Posts posted by donaldseadog
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Days after the announcement, Japan loosened decades-old restrictions on defence exports, in a long-anticipated change that will allow it to further ramp up arms sales, with analysts predicting some US allies — including Australia — will increasingly turn to Tokyo for key defence equipment ...
https://www.abc.net.au/news/2026-04-27/us-allies-turn-to-japan-defence-supplies-as-iran-war-drags-on/106607656?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other
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********** SPOILER ALERT ************
Well we basically just followed orders, and got lucky with the very early deluge of ballistic missiles.
We used our choppers sparingly to seek out any surface combatants that could hinder our advance, and found them. The lower threats were advanced on until within in accurate gunnery range, then hammered.
Regular and pesky air patrols from a mainland base took a couple of our choppers before they could dash back, skimming the wave tops wasn't good enough to evade detection and then the inevitable.
TotalGameTimeDuration=11Hrs34Mins
GameTimeToGO=12 Hrs: 25 Mins
RealTimeDuration ThisSession=1:26:40
[StoresConsumed - Blue]
Blue Weapon=Tally
SM-2MR Block IIIB=38
AGM-114M Hellfire II=10
RGM-84D Harpoon=4
SSM-2 (Type 90/96)=8
SSM-1 (Type 88/90)=16
RIM-162A ESSM=40
127mm/62 Mk45 HE=218
127mm/54 Compact HE=104
Squad Rifle=2
12.7mm MG burst=16
Platoon Infantry=3
[StoresConsumed - Red]
Red Weapon=Tally
DF-21D ASBM=10
YJ-18=16
C-803 (YJ-83)=24
AA-12 Adder A (R-77)=5
AA-11 Archer (R-73)=8
HQ-9 (FD-2000)=4
SA-N-12 Grizzly (Shtil-1)=26
QW-4=10
AS-14 Kedge (Kh-29T)=4
130mm/54 AK-130 HE=11
Thanks for this one Enrique. I have a feeling the outcome could well be different every time it's played. Luck dodging, or not, those ballistic missiles is a big determining factor. I might give it a run as the Red side and see what happens.
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12 hours ago, aviator said: Thanks for the replies. It's somewhat clearer now. I'm still not sure how to find the HCDB2 database, as none of my .rsr files have that name. I do have some txt files by that name, apparently just a changelog.

I'd suggest the best way is to prepare some folders named for each database you intend to use (I use subfolder 'HCDBs' with further subfolders for each database eg HCDB2, HCCW, HCWW) then just download the files fresh from the downloads section of harpgamer.
The thing is that the database files will generally all be named commondb.rsr as they were intially intended to be swapped in and out of the root HC folder. By having the individual folders and by using the custom 'launcher' programs (also in the downloads section) the complexity is negated. You can even give the database files unique file names. Otherwise you are continually having to move or rename the commondb files and easily loose track of which is which.
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6 hours ago, broncepulido said: Yes, I have the same questions about generic items (Most small drones are in fact reducible to some few generic types), and most if not all kamikaze (loitering or not) drones are reducible to weapons.
The aerial drones in particular, or more to the point their loadouts, would be a demand on our database if treated individually, so that was mostly where I was thinking, and some well thought out generic platforms would be beneficial.
For the type treated as weapons I'm thinking there is much more space availability in our DB annexes, maybe a few new specialised platforms and mounts and modified existing platforms but for the most part it would just be additional weapons?
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With a lot of new drone and autonomous weapons it seems to me (once we get back to modernising DBs in some way) that the line between platform and weapon is becoming difficult to decide. Also there is the decision on whether to create single generic items or create a pletherer of individual.
Here's what hot my thinking about it (I know infact it's not a new delema) seen in current events
https://defence-blog.com/xdown-develops-stud-drone-for-squad-level-strikes/
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11 hours ago, aviator said: Thank you for the suggestion. I've tinkered with the various iterations of Harpoon now for close to 20 years, still I do not really understand how the DBs integrate with the program. Troubleshooting has largely been reinstall or install stuff until it works.
I have a library of about 30-40 scenarios that I've collected throughout the years, and I find it challenging enough to separate them by Battleset. I honestly have no idea what Database belongs to what scenario. All I know is that all of them worked when I had the "Beta" version from Harpgamer that expired last year.
Some back ground: I guess its an historic thing, pre 2003 all battlesets had there own in built database so it was effectively selected from within the game when you selected which battleset you were going to play, and then from there you could select scenarios. Since 2003 the option (normal arrangement for 'new' battlesets) is that the database is external and as it can't be selected once the game starts you need to know before starting the GE which database you are going to want. The databases tend to relate to time periods so that's not so bad. So most of the xxx2003 battlesets and Westpac are like that, Malacca being an exception as it has the HCDB2 database embedded in it.
A scenario's required database will be listed in it's HarpGamer download page plus if you open the scenario file with a text editor and look at the first few lines of gobblygook you'll see some plain text including the database name, eg HCDB170909, that will be the database the scenario needs. (You don't need to do that if the scenario is from one of the pre 2003 legacy battlesets)
Loading a scenario that requires a different database to the one loaded into the GE gives an error message similar to your "GetMemAnnexA Error" but that doesn't mean for certain that's what's happened to you, but it's what brought this to my mind.
By default the GE loads the database from the commondb.res file in the main hc folder but a different database can be loaded by using a modified command line (eg by using HClauncher or SELauncher respectively for GE and SE, but also by other means more fiddly). Before HCLauncher the two common methods were to rename the database file needed as commondb.res and to swap it for the one in the root folder or to execute the GE (or SE) via a shortcut and manually write into the execute line the flag <-d ?> followed by the full pathname to the database file, Tony's GELauncher was an obvious godsend.
If all was working fine for you using the last beta and you were starting GE and SE straight from the respective executable in the hc folder (or from the default game menu) then I think you must have only been playing custom scenarios for the default (HCDB) database or legacy battlesets?
Don
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11 hours ago, aviator said: Wscenedt32rel/Wscenedt32dbg/Wscenedt32 - all are Build 2025.025.
The steps are:
Open scenario editor from explorer, select Battleset then File/Edit User Scenario, Select user scenario, Ok --> GetMemAnnexA Error
The same happens when I try to load the scenarios in the game.

One thought, are you trying to open a scenario that uses other than the standard database, if so then the necessary database needs to either replace the commondb database in hc root folder or be linked in the command line executing the SE (and GE).
For this reason it is good to start the GE with TonyEs game launcher or the SE with my SELauncher as they allow you to search and link the database (and battlesets\scenarios etc) at launch.
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From Australian ABC news service:
By Tom Lowrey
Germany's defence minister is continuing his tour of Australia, taking the opportunity to check out some of Australia's newest military hardware.
Boris Pistorius will join Defence Industry Minister Pat Conroy at RAAF base Amberley this morning near Brisbane, checking out Australia's 'Ghost Bat' aerial drones.
Last year, the federal government signed contracts to acquire six Australian-made Ghost Bats from Boeing Australia. More than $2.34 billion has been committed to the ghost bat program since 2019.
Ghost Bats are designed to operate as wingmen for manned Australian fighter jets, such as the F-35 or F-18. They are fully armed, and last year a prototype took down an aerial target with a live weapon for the first time.
But it's hoped they'll find a place beyond just the RAAF.
Germany is among a number of countries expressing interest in the ghost bat, and the German defence minister will receive a demonstration this morning.
He'll also visit German arms manufacturer Rheinmetall's factory in Brisbane, where the Australian-made Boxer combat reconnaissance vehicle is being manufactured, with the first batch just rolling off the assembly line.
Rheinmetall is a German company, but is producing more than 100 Boxer heavy weapon carriers for the German army in its Australian factory.
Australia and Germany are also expected to take further steps today to collaborate on the manufacture of anti-ship cruise missiles, with plans to produce components for both the naval strike missile and the joint strike missile in Australia.
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On 3/24/2026 at 4:26 AM, CV32 said: ..snip...
And its usually easier to be backward looking in historical context when developing a DB (and a battleset that employs it) than trying to predict the future.
Thinking of current russian-ukraine war and where we were immediately before, that is a very accurate observation.

Scenario Editor out?
in Scenario Design & Discussion
Electronic warfare?
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