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donaldseadog

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Everything posted by donaldseadog

  1. New version with (at last) filtering on the ability to re target missiles according to their capability and guidance phase. Also the listing of enemy and neutral groups no longer indicating the side or unit detail unless it is known to the player. see above for link to toolbox if wanted
  2. In the group window the ID for neutrals isn't showing. GE 2023.008 incase useful a small scenario attached in zip pack, westpac BS, hcdb2/170909 DB. NeutralIDsHCDB2Westpac.zip
  3. I'm thinking that if aimed at a land target this type of missile should at least hit the ground somewhere near the target, with its ph probability of hitting it. I don't see they should be cruising off long distances past the target then hitting something. But open to other opinions. If the final hit is within a localised distance from the target, eg a different unit within the targets group (irrespective of sea land), then I'd think that reasonable.
  4. Added adjusting AIChance setting for groups in Scenario Editor.
  5. Land attack (only) missiles are hitting sea platforms. (another TonyD, Eric70, donaldseadog adventure) zip pack includes saved game LAM1.hpq and the scenario file, LAMissile-hcdb-Westpac,from which it has played, the xml file and the GE from a play of the saved game. In the saved game start a flight of three skipjack bombers have attacked the AD AAm with three vollies of KentC Land Attack missiles, and RTB. This plane /loadout combo can't directly attack sea groups( tested seaprately). The outcome varies with different plays but invariably some Kent over run the AD (or the AD is destroyed) and go on to hit the ship Xiangyanghong 21. The Kent shouldn't attack sea platforms, and maybe shouldn't attack their own side. Played with GE 2023.008, database is hcdb-150929, and battleset westpac. It is believed that this has been occurring in previous game versions. LAM1-hcdb-westpac.zip
  6. View File ASROC Action A scenario to be played by either red or blue. There are two conflict areas, one is red surface groups hunting blue sub groups, the other is red sub hunting blue surface convoy. The scenario has no deep design but is an extension from a simple scenario written to test ASROC style ASW weapons. Played in the GIUK 2003 battleset using the default game HCDB database. (HCDB 150929) The game is best played with a new beta version of HarpoonClassic vers. 2023.007 or better but should also play with the latest official patch 2022.027 from Matrix. Submitter donaldseadog Submitted 05/17/2023 Category GIUK  
  7. Version 1.0.0

    11 downloads

    A scenario to be played by either red or blue. There are two conflict areas, one is red surface groups hunting blue sub groups, the other is red sub hunting blue surface convoy. The scenario has no deep design but is an extension from a simple scenario written to test ASROC style ASW weapons. Played in the GIUK 2003 battleset using the default game HCDB database. (HCDB 150929) The game is best played with a new beta version of HarpoonClassic vers. 2023.007 or better but should also play with the latest official patch 2022.027 from Matrix.
  8. added to top post of topic: 4/ A penalty for damage to neutrals, especially biologicals. 5/ If a surface group (or sub group) detect an incoming torpedo and decide to activate sonar all group units activate sonar but often only one unit is in short range of the incoming torpedo and the enemy then have a higher chance of detecting all units.
  9. Thanks for the scenario Enrique, I got thru playing the blue with out much incident, although one bit of embarrassment that I will not mention for fear of spoiling for others. About to try the Red side but am not feeling confident.
  10. the type_aa != INVALID_ATTACK_CODE has never been reproducible so I can't test but will keep an eye out and report back if seen. First impressions re the standoff ASW are good. I'm now seeing in the situation where the target is not near the centre of it's uncertainty region (for a soft fix detection) that the missile morrphs to torpedo near the uncertainty region centre then starts to seek the target while before it would always drop right next to the target no matter it's depth of location. Only tested for player being the surface ship/ attacker but that was where it showed up the previous deficiency.
  11. not the easiest nut to crack either
  12. To be certain check it not within minimum range of ssm. PS, I wonder if there was an available gun, that's what would be my preference.
  13. I've struck a problem, you don't seem to be able to fire in the one attack event ssm and asw standoff weapons. F1 attack command gives teh options of stand off asw, asw, missile and gun, but I don't think we can combine them
  14. I'll give it a go, but bonus points to anyone that beats me to it. Those enemy subs are slippery critters
  15. New version of Toolbox 2.6.0..1 (Toolbox.zip) updated to run in GEs 2023.007+ This version also includes a new window with four pages including information on the loaded game and scenario, achieved victory conditions and levels, Damaged unit list and dead unit list. toolbox2.4.zip is the last version compatible with the latest official matrix patch 2022.27 tollbox1.5.zip is for older games, see details in the download page. Link here:
  16. A further update to resolve game start problems in some circumstances
  17. A further update loaded to utilise new features available to Export DLL. For purposes of testing it sometimes is desirable to completely remove a unit or group so that it has no effect on the game, this can now be done inthe updated version. Also description is now available of Broad and Detail Types pertaining to victory conditions.
  18. Carribean Basin BS, HCDA database, 2023.007 GE Assertion error popup, game proceeded normally after ignore button. Zipped: game save about 1 sec before occurrence, but not duplicated on replay. and GE.log enemy ship ZYS is detected and cobra helo of base AAB is selected to intercept aa-typebad.zip
  19. Just to mention (because I forgot) if you wish to write some scenarios that will run in the latest official patch, don't use the latest beta version Scenario Editor
  20. Wooow, That is weird as the SE would not only open the offending scenario, but if saved (with no changes needed) the new saved scenario would open in the new GE!!!
  21. super slueth TonyD has found a number of older scenarios don't open in GE 2023.006, but can be opened in the current SE, saved with no changes, and they run. I've attached a zipped scenario that shows this defect. GE.log included, runs BS Medc2003, DB HCDB 150621. Don ge_OldScenWontOpen.zip
  22. Updated to run on new age 2023.004+ beta GEs, new content and name changed to AI_Window (better description of its function) New information : SE version used to write the scenario, Database versions in original scenario, last scenario saved and loaded in current game, Current GE version, Battleset, file name/path for custom scenario games and original scenario ID for Battleset scenario. This information can be handy if reporting a defect to HarpGamer. List of Victory conditions and if a condition has been met, when. Added unit detail for missiles and torpedos in the Group window and moved 'showing' information to near the top of the unit detail list. Changed dll window name to AI_Window
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