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Issue Information Issue ID #000024 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2009.076 Fixed in Dead fish in the water - Red subs do not navigatePosted by Grumble on 16 June 2013 - 09:33 AM Playing HDS2 3.0, Convoy Ho!, red submarines were painfully hard to detect, yet they were themselves very passive. I checked what are they up to with Show All. Looks like there is a some problem, either with the scenario or with the AI navigation, SE shows red groups would need to do creep speed on their patrol routes, except perhaps ZKU, starting from further North at 25kts, but ZKU would also slow down to 5kts after reaching the expected path of the convoys. Red group routes at the start, Show All, playing Blue. The Red subs stop navigating after just a few miles, they either stop completely or do roundabouts on the spot at 5kts speed. Red group routes at the end of the game, 10 days gametime has passed, showing they did go nowhere. I tripped over ZJU V3023 at the end of the game, taking a closer look, it is laying in place, going nowhere, speed at 5kts, it's course alternates between 77 and 249 degrees and sometime it also does instantaneous depth changes between deep and shallow. It can not move, even after Show All, clearing it's path and plotting a new one, it does not obey move orders. While laying in wait could be a good ASW tactics it's not what the AI was scripted to do here. I only attached an end game save, the issue is very easy to reproduce, restarting the scenario playing blue, red subs behave the same way every time. ++ Just checked HSD2 4.0, same symptoms. ++ HDS2 5.0 too. Issue-024-Dead-fish-in-the-water-Red-subs-do-not-navigate.pdf CrazyIvan.zip HDS2-3.zip hds230stop (1).zip hds230stop.zip hds250stop.zip SUB.zip
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- OP: Grumble
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Issue Information Issue ID #000092 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2014.019 Fixed in Minor graphic column error in SE 32-bitsPosted by broncepulido on 16 October 2014 - 05:25 PM Building a new sub scenario I saw a lack of correlation between weapons values and columns in the Scenario Editor 32-bits. In the game engine all is ok. In short: The quantity of weapons number is showed in the Target type column. The target type is showed in the Range column. The weapon ranges is showed in the Hit% column The weapon PH is showed in the Damage column. See the example in attached Word file. Issue-092-Minor-graphic-column-error-in-SE-32-bits.pdf Harpoon SE32 Window Error.doc
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- OP: broncepulido
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Issue Information Issue ID #000124 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2015.022 Fixed in 2015.023 Weapon expenditure not showedPosted by broncepulido on 28 October 2015 - 04:22 PM I'm not sure if related with this, but playing the Clash of DDGs scenario with Build 2015.022, clicking in one ship in the "Unit Window", and clicking in "Full" and in "Weapons Details", is not showed missile or gun expediture at all, and it's impossible. Previously the notation was with two figures separed with a slash, type "Standard MR2 Block IIIb 40/40", changing to 39/40 just to 0/40 whith all the missile magazine depleted, but now is type "Standard MR2 Block IIIb 40", and that single figure don't change when missiles are fired. Issue-124-Weapon-expenditure-not-showed.pdf
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- OP: broncepulido
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Issue Information Issue ID #000001 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2015.028 Fixed in 2016.002 Undetermined problem finishing scenarioPosted by broncepulido on 13 March 2016 - 02:14 PM Just when I was finishing the building of a great scenario, something is wrong and now the scenario can't start (it only lacks delete some US submarines, add paths and speeds to submarines and add other chinese ships). I was thinking the problem was the Stennis Group (AEC), but I'm not sure (perhaps after change variable start points, but I don't see it clear). Too late in the day to find it now! (see attached file).
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- OP: broncepulido
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