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donaldseadog

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Everything posted by donaldseadog

  1. https://www.abc.net.au/news/2025-06-03/uk-unveils-radical-defence-overhaul-to-meet-new-global-threats/105368708?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other
  2. confirm 2025.021, split air group, surface ship group, surface mobile group, air base, all new groups have their own group UUIDs different from their host/parent group. Also confirmed after game save and load air base with air formation patrols and having had a patrol unit split off before the save were still correctly patrolling after start of the saved game.
  3. A quick check and it looks like all new groups produced by splitting units from a 'parent group' are assigned the parent's group UUID.
  4. another small stone turned perhaps. two screen shots below, the group UUID of the unit split off from AAa is the same as AAa. So the error is occuring at that stage but not somehow showing up until after a game save? PS, note to self, change structure of the lists in AIWindow so the text can be copied to windows clipboard.
  5. further fiddling about and it would seem that the lowest numbered unit of the parent group (AAa) must be split off and the numbers aren't relevant . it is that new group that seems to 'take' the airformation event with it.
  6. Using db hcdb2 170909, westpac BS, GE 2025.019 In the attach file two save games, one before a save and one shortly after loading the save, named accordingly. Before the save the three units of air group ADA comprising had been in air formation patrol of AAa, but split off using F8 group split command. The other independent air groups of single units had also been patrol units in AAa and split of earlier, one unit at a time with no errors occurring. Two log files are also included, these are from two different loadings of the after save game, one with much less logging but including logging for 'load' and giving what looks like interesting information regards air formation loading from the saved game. The issue (illustrated in screen shots below) is that the remaining air formation patrol of AAa is now somehow tangled up with the group ADA and no longer related to the group AAa of which they are a unit. In the F4 Formation Edit screen they are incorrectly listed not by their patrol type but by their class name. In summary, it appeasrs the problem occurs from the loading of the saved game data and that before saving the game multiple units must be split off from the group that hosts the air formation patrols, and all remaining patrols get 'abandoned'. the short log file showing the units of group ADA to confirm constituents screen shot of AIWindow report indicating an air formation event for non existent aircraft AD004. this unit should be AA004. this screen shot shows what the F4 editor looks like with a bad formation unit B707-, also a second bad patrol the E-7A wedgetail BadAirFormPat.zip
  7. It's looking good in 2025.019 confirming I ran same procedure form the test saved game and the problem did not occur.
  8. View File Sth East Asia Exercise #1 Scenario Background: More and more the countries of South East Asia are co operating together in military exercises. In this scenario Japan and Australia partner up with Indonesia and the Philippines in a 4 day exercise where a beachhead has been established on a small Philippines Island by a combined Indonesia and Australian force while Japan and The Philippines are tasked with reversal of the invasion. Notes on Platforms The RAN FFG Newcastle is meant as an example of their project 3000 General Purpose Frigate replacing the old Anzac class. see https://en.wikipedia.org/wiki/Australian_general_purpose_frigate_program THe HC platform used is a Greek Hydra (Meko 200HN) from 2009 as an example of the Meko 200 possible choice. The Philippines BRP Antonio Luna is meant as a representative of their Jose Rizel class of multi-role guided missile frigates, currently in service with the Philippine Navy, are a heavily modified variant of the Republic of Korea Navy's Incheon class frigates. see https://en.wikipedia.org/wiki/Jose_Rizal-class_frigate TO USE: This scenario is to be run with Database HCDB2-170909 in either battleset Malacca (built in database) or the custom battleset SouthPacIslands. It is a seek and destroy type scenario so you will best set up your patrols etc then go to a high acceleration time factor until an enemy is detected (or they detect you). Submitter donaldseadog Submitted 04/26/2025 Category Custom  
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    • Version 1.0.0
    Scenario Background: More and more the countries of South East Asia are co operating together in military exercises. In this scenario Japan and Australia partner up with Indonesia and the Philippines in a 4 day exercise where a beachhead has been established on a small Philippines Island by a combined Indonesia and Australian force while Japan and The Philippines are tasked with reversal of the invasion. Notes on Platforms The RAN FFG Newcastle is meant as an example of their project 3000 General Purpose Frigate replacing the old Anzac class. see https://en.wikipedia.org/wiki/Australian_general_purpose_frigate_program THe HC platform used is a Greek Hydra (Meko 200HN) from 2009 as an example of the Meko 200 possible choice. The Philippines BRP Antonio Luna is meant as a representative of their Jose Rizel class of multi-role guided missile frigates, currently in service with the Philippine Navy, are a heavily modified variant of the Republic of Korea Navy's Incheon class frigates. see https://en.wikipedia.org/wiki/Jose_Rizal-class_frigate TO USE: This scenario is to be run with Database HCDB2-170909 in either battleset Malacca (built in database) or the custom battleset SouthPacIslands. It is a seek and destroy type scenario so you will best set up your patrols etc then go to a high acceleration time factor until an enemy is detected (or they detect you).
  9. I've thought of another level of testing to see if the split off unit has to be the home unit of the AWOL AC. I'll get back on that.
  10. Last night i had a chopper landing on my frigate and the target of an enemy SAM (sm-2 I think) and was delighted but surprised to see the information "point defense got 'em all". Looking at my weapon ammo i deduced it was the 3" otto gun that got the kill. I've previously seen in a similar situation where the chopper lands before impact the sam hits the ship so really a nice result. Unbelievable shooting, maybe.
  11. Oh dear that is very sad reading.
  12. In the attached zip the scenario BasicTest2025018SE-hcdb is written using SE version 2025.018 to test the issue is still current. Database HCDB 150929 is used in westpac BS. THe scenario is opened in GE 2025.018, three choppers are set in air formation patrol within the group AAS. One DDG unit is split off from group to form ABS and a 4th chopper air formation patrol is set for AAS. ABS has no AC. The game is saved giving BasicTest-hcdb-A.hpq. The saved game is opened and the 4 air formation patrols are incorrectly described in the formation editor, the class is noted where it should note the patrol type (in this case ASW). The formation events - both air formation and surface are incorrectly linked to the new group ABS, not AAS. If run the 4 choppers all crash run dry of fuel. AIWindow shows that the AIR-PATROL-EVENTS (and the FORMATION_EVENTS) are linked to group ABS but they should be linked to AAS In the above the listed seahawk (with no preceding number) should list patrol type ie ASW THe chopper should have returned to home unit to refuel BasicTest2025018SE-hcdb.scq.zip
  13. Yah, error is reproducable. I started with westpac bs, scenario #2 , set up airformationpatrols in group AAC, split off (F8) a ship, saved game, started the saved game and the airformationpatrols of AAC were incorrect and the airformationevents were linked to the split off ship group. I've not included any game save at the moment, I'll produce a very small test so it can be done. Also I don't know if it relates to the age of the SE that writes the original scenario, as I haven't seen this happen for some time.
  14. I went back to a previous comment https://harpgamer.com/harpforum/topic/33554-base-air-patrols-loosing-their-base/page/2/#findComment-63871 and looked at the zipped up test save and the same situation, the airformationevent is attributed to the wroing group. Below is the screen shot, the group that the event is asssigned to has no aircraft (edit) I've looked at the original scenario from the save game (rundryB.0006a) and the group AFS (to which the airformation event now attaches, was originally an enemy ship that has been captured. I'll try to dig up more of the test saves that had this problem and look with this wrong event link.
  15. another clue perhaps, the attached zip file includes a save from scenario 4 of GIUK 2003. The game has gone thru two save/loads. Group ACC has a few air formation units that are not properly operating, in the F4 formation editor it can be seen that they are incorrectly designated not by their patrol type but by their class. In AIWindow looking at AirFormationPatrols-Evnets they are not listed for ACC but I found by chance one of them listed for a Submarine groups ARU. Submarine group ARU has a single unit that at the start of the game was a unit of group ACC. Apparently during the save /load game they have been allocated to the wrong group (my guess). airPatrolError.zip
  16. Oh dear I think still with us .. Prowler was in group patrol. Going in there were other units about to run dry I'll do some saves and looks.
  17. When your large IFR tanker has a dry refuel cell but a large amount of main tank fuel, you can 'pump' excess fuel from that main tank to the refuel cell.
  18. Keeping F35-As flying 1600 mile from base You just need to be organised. One of the advanced toolbox functions is control of IFR beyond the standard game functions. Automated rendezvous of AC groups, adjustable refuel amounts to individual units in your desired order, refueling of IFR tankers from other tankers, use of IFR main tank fuel for refueling (and visa versa for extended IFR tanker range), auto stop of game when IFR routines have finished all make complicated air group patrols and strikes less demanding of the players time and concentration.
  19. OOps, a clerical oversight and an error in calculating the name of the aardata file so was linking to the wrong one, new version 2.11.03 should fix it and as a bonus 'sorry' i've included the double click ac group in the aerial refuel page to make it the active group in the game.
  20. I'd be interested in reading other peoples ideas on what might be seen as adequate, eg at game start the player gets a list of available ac munitions and they fill in their limit, the toolbox would then subtract from that as you use them up and announce when a weapon is depleated, it would be upto the player to conform or ignore - a bit like reality I guess..
  21. The next step in developing this I'm not sure about. I think I can at game start run thru each platform that hosts aircraft and build in them additional magazines with enough of their loadout weapons for say 4 sorties of full weapon expenditure (prob more for larger host platforms. I think this would be cool but the 'use' of the Weapons in thise magazines would need to be at actual use of the weapon by an ac from that host unit, not at take off or making ready which would be more realistic. But then I haven't fathomed a way of halting aircraft loadouts\take offs when the magazine is empty of a weapon used. Anyway I might think of other ways of doing it that are neater, easier or more realistic, but generally we're headed to wards some form of limiting ac weapon use. If you're keen of course you can now more easily do it yourself if you prepare a limit and jot it down with pencil and paper the old way.

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