets it self back to the Red instead of the Blue side. I have restarted the GE several times and the issue persists. In my test scenario I was able to change the sides of a base to any option available with out a problem. Attached is my saved game. Update Test 1-25.zip
  21. Version 005

    52 downloads

    To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed. HC ExportDLL for reviving destroyed Installations and switching the side to which they belong. 2020-06-10 Purpose: for reviving destroyed Installations and potentially switching the side to which they belong. Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: lazTurncoat 20200824 HC 2020.009+ Incremented DLL Version to 1 Incremented DLL Interface version to 23 First version The user should not switch the sides of an installation until it is destroyed. This is to prevent orphaned Harpoon Events and other game structures. If there is enough demand, that limitation could be removed in the future.
  22. Version 002

    15 downloads

    TestGroupIds 20220202 HC 2022.003+ Incremented DLL Version to 1 Initial release to create a specified number of groups I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario.
  23. Version 027

    1,057 downloads

    Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation. Installation: Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt. Edit the source. Use Lazarus 1.6+ win32. Source code now available from SVN, see the following with your favorite client: https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk
  24. After four years of being out of date I've revised and uploaded the AARdata tool in the tools/mods section of the downloads. Sorry it's taken me so long This tool writes a txt file to your main harpoon folder AARdata.txt that holds info from the game play since the current file was started, so you can archive your old file (by changing its name or moving it to a different folder) before starting a new scenario and you'll have a record of major occurrences and time for the life of the scenario. I'll now start looking at provide a snap shot of the content of magazines to be included.
  25. I've been working on this add-on to help promote the non-profit United States Naval Institute (USNI) and may well be able to release this month, the 30th anniversary of Computer Harpoon's release.
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