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Files posted by TonyE
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AutoSaves
By TonyE in Tools/Mods/Docs
Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded.
ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\
To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory.
The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommodate multi-monitor setups. You can get to it via the task bar.
19 downloads
Updated
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MapWindow
By TonyE in Tools/Mods/Docs
HC ExportDLL to provide a globe map interface
2022-07-07
Purpose:
To provide a globe view of the world to allow global reach during
scenarios and BattleSets.
Original Author:
Anthony Eischens
Contributors:
Compiled with:
Delphi 11
Third party controls:
Stratsims OSS shared pascal code
https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk
Stratsims modified TGlobe 4
TMS ADV Splitter
License:
MIT (see License.txt)
History:
MapWindow 20220707 HC 2022.003+
Incremented DLL Version to 1
Initial test release without fog of war, just basic group location
43 downloads
Updated
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GroupIdManager
By TonyE in Tools/Mods/Docs
HC ExportDLL for managing Group Ids. This overrides the GE's stock
behavior and represents a core/required ExportDLL.
2022-02-03
Purpose:
To assign Group Ids and manage the supply of Group Ids
Original Author:
Anthony Eischens
Contributors:
Compiled with:
Lazarus 2.0.8
Third party controls:
Stratsims OSS shared pascal code
https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk
License:
MIT (see License.txt)
History:
GroupIdManager 20220207 HC 2022.005+
Incremented DLL Version to 2
Incremented ExportDLL Interface version minimum to 31
Assign Blue Group Ids from AA to Mz and aA to mz.
Assign Red Group Ids from Zz to NA and zz to nA.
Assign Greed Group Ids from 0A to 9z.
Recycle used Group Ids.
Note, the pools of group ids no longer overlap so
you won't see a Blue group ZZ? or a Red group AA?
GroupIdManager 202202## HC 2022.003+
Incremented DLL Version to 1
Initial release to create manage and assign Group Ids.
32 downloads
Updated
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TestGroupIds
By TonyE in Tools/Mods/Docs
TestGroupIds 20220202 HC 2022.003+
Incremented DLL Version to 1
Initial release to create a specified number of groups
I suggest only creating groups when the time compression is set to 0. You will not see the groups in the game as they have no group types, no units, etc. The purpose of this ExportDLL is to test the group id assignment functionality and to count the groups in the running scenario.
15 downloads
Updated
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lazTurncoat
By TonyE in Tools/Mods/Docs
To use: Extract the files to your ExportDLLs folder then start the game. A separate window will appear. When a base/Installation is destroyed, you can refresh the list of groups on that separate window (the lazarus Turncoat window), select the group, unit, then choose the new side alignment. The unit will be undestroyed, runways re-established, and group's side changed.
HC ExportDLL for reviving destroyed Installations and switching the side to which they belong.
2020-06-10
Purpose:
for reviving destroyed Installations and potentially
switching the side to which they belong.
Original Author:
Anthony Eischens
Contributors:
Compiled with:
Lazarus 2.0.8
Third party controls:
Stratsims OSS shared pascal code
https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/shared/pascal/trunk
License:
MIT (see License.txt)
History:
lazTurncoat 20200824 HC 2020.009+
Incremented DLL Version to 1
Incremented DLL Interface version to 23
First version
The user should not switch the sides of an installation
until it is destroyed. This is to prevent orphaned Harpoon
Events and other game structures. If there is enough demand,
that limitation could be removed in the future.
48 downloads
Updated
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InstaClimb
By TonyE in Tools/Mods/Docs
Enable instant climbs & dives in HC2017.006+. This will not clear or disable
existing gradual altitude changes but it will make all new altitude changes
instantaneous.
Source code available via SVN at:
https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/
112 downloads
Updated
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InstaTurn
By TonyE in Tools/Mods/Docs
Enable instant turns in HC2017.006+. This will not clear or disable
existing gradual turns but it will make all new turns instantaneous.
Source code available via SVN at:
https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/
88 downloads
Updated
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ActUnitReport
By TonyE in Tools/Mods/Docs
Show information about the ActUnitPtr unit.
To start, this means showing altitude, which the
HC Mini Report does not
Source code available via SVN at:
https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/
96 downloads
Updated
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ExportDLL - lazHCEffects
By TonyE in Tools/Mods/Docs
This ExportDLL allows you to disable one or more of the Harpoon Effects processing items. These are the main procedures in the game loop such as MoveUnits, Search, Submarine AI, etc.
Installation:
Extract the DLL to the ExportDLLs folder of your HC game, then restart the game. You can delete License.txt and lazHCEffects.txt.
Edit the source. Use Lazarus win32. Created with Lazarus 1.4.
Source code available from SVN, see the following with your favorite client:
https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/lazHCEffects/trunk/
260 downloads
Updated
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ExportDLL - lazGUI
By TonyE in Tools/Mods/Docs
Demonstration DLL and source of the ExportDLL interface. This will be expanded as time permits, both in functionality and documentation.
Installation:
Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game. You can delete License.txt and lazGUI.txt.
Edit the source. Use Lazarus 1.6+ win32.
Source code now available from SVN, see the following with your favorite client:
https://tarzan.tgp.net/svn/StratsimsOSS/HC/ExportDLLs/lazGUI/trunk
1,055 downloads
Updated
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Docs - Scenario Editor in Windows XP Mode
By TonyE in Tools/Mods/Docs
***Note, HC introduced a 32-bit SE in build 2014.011. If you have the current game, there is no need for the solution described in this file***
Document showing one way to use Windows XP Mode in Windows 7 64-bit to make the Scenario Editor useable in a very integrated fashion.
The document is divided into an introduction and then three phases. If you already have Windows XP Mode and Harpoon Ultimate Edition installed you can stkip right to Phase 3.
Suggestions welcome!
2,620 downloads
Updated
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Attack of the Aliens (tiny scenario)
The aliens have landed in the mid 1980s!
Can the US Navy save London?
This is a very small scenario to see how to defeat a limited alien force with one of my favorite CVBGs from the late Cold War.
178 downloads
Submitted
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HC Launcher
By TonyE in Tools/Mods/Docs
Early attempts at a launcher program, currently mainly to test command line options.
2017.001 - 2017-02-27 Added unit log option.
2014.001 - 2014-05-20 Updated to only allow selection of one player side in GE newer than 2014.001.
2013.001 - 2013-03-01 Fixed a bug where a space wasn't left after the -S command line option.
2011.012 - 2011-09-18 Added the -S interval and total saves options in accordance with 2011.012 GE
2011.011 - 2011-09-09 Added the -S command line option for iterative saving every game second in accordance with 2011.011 GE
2011.003 - 2011-04-14 Added the ability to let the local player command multiple sides in accordance with 2011.003 GE
2010.011 - 2010-11-17 Nuclear Release Enabled and Disabled should now work correctly (thanks Don Thomas). Also made some drop-down boxes not drop-down as far.
2010.006 - 2010-04-28 Saves/Loads settings via Launcher.ini file. Smarter about looking for HC. File filters added to some edit controls.
2009.042 - Initial Release
1,790 downloads
Updated
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AutoTest Batch Files
By TonyE in Tools/Mods/Docs
I've written batch files to help in mass testing the game on autoplay/autotest. Extract them to your HCE 2009.034 or newer game directory.
The following files can be used on quad-core systems:
ap-ORIG-4core.bat
ap-HDSI-4core.bat
ap-HDSII-4core.bat
ap-HDSIII-4core.bat
ap-EC2000-4core.bat
ap-EC2003-4core.bat
ap-Wpac-4core.bat
The following files can be used on dual-core systems:
ap-ORIG-2core.bat
ap-HDSI-2core.bat
ap-HDSII-2core.bat
ap-HDSIII-2core.bat
ap-EC2000-2core.bat
ap-EC2003-2core.bat
ap-Wpac-2core.bat
If you have a single core machine then you can write your own composite batch files or run one battleset at a time by clicking that battleset's batch file, say ap-26WPac.bat.
Each scenario will output a different log file as listed in the batch file (i.e. 01-01b.txt would be battleset #1 {original GIUK} scenario #1 as played by blue side). When you see crashes, track them down and report them.
224 downloads
Updated
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WWII-USAvsDEguns
By TonyE in BattleSets
A WWII BattleSet pitting US vs German units in gun battles. Thanks to CV32 for the HCWW database that is embedded in this BattleSet.
Only one scenario so far, perhaps more will follow.
Usage Instructions:
1. Unzip the contents of the file to your HCE directory then run the game. You will find the battleset towards the end of the list.
413 downloads
Submitted
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ExportDLL - Nuclear Release Dialog
By TonyE in Tools/Mods/Docs
NuclearRelease.dll interface version 1, for GE 2009.010+
Shows the player an alternate dialog when nuclear release is granted. There is no disrespect or undercutting of the seriousness of nuclear warfare intended with this lighthearted presentation.
Installation:
Extract the DLL to the ExportDLLs folder of your HCE game, then restart the game.
History:
02: 2009/02/14 Fixed messed up DLL description.
01: 2009/02/14 Initial release.
343 downloads
Updated
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HDS9 - HDS III GIUK Orders
By TonyE in Tools/Mods/Docs
ZIP file containing MS Word and PDF versions of the orders for the battleset.
The table of contents links work in the Word document, they do not work in the PDF.
292 downloads
Submitted
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ExportDLL - GoogleEarth Viewer
By TonyE in Tools/Mods/Docs
GoogleEarth.dll interface version 5, for GE 2009.042+
Runs a tiny webserver that serves a kml file to GoogleEarth on port 8183 to the local machine (and elsewhere if you do port forwarding).
Installation:
Extract ZIP with directories intact to your HC directory, the HCGoogleEarth.dll will end up in an ExportDLLs directory and a GoogleEarth directory will be created with each unit icon separated into its own file. See the Word document in the ZIP file for further instructions.
History:
01: 2007/09/28 Initial release that is HCE compatible.
02: 2009/02/10 Updated to be compatible with Google Earth 5.0. Also put subs underwater since Google Earth 5
supports that.
03: 2009/09/21 Allow connections other than LocalHost and changed from port 8180 to 8183.
04: 2009/09/22 Host unit icons at HarpGamer, further enabling connections from machines other than LocalHost
05: 2009/09/27 Implement zipping of the KML file to KMZ, results in much less network traffic.
760 downloads
Updated
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ExportDLL - DataDump1.dll
By TonyE in Tools/Mods/Docs
DataDump1.dll interface version 1, for GE 2007.022+
Writes all of the exported data to HC directory in a file named datadump.txt which is over-written each time the game is loaded.
WARNING: The text files can get very large!
Installation:
Extract ZIP with directories in tact to your HC directory, the DataDump1.dll will end up in an ExportDLLs directory.
204 downloads
Submitted
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BeringStrait
By TonyE in BattleSets
This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer.
Unzip the files into your HCE directory, then start up the game.
At the "Select Battleset" screen, choose "Bering Strait" and click "OK"
Choose your side and click "OK"
At the "Select Scenario" screen, click "User Scenario"
Locate "BBBERSTR.SCz" and open the scenario
Choose your side and click "OK"
If you want to see the textured map but do not see it, go to the "Settings" menu, then "Game Options" and select "Textured" for both "Land Color" and "Water Color", then click "OK"
692 downloads
Submitted
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SouthAtlantic
By TonyE in BattleSets
This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer.
Unzip the files into your HCE directory, then start up the game.
At the "Select Battleset" screen, choose "South Atlantic" and click "OK"
Choose your side and click "OK"
At the "Select Scenario" screen, click "User Scenario"
Locate "BBSOUATL.SCz" and open the scenario
Choose your side and click "OK"
If you want to see the textured map but do not see it, go to the "Settings" menu, then "Game Options" and select "Textured" for both "Land Color" and "Water Color", then click "OK"
619 downloads
Submitted
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SouthAfrica
By TonyE in BattleSets
This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer.
Unzip the files into your HCE directory, then start up the game.
At the "Select Battleset" screen, choose "South Africa" and click "OK"
Choose your side and click "OK"
At the "Select Scenario" screen, click "User Scenario"
Locate "BBSOUAFR.SCz" and open the scenario
Choose your side and click "OK"
If you want to see the textured map but do not see it, go to the "Settings" menu, then "Game Options" and select "Textured" for both "Land Color" and "Water Color", then click "OK"
520 downloads
Submitted
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MiddleEast
By TonyE in BattleSets
This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer.
Unzip the files into your HCE directory, then start up the game.
At the "Select Battleset" screen, choose "The Middle East" and click "OK"
Choose your side and click "OK"
At the "Select Scenario" screen, click "User Scenario"
Locate "BBMIDEAS.SCz" and open the scenario
Choose your side and click "OK"
If you want to see the textured map but do not see it, go to the "Settings" menu, then "Game Options" and select "Textured" for both "Land Color" and "Water Color", then click "OK"
621 downloads
Submitted
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CaribbeanBasin
By TonyE in BattleSets
This is a shell BattleSet with no scenarios outside of a small test scenario. The BattleSet will work with HCE 2008.024 or newer.
Unzip the files into your HCE directory, then start up the game.
At the "Select Battleset" screen, choose "Caribbean Basin" and click "OK"
Choose your side and click "OK"
At the "Select Scenario" screen, click "User Scenario"
Locate "BBCARIB.SCz" and open the scenario
Choose your side and click "OK"
If you want to see the textured map but do not see it, go to the "Settings" menu, then "Game Options" and select "Textured" for both "Land Color" and "Water Color", then click "OK"
624 downloads
Updated
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BB Texture - CleanTopo2
By TonyE in Tools/Mods/Docs
Map Texture file for the BattleSet Builder. To use this file in a default installation, go to
C:\Matrix Games\HCE\BSBuilder\map_img\
Rename your texture.tif file as a backup. Then download this file, unzip it to C:\Matrix Games\HCE\BSBuilder\map_img\
and it will be used when creating BattleSets in the BattleSet Builder.
The original graphic comes from http://www.shadedrelief.com/cleantopo2/index.html
All editing and sizing of the image was done by TonyE.
There is no restriction on use of this graphic, attribution is always nice, Tom Patterson made CleanTopo2, Tony Eischens made it work for HCE.
Big Caution - you may have difficulties getting a useable map from this with BS Builder versions before 2008.028. Contact me if you need the update in order to make use of this texture file.
850 downloads
Updated