Everything posted by donaldseadog
- wrong ship sinks
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More conflict Sth China Sea
From australia ABC Chinese and Philippine ships collide again in disputed waters, and the countries are trading blame
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File - ToolBox
Uploaded NEW ver 2.10.6 Added code trap for case where attempting to cover an invalid enemy unit would cause game crash. Changed AirGrpFrm page unit list to show aircraft range in nm (at current speed) instead of endurance in mins. reset Attack page Egroup (and EUnit) when time compression is altered, signifying that player is manually 'doing stuff' Updated help text. IN group page added information for missile units: alt band, numbers, target and guidance phase. Generally smoothed out the auto selection of player groups and non-player units from current selections in the game window. In the scenario section added a three scenario pack of walk through simple play scenarios illustrating some of the features.
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ToolBox Walk Through scenarios
- 8 downloads
- Version 1.0.0
Toolbox is an add-on style program that runs within Harpoon Classic to provide extra function and information. This is a collection of three basic (low action) scenario that illustrate the various functions of the main Toolbox features. Toolbox can be downloaded from the HarpGamer forum download section - tools. Many thanks to TonyE for the continued development of the powerful export.dll structures that allow toolbox to operate. Use Database HCDB2 170909 and Westpac Battleset. -
File - WPac - ToolBox Walk Through scenarios
ToolBox Walk Through scenarios View File Toolbox is an add-on style program that runs within Harpoon Classic to provide extra function and information. This is a collection of three basic (low action) scenario that illustrate the various functions of the main Toolbox features. Toolbox can be downloaded from the HarpGamer forum download section - tools. Many thanks to TonyE for the continued development of the powerful export.dll structures that allow toolbox to operate. Use Database HCDB2 170909 and Westpac Battleset. Submitter donaldseadog Submitted 08/12/2024 Category WestPac
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RIMPAC all go for RAN
https://www.abc.net.au/news/2024-07-21/australian-navy-tests-naval-strike-missile-us-hosted-exercises/104124170?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other
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Base Air Patrols Loosing their Base
The OP situation seems to remain. I've attached two saved games played in westpac BS, HCDB2 170909 DB, originally saved in 2024.003 (80% certain) and now saved in 20224.004. RunDryB.0006 was opened and group ABS had incorrect patrolling choppers, they were removed from the group by F8 split command and sent F6 Land back to ABS. Once refueled one was set to patrol and it was patrolling correctly. The game was saved and reopened and the patrol was incorrect, it was saved as RunDryB.0006A. RunDryB.zip
- Base Air Patrols Loosing their Base
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ActGroupPtr not firing when AirGroup is split to form a new group which takes active status in game
confirm fixed in 2024.004 At least in one of five places
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File - MEDC - Ukrainian Falcons, August 2024. Hypothetical Scenario.
(AAR) After Action Report ** SPOILER ALERT** Thank Enrique, another nice scenario and interesting. I decided that a plan was to put 2 AC patrol units of F-16 around the edge of the northern area of the large SAM coverage of my enemy and a couple of AEW planes well out of reach but hopefully giving good coverage of the 'danger zone'. A number of attack attempts came out for me, and most were successfully dealt with with my SAM units, but (in the attached detail report) it is clear that my teams fired a large number of SAM to little effect, I better write off to my friends and ask for more. Here's a summary, the blow by blow action is noted in the attached zipped up report text for anyone interested in the stats. [Initial Start] Actual Date=8/08/2024 14:33:38 (Report Generator=AARdata.dll v 1.5.0.6, downloaded from Harpgamer Forum) Battleset=HDSJ Scenario=C:\Matrix Games\HCDev\addons\medc\hcdb2\2024-08 F-16AM UKR.sco Player=Blue [Session Summary] Session Game Start=8 Aug 2024, 05:00:00 GameTimeDuration ThisSession=4Hrs50 Mins TotalGameTimeDuration=4Hrs50Mins GameTimeToGO=43 Hrs: 9 Mins Session End RealTime=8/08/2024 15:43:12 RealTimeDuration ThisSession=1:09:34 ==== ===== Session Game Start=8 Aug 2024, 09:50:55 GameTimeDuration ThisSession=3Hrs37 Mins TotalGameTimeDuration=8Hrs28Mins GameTimeToGO=39 Hrs: 31 Mins Session End RealTime=8/08/2024 17:20:44 RealTimeDuration ThisSession=0:33:56 ==== ===== [Victory Summary] Time=08 Aug 2024, 08:48:00 The BLUE side has met their minimum victory conditions Time=08 Aug 2024, 10:48:01 The BLUE side has met their total victory conditions [Kill Detail Red Side ] Su-30SM Flanker G 13/Plane=4 MiG-31BM Foxhound 15/Plane=4 A-50U Mainstay/Plane=1 Su-35S Flanker E/Plane=4 [Kill Summary Red Side ] Planes:=13 [Damage List Red] ZYa: 00 Taganrog damage=888/5000 ZZa: 00 Belbek AB, occupied Ukraine damage=1851/9000 [Kill Detail Blue Side ] F-16AM Falcon 16/Plane=3 [Kill Summary Blue Side ] Planes:=3 2024-f-16-Ukraine.zip
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File - MEDC - Ukrainian Falcons, August 2024. Hypothetical Scenario.
We're making good progress here, but I have relied a bit on the fixed SAM, trying not to get the shiny new planes scratched.
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File - ToolBox
Uploaded a new version, 2.10.4 Removed a debug notice that would sometime popup and make no sense to player. Groups Page, added information regards NOE, IFR, and MAD capability for AC units in the unit details window. Attack Page, fixed a code error that left the toolbox enemy unit selection only working for enemy units selected in the game unit window, not for manual selection in toolbox window. The Group page (surface/sub group in older toolbox version) now with the selection of the toolbox entry by selection of the player group in GE group window gives a very quick reference to aircraft and ship/sub capability, some of which such as AC's MAD, IFR and NOE capability isn't available in the game.
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Base Air Patrols Loosing their Base
attached is a zip of a simplified version of the last comment. Use BS westpac, Database HCDB2-170909 I used GE vers 2024.003 start with saved game Patrol-good.hpq, where airfield AAa has a group formation patrol of two Hawk, select the base and split off one of the patroling Hawk, enter a new course for the split off AC (eg RTB). Look at the patrol editor for AAa, the patrol notation is now wrong for the remaining Hawk (this is one of the indicators of this problem). This gets you to the included Patrol-bad.hpq file. If you let the game play on the hawk in group patrol will run dry and crash. This is reproducible every time. This might not be the same cause as in the original post report but it appears to be the same effect. patrol-good.zip
- Base Air Patrols Loosing their Base
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sub sunk
https://www.abc.net.au/news/2024-08-04/ukraine-says-it-has-sunk-russian-submarine-off-sevastopol-coast/104181806
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wrong ship sinks
IN this attached zip there is the original scenario (attack) and a saved game (ItsGone.0046) - using: Westpac BS and HCDB2-170909 DB I played with GE 2024.003 In the saved game a unit from the group ZXS (now group ZVS) has been destroyed and it's sinking. In a moment the undamaged remaining ship in group ZXS will instantly sink. Analysis shows that in the code the SinkEvent that was associated with the genuine sinking unit of group ZVS seems to have transferred to the non damaged remaining ZXS unit. The sinking ZVS unit never sinks. At the moment this is probably only useful as a funny distraction, I believe I need to go back and try to find when the 'transfer' of the SinkEvent occurs in order to determine where is the error. ItsGone.0046.zip
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Cavour in Far East, ideas for scenario
And here is this from HG current events: The United States Air Force (USAF) F-22 Raptor made its debut at Exercise Pitch Black, Australia’s largest air warfare exercise. Deployed from Kadena Air Base, Japan, a contingent of six F-22s integrated seamlessly with a diverse array of allied aircraft, demonstrating the platform’s interoperability and combat capabilities. Lt. Col. Ryan Nickell, commander of the 27th Expeditionary Fighter Squadron, highlighted the exercise as an invaluable opportunity to operate alongside partners from both NATO and the Asia-Pacific region. The expansive Australian airspace provided an ideal environment for the Raptors to showcase their full performance envelope.
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New RAN light LC
https://www.navalnews.com/naval-news/2024/07/new-light-landing-craft-for-the-royal-australian-navy/ These look good for fishing trips too. Nothing quite like a good fresh seafood banquet when away from home your port. 26 kts full load is pretty impressive.
- Base Air Patrols Loosing their Base
- Base Air Patrols Loosing their Base
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Plenty of Plans in Australia
https://www.abc.net.au/news/2024-07-30/royal-navy-chief-confident-of-australian-warship-program-success/104155910?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other
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Scenario idea: small scale Alaska incursion.
From a recent post in HG Current Events: North American Aerospace Defense Command (NORAD) conducted a series of intercepts involving Russian and Chinese military aircraft operating within the Alaska Air Defense Identification Zone (ADIZ) on July 24. Two Russian Tu-95MS and two Chinese H-6K aircraft were detected, tracked, and intercepted by NORAD fighter jets from the United States and Canada. While operating in international airspace, their presence within the ADIZ necessitated a response from NORAD which dispatched F-16, F-35 and CF-18 fighter aircraft. An idea for a small scale (not to daunting) scenario for anyone wanting to start writing and sharing HC scenarios.
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File - WPac - KingASW
The first link has interesting comments guessing at why the ceafar was added and if it be a step towards some offensive armaments. RAN has a bit of history of swapping weapons between ships to meet deployment requirements so maybe some of those guesses will be close to correct. But I guess the old girl would succumb totally to anything much more than a flesh wound for a full combat ship so no matter her defences would always be a gamble putting her into hot waters.
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Cavour in Far East, ideas for scenario
And sadly this, but pilot not hurt. https://www.abc.net.au/news/2024-07-25/nt-exercise-pitch-black-flying-resumes-after-aircraft-crash/104139820?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other
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Harriers launching AAMs to Orbit!!!
I noticed the firing of of aam against the orbiting missles in the same scenario but didn't think of the error it indicated or analyse like you have enrique. In fact I just packed my cargo planes and cleared out. Confirming that behaviour here same as OP using its attached scenario. You need to launch your harrier immediately and get all radars on. For me Harrier radar do not pick up the missile, ship radar does, and unless you manually conduct the intercepting fire of AAM the harriers (use F1 attack command) will not engage. interesting 5 of 6 aim-120 hit mark, 0 of 5 sm-3 hit mark. I was too slow to get a chance to fire sidewinder.