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TonyE last won the day on November 3
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About TonyE
- Birthday 01/19/1978
Contact Methods
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AIM
eisc0013
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MSN
sysop@tgp.net
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Website URL
https://www.tgp.net
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ICQ
51680916
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Yahoo
eisc0013
Profile Information
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Gender
Male
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Location
Minneapolis, MN USA
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Interests
Harpoon, Hockey, Running
TonyE's Achievements
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TonyE started following Harpoon 3 ANW Download , What is Harpoon ? , HC'97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?! and 1 other
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A source for when someone decides to update this FAQ, Harpoon – Retro Viator
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Those are some powerful AGIs! I can confirm that the HC97 we published with Matrix Games also has/had that flaw. I suppose that would mean it is a known issue since for nearly 30 years <g>. The same flaw is present in the most recent builds so was not corrected. What we did with some similar situations is programmatically override bad BattleSet data when the BattleSet (which in those old ones included the platform database specific to each BattleSet) did have issues. The tools to re-generate those legacy BattleSets were lost to time. MicroProse has the ability to fix in a couple of ways (via programmatic override or painstakingly re-building the BattleSet). I suggest the time is much better spent re-making such scenarios in newer BattleSets that do not have the flaw, something you can do without any exotic tooling. I'm 99% sure I wrote a utility that could at least view but possibly update some of the legacy BattleSets but haven't located it yet.
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Hi Subcommander, the very high level is: 1) You access the game data by writing a 32-bit Windows DLL in the language of your choice. @donaldseadog uses Lazarus (FreePascal) and I use a combination of Lazarus and Delphi. 2) You use that game state data to feed your visualization engine. Is there a reason you wouldn't feed the data to TacView itself to save the time of recreating TacView? You would be making a real-time integration to TacView. The basics of that end are outlined at Tacview - Real-time Telemetry . I fleshed out a test of the basic concept long ago by feeding Google Earth rather than Tacview, you can read about it at https://harpgamer.com/harpforum/topic/3048-file-exportdll-googleearth-viewer Ask questions and feel free to join us on Discord (see Discord Chat 'button' towards the top of the forum).
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If you purchased Harpoon 3 ANW from Matrix Games, you can still download it from Matrix Games (log into your account then you'll be able to download it). If you didn't purchase Harpoon 3 from Matrix Games, you don't currently have a way to buy a new license. Give it some time and I believe you will be able to again. Which H2 database editor are you seeking? There is pfedit (https://www.harpoonpages.com/ftp/harpoon2/pfe116.zip ) or Jon Reimer's editor or the in-game/native editor.
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TonyE started following NACV - Baku - Incorrect Weapons Loadout , 2025.024 SE , GE Crash HDS 9 Custom Scenario and 1 other
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That is with the debug SE. If you have the interest, run through similar processes in both debug and release SE (switching between legacy BattleSets, legacy to commondb, commondb to legacy, WestPac to Malacca, Malacca to WestPac, ...). Maybe create a table of what crashes and what doesn't if you get super into it.
- 1 reply
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- op: eeustice
- verrep: 2025.025
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@eeustice, any chance you can assemble a test scenario in HDS9? AI side should have unarmed transport aircraft, Player side should have F-14 or something with an Intercept or similar loadout (so that it will try to use guns in a dogfight position. Fire up the game and play until the planes are about 4nm apart then get a save just before the interceptor tries to dogfight. Don or I will be able to use that to troubleshoot the StoreConsumed code.
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In the legacy (non-commondb) BattleSets, certain aircraft (with certain loadouts like Intercept) are assigned 4 bursts of air to air cannon. If the planes when flying get close to enemy aircraft, they will attempt to dogfight all on their own and ideally shoot down the opponent. In other words, you are seeing exactly what the game is supposed to be doing.
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Are there steps you can provide to reproduce the crash (ideally from a particular saved game file; I see two in the rood of the zip file)?
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- ge2025.024
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Yes, MicroProse is a small operation at present. You also hit upon an important additional consideration, they are not as intimately knowledgeable about Computer Harpoon as many of their consumers. The next six months or so should be informative, how they handle the growth in their catalog, communication with players about roadmap, etc. but in my dealings so far there has been positive intent and a desire to learn.
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I recommend not using a VM and instead using the 32-bit scenario editor. Wscenedt32.exe in your game directory. Current Files - General - HarpGamer has the latest patch. Unless you are running the game in a VM anyway but still, I'd suggest that VM be an up to date OS which means a 64-bit build then you run the 32-bit scenario editor directly on that.
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An item to keep in mind, if you already own Harpoon Ultimate, you have Harpoon 97 already (and a lot of other versions) via the 20th Anniversary launcher pictured below.
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This issue report only applies to that BattleSet. It could affect multiple legacy BattleSets as each has a copy of whatever database was used in the compilation of the BattleSet.
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- op: mack
- verrep: 2025.024
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Confirmed in 2025.024 This can be fixed with the aid of an ExportDLL. In other words, it doesn't absolutely require a change to the game code itself.
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- op: mack
- verrep: 2025.024
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Reporting a DB issue in NACV battleset
TonyE replied to mack's topic in Database Design & Discussion
You can 'fix' this one by copying NACV.res and NACV.rsr from HUCE\HC20\WH00163D\ to HUCE\ but that may re-introduce other issues (like Baku being type AFS instead of CVHG, Kalinin no longer being a BCGN, etc.)
