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donaldseadog

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Everything posted by donaldseadog

  1. I hope that helped, woof.
  2. I'm going to guess you need to go to Latest Beta ( ) and download the latest beta files.
  3. After Action Report *SPOILER ALERT* Using the surface group pre plotted course as my search zone I launched all my land based fixed wings into asw search patrols (using F3 formation tool) to cover most of my search zone concentrating in the eastern 2/3s. I used my land based helos to patrol the western 1/3 (or there abouts). All but four ship based asw helos were put into search sectors mid way out in the pre defined formation, and most of the frigates came out one ring to dash and creep about the formation. Using Enrique's tip I cranked up the time acceleration pulling it back when contacts were had. In my last but one command I got a severe reprimand for torpedoing a whale (lucky it was kept out of the papers) and the admiral of the court marshal pointed out the consequences of sinking a neutral submarine so this time around I made certain of all contacts before letting fly any fish. This did use up a lot of sonar buoys but it also meant that if I got a Red Contact I had plenty air units to pummel it. I generally prosecute each contact by sending in 3 - 4 air units hopefully including at least one of the fixed wing that carry the best sonar buoy. The P8s and the old Froggy 'Antiques' have beauties. I use a combination of direct 'attack' F1 commands, and plotting courses to the centre or selected part of the contact uncertainty area then use Toolbox ASW patrol to encircle the area. Once a solid contact proves an exact location of a confirmed enemy I again use the Toolbox 'cover' command to get on top of the quarry and either drop a torp or if I have fish out hunting then hover/loiter to maintain the fix. After a sink I'll usually set up another Toolbox ASW patrol around the victim looking for any possible friends. Caution paid off, no reprimands and in fact a commendation The following is an extract form the AARdll report logging our actions: [Initial Start] Actual Date=26/02/2022 20:50:37 Scenario=C:\Matrix Games\HUCE\addons\medc\2003\2022-02 DYNAMIC MANTA 2022.sco [Log] session start=21 Feb 2022, 16:00:00 Actual Date=26/02/2022 20:50:45 Event=21 Feb 2022, 19:13:50 1 x SH-90A NFH 13 (ASW) ready on the ACS Carlo Margottini F592 Event=21 Feb 2022, 19:14:10 1 x SH-90A NFH 13 (ASW) ready on the ACS Alpino F594 Event=21 Feb 2022, 19:14:20 1 x SH-90A NFH 13 (ASW) ready on the ACS Carlo Margottini F592 Event=21 Feb 2022, 19:14:30 1 x Caiman NFH 13 (ASW) ready on the ACS Provence D652 Event=21 Feb 2022, 19:15:50 1 x AB.212ASW 84 (ASW-2) ready on the ACS Aegeon F460 Event=21 Feb 2022, 19:53:19 Group AGA 163 degree turn delayed 82 seconds; Group ATA=5, OldCourse=136, NewCourse=333 Event=21 Feb 2022, 20:01:00 1 x S-70B1 HS.23 03 (ASW-LR) ready on the ACS Navarra F85 Event=21 Feb 2022, 20:01:40 1 x S-70B1 HS.23 03 (ASW-LR) ready on the ACS Navarra F85 Event=21 Feb 2022, 20:02:40 1 x S-70B1 HS.23 03 (ASW-LR) ready on the ACS Alvaro de Bazan F101 Event=21 Feb 2022, 20:04:00 New contact: 00U SS Katsonis (T214) Method: SONOBUOY Event=21 Feb 2022, 20:07:27 The Papanikolis S120 unit ZW000, a Katsonis (T214) class, is sinking! Event=21 Feb 2022, 20:08:12 Air Unit AIA's target was destroyed. Loitering at last coordinates as per orders. Event=21 Feb 2022, 20:50:00 New contact: 00U Sub contact from ACS Alpino F594 at a bearing of 47 degrees Method: PASSIVE SONAR Event=21 Feb 2022, 20:50:18 Group AFA 106 degree turn delayed 53 seconds; Group ATA=5, OldCourse=204, NewCourse=310 Event=21 Feb 2022, 21:18:44 2 x Merlin HM.2 14 (ASW) ready at AEa MARISTAELI Catania-Fontanarossa , Italy Event=21 Feb 2022, 21:20:50 1 x SH-90A NFH 13 (ASW) ready on the ACS Alpino F594 Event=21 Feb 2022, 21:23:50 1 x AB.212ASW 84 (ASW-2) ready on the ACS Aegeon F460 Event=21 Feb 2022, 21:33:42 Group AFA 91 degree turn delayed 46 seconds; Group ATA=5, OldCourse=136, NewCourse=45 session start=21 Feb 2022, 21:35:59 Actual Date=27/02/2022 12:29:05 Event=21 Feb 2022, 21:50:30 New contact: 0AU Sub contact from ACS Alpino F594 at a bearing of 291 degrees Method: PASSIVE SONAR Event=21 Feb 2022, 21:51:23 Group AFA 35 degree turn delayed 18 seconds; Group ATA=5, OldCourse=343, NewCourse=18 Event=21 Feb 2022, 21:52:12 Group AHA 151 degree turn delayed 38 seconds; Group ATA=10, OldCourse=50, NewCourse=201 Event=21 Feb 2022, 21:53:00 ITER_SAVE_GAMETIME C:\Matrix Games\HUCE\ITER_SAVE_GAMETIME\manta.0003.hpo Event=21 Feb 2022, 21:53:40 2 x EH101 Srs100 (ASW) ready at AEa MARISTAELI Catania-Fontanarossa , Italy Event=21 Feb 2022, 22:04:31 We have lost contact with group 0DU. Event=21 Feb 2022, 22:13:19 Group AHA 47 degree turn delayed 12 seconds; Group ATA=10, OldCourse=11, NewCourse=58 Event=21 Feb 2022, 22:15:29 Group ALA 121 degree turn delayed 30 seconds; Group ATA=10, OldCourse=126, NewCourse=247 Event=21 Feb 2022, 22:18:39 Group AFA 1 degree turn delayed 1 seconds; Group ATA=5, OldCourse=201, NewCourse=200 Event=21 Feb 2022, 22:29:40 Air Group AIA has completed landing. Event=21 Feb 2022, 22:35:30 Air Group AGA has completed landing. Event=21 Feb 2022, 22:50:00 Air Group ALA has completed landing. Event=21 Feb 2022, 22:52:20 1 x SH-90A NFH 13 (ASW) ready on the ACS Carlo Margottini F592 Event=21 Feb 2022, 22:53:10 1 x SH-90A NFH 13 (ASW) ready on the ACS Carlo Margottini F592 Event=21 Feb 2022, 22:54:10 1 x S-70B1 HS.23 03 (ASW-LR) ready on the ACS Blas de Lezo F103 Event=21 Feb 2022, 22:56:00 1 x Caiman NFH 13 (ASW) ready on the ACS Provence D652 Event=21 Feb 2022, 22:56:40 Air Group AHA has completed landing. Event=21 Feb 2022, 23:07:30 New contact: 00U Sub contact from ACS Alpino F594 at a bearing of 67 degrees Method: PASSIVE SONAR Event=21 Feb 2022, 23:07:35 Group ANH 28 degree turn delayed 4 seconds; Group ATA=20, OldCourse=313, NewCourse=341 Event=21 Feb 2022, 23:20:30 New contact: 00U SSN Amethyste (00) Method: SONOBUOY Event=21 Feb 2022, 23:20:39 Group APH 1 degree turn delayed 1 seconds; Group ATA=40, OldCourse=0, NewCourse=359 Event=21 Feb 2022, 23:27:07 The Rubis S601 unit ZZ000, a Amethyste (00) class, is sinking! Event=21 Feb 2022, 23:27:08 Air Unit AFA's target was destroyed. Loitering at last coordinates as per orders. Event=21 Feb 2022, 23:27:53 The Rubis S601 unit ZZ000, a Amethyste (00) class, is sinking! Event=21 Feb 2022, 23:28:02 The BLUE side has met their minimum victory conditions Event=21 Feb 2022, 23:28:02 The BLUE side has met their total victory conditions Event=21 Feb 2022, 23:29:40 1 x P-8A Poseidon 14 (ASW) ready at AAa Catania-Sigonella Event=21 Feb 2022, 23:29:40 Air Group ANH has completed landing. Event=21 Feb 2022, 23:32:00 GAME ENDED [Time Factor] 21 Feb 2022, 16:00:00=TimeFactor = 1:1 21 Feb 2022, 16:01:48=TimeFactor = 1:5 21 Feb 2022, 16:01:53=TimeFactor = 1:30 21 Feb 2022, 16:02:23=TimeFactor = 1:60 21 Feb 2022, 18:27:00=TimeFactor = 1:1 21 Feb 2022, 18:27:14=TimeFactor = 1:30 21 Feb 2022, 18:27:44=TimeFactor = 1:60 21 Feb 2022, 19:02:40=TimeFactor = 1:1 21 Feb 2022, 19:02:50=TimeFactor = 1:60 21 Feb 2022, 19:53:10=TimeFactor = 1:1 21 Feb 2022, 19:53:28=TimeFactor = 1:5 21 Feb 2022, 19:53:33=TimeFactor = 1:60 21 Feb 2022, 20:04:01=TimeFactor = 1:1 21 Feb 2022, 20:04:57=TimeFactor = 1:5 21 Feb 2022, 20:10:18=TimeFactor = 1:60 21 Feb 2022, 20:10:48=TimeFactor = 1:300 21 Feb 2022, 20:35:20=TimeFactor = 1:1 21 Feb 2022, 20:35:42=TimeFactor = 1:5 21 Feb 2022, 20:35:47=TimeFactor = 1:60 21 Feb 2022, 20:50:01=TimeFactor = 1:1 21 Feb 2022, 20:51:17=TimeFactor = 1:10 21 Feb 2022, 21:33:40=TimeFactor = 1:1 21 Feb 2022, 21:33:49=TimeFactor = 1:10 21 Feb 2022, 21:35:59=TimeFactor = 1:1 21 Feb 2022, 21:37:00=TimeFactor = 1:5 21 Feb 2022, 21:37:05=TimeFactor = 1:10 21 Feb 2022, 21:37:25=TimeFactor = 1:60 21 Feb 2022, 21:50:31=TimeFactor = 1:1 21 Feb 2022, 21:52:21=TimeFactor = 1:5 21 Feb 2022, 21:52:26=TimeFactor = 1:10 21 Feb 2022, 22:37:29=TimeFactor = 1:30 21 Feb 2022, 22:37:59=TimeFactor = 1:60 21 Feb 2022, 23:07:31=TimeFactor = 1:1 21 Feb 2022, 23:09:35=TimeFactor = 1:5 21 Feb 2022, 23:09:40=TimeFactor = 1:10 21 Feb 2022, 23:09:50=TimeFactor = 1:60 21 Feb 2022, 23:20:31=TimeFactor = 1:1 21 Feb 2022, 23:22:46=TimeFactor = 1:5 21 Feb 2022, 23:22:51=TimeFactor = 1:1 21 Feb 2022, 23:25:30=TimeFactor = 1:1 21 Feb 2022, 23:25:50=TimeFactor = 1:1 21 Feb 2022, 23:26:48=TimeFactor = 1:5 [Unit Sunk] 21 Feb 2022, 20:04:57=ZWU::00 21 Feb 2022, 23:26:48=ZZU::00 [Kill Detail Red Side ] Katsonis (T214)/Submarine=1 Amethyste (00)/Submarine=2 [Kill Summary Red Side ] Submarines:=3 But Hmm, God's Eye (alt-ctr-s) tells me there was more fishing to be done! Rumor has it we're to be sent back to finish the job ..... Thanks Enrique, another great Harpoon Classic scenario
  4. Kind of like an ugly duckling I guess, but interesting https://www.navy.gov.au/hmas-albatross-i
  5. From australian ABC news service: https://www.abc.net.au/news/2022-02-22/japanese-ambassador-slams-china-over-raaf-laser-incident/100849886
  6. That's pretty quick, I noticed it a month or so back but only just got around to filing it. And I didn't even notice the shift key aspect.
  7. The attached (zipped) example uses westpac battleset, HCDB 150929 database and GE 2022.0.0.4 open test scenario BadPatrolSector.scq, select blue base, open formation editor (F4) set an air patrol but when clicking the mouse to set the sector have it over the edge of the extreme perimeter of the formation pattern. You can get a selection that is a complete pie section including the inner circle (which is wrong). See the BadPatrolSector.jpg graphic for the effect you're after. Where the boxed air icon sits is where I clicked the mouse to set the patrol. Execute the formation. This will then be similar to the zipped saved game. In about 50 secs the game will freeze. BadPatrolSector.zip
  8. donaldseadog

    Hello!

    Hi there Jason, and welcome aboard. This forum site has a wealth of info on the insights of how to efficiently 'play' the game. The tactics tutorials are very helpful.
  9. Kind of not mentioned (hard to remember it all) but your tweaking of the GE Formation Editor when changing zoom levels is really good too in my opinion.
  10. I think I'd dislike #2 and #3 as my brain is very used to the blue\red\neutral alphabet regime (although I never realised the neutral started with zero I thought it was letter O 😳). #3 I'm wary of as I'm prejudice against non alpha numerics but something like A1a wouldn't worry me. #1 seems quite reasonable and hardly any different to what we have. It should give enough extra names that the problem (I'm guessing) should never eventuate. So I'd vote for #1.
  11. After Action Report *Spoiler Alert* Playing blue, An epic, I've never had so many submarines ! UNsure of what to expect I sent in my sole EW aircraft as a spotter positioned a bit out from enemy radar zones and simultaneously a small flight of bombers with long range standoff and decoy load outs. The coast looked pretty clear so I started with waves of decoy at each of the three closest enemy base and followed them shortly with long range standoff missiles. These got thru quite successfully so the second phase was similar but with larger striker numbers easily destroying the airfields and allowing free air space to commence the third phase of combing my subs intended routes for surface combatants, which were found. My subs were divided up into a couple of extra groups to more easily manage them and generally proceeded with the more competant out in front, by the time the large Surface Group was mostly damaged or sunk the three leading subs started to pick up the big missile subs (and smaller escorts) and picked them off with out seeing them fire a single torpedo. All in all I lost only my EW air unit due to getting a bit over confident. Thanks for the time in putting this together and posting. I see you have some others, so I'll hope to have a go with them soon Just a comment, generally scenarios are accompanied by the order files which can be produced using the Orderwriter program in the harpoon main folder, you link it to the scenario from within the orderwriter. The blue and red orders files and the scenario file are then packaged in a zip file and posted to the sub forum for the battleset, in this case GIUK. When posting there will be an area to quote the database used, in this case HCDB2 ......
  12. https://www.abc.net.au/news/2022-01-19/work-begins-on-us-jet-fuel-facility-outside-darwin/100764194
  13. I hadn't thought of that aspect of changes, yes that would put a spanner in the works 😑
  14. For anyone interested in this (AI changing aircraft loadouts to suit threats) here is a small scenario I've been playing with. It's written with SE 2021.006 ( a version 6 SE) so I think it can be played with any GE 2020.008 or newer (but I can be wrong ) HCDB2 170909 database and 2003 medc battleset I use the 'see all' command ctrl-alt-s so I can look at landed enemy aircraft loadouts using f5 'ready' key. Play as Red side. At game start most aircraft air in ferry loadout. You can speed things up by using the auto run ctrl-alt-z key and time compression. Send out a few attacking planes now and again. A very interesting thing which seems to always happen is that the distant base sends out scalp land attack loadouts against the tankers, but of course they just 'get stuck' because they can't fire. There are also interesting occurrences of planes with short range AAW missiles only going after planes when long range AAW equiped planes are available, unnecessary carnage . Plenty of food for thought. AircraftManagement.zip
  15. I did a very quick and easy transaction on a new computer, I figured it was easier than finding my nearly 20 year old dvd out in the storage caravan lol, and for $AUS 15 it was nearly free.
  16. I'm fairly sure the AI used to change enemy landed aircraft's loadouts on occasions in response to perceived threats/attack opportunities. Does this still happen does any one know. I'm trying an idea of reinforcing front line bases with aircraft part way thru a scenario but they seem to just sit in the new bases and not get used and I'm working on how to rectify this. Don
  17. Implying that sometimes he does!? I doubt it
  18. Attached zip includes test scenario file and a game save. GE 2021.014, HCDB2 1709009, westpac BS, scenario written with latest SE saved game starts at time 23:31 minutes, at 24:10 - 24:11 the blue plane reaches a course point where it changes direction and altitude, it goes to 0 kts loiter. carrierAir.zip
  19. Oops, I'll fix the version required reference, thanks for feedback
  20. I think I've seen that too I'm currently seeing it in a large game and what I'm seeing is airgroups just seem to be stopping at 0 kts I think where they had a course change programed. I'm also seeing some crashing after an assertion failed warning so I'll start looking at some smaller scenarios to see if its still happening there. Don
  21. With GE 2021.014 I used TonyE's test scenario UnitSpeedAltTest doing all the tests other than ship and submarine in fixed base formation and everything supposed to happen did, and things not supposed to happen didn't, so that looks like a win.
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