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Herman

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Posts posted by Herman

  1. The 9th NEW Harpoon scenario of the year!

     

    Gwadar you up to?

    gwadarkl3.th.gif

     

    India vs China & Pakistan - Jan 24, 2015

     

    China has been a net oil importer since 1993, with the bulk of its Middle Eastern energy imports being transported circuitously by sea via the Strait of Malacca. The country's rising demand for overseas oil, fuelled by its rapid economic growth, has raised concern about becoming over-reliant on this narrow waterway.

     

    An alternate supply route in the form of a road and an eventual pipeline from Gwadar, Pakistan to China's westernmost provinces would reduce the dependence. Moreover, situated opposite the Strait of Hormuz, through which 40 per cent of the world's energy exports flow, Gwadar offers Beijing opportunities to monitor shipping along the worlds key oil 'highway' as well as US naval movements in the Gulf region.

     

    In addition to enhancing Chinese energy security, Gwadar also offers Beijing substantial strategic leverage in South Asia. The new port in Pakistan, coupled with the Chinese-backed development of a container port facility at Chittagong in Bangladesh, is likely part of Beijing's larger strategy of 'strategic encirclement' of its rival neighbour, India.

     

    New Delhi has become increasingly unsettled at the prospect of coastal Balochistan being used as a Chinese listening post, as well as the possibility that Chinese naval vessels could dock in such close proximity to Indian territory.

     

    [From Jane's Foreign Report 27 March, 2007]

     

    Author: Eric Weincam

     

    Harpoon ANW users can get the:

    Complete Harpoon ANW Library

     

    Harpoon3.6.3 users can get the:

    Complete Harpoon 3.6.3 Library

     

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  2. Sent: Sunday, October 19, 2008 3:45 PM

    Subject: Re: harpoon scenario - test run

     

     

    You've got nice AEW and SAM coverage for Red. The pace of the game was good and consistent. The sporadic SRBM attacks was nice and kept me on my toes. However, not many of those attacks seemed to be aimed for my major bases. They primarily hit secondary bases. Would have been more difficult if they were spread out a bit along with the ALCM attacks.

     

    Nice job attacking Guam late in the game. Keeps a player 'honest' and doesn't allow him to transfer all his planes to Japan.

     

    ECM was well positioned and had good coverage.

     

    The SA-21 units on Kuriles and the Peninsula beside it gave me the most losses.

     

    I was able to methodically win air superiority before going after the Red Amphibs. If you want to make the game harder, you might include a ViCond that forces me to attack those ships earlier. i.e. put in a Red OnStation ViCond for them being near the Kuriles for XX hours. That way, I have to take more risks and can't wait to soften them up first or allow me to leisurely destroy all the air cover before going after them.

     

    The lack of tankers for the US appeared odd to me. Also, if the scen is in the near future, the use of S-3 Vikings for ASW is probably not likely and they would likely go with the MH-60s. I'm not fussy about OoBs. I just mention it FYI.

     

    Good scen. I'm sure that everyone will enjoy it as much as I did.

     

    HH

  3. Just finished this one. A very enjoyable affair.

     

    Except for a few grammatical glitches, the orders are very well, exhaustive, and realistic.

     

    The OoB is sparse, but very well done, too. The few units available mean that everything counts all the time and attention to detail is important.

     

    In summary, my tanker escaped after being bombed and sustaining 20% damage, the Corte Real escaped after killing a submarine detected in her path, and the Vasco de Gama group fought her way into Jakartan waters. They were eventually sunk by amassed Indonesian forces. :(

     

    Unfortunately, I was unable to achieve TotVic (even though I was pretty certain that my ships arrived safely in both locations).

  4. fwiw I think his issue 41 is still valid since it is giving the closing message in the wrong situation (if I'm reading it all correctly).

    You read it correctly and that is the reason why I posted it as a bug.

  5. OK, I'm biting. I'm gonna give this game another shot. I've reinstalled and applied the latest files. I'll have to spend some time with it to get acquainted. I'm really more familiar with ANW. I hope I can be useful.

    What? You tired of us kicking your heinie in ANW MP? ;)

     

    Good to see you digging into HCE and helping out. B)

  6. <snip> but to people use the F# keys or the CTRL - # keys?

    I find the function keys much quicker to access and do not use the Ctrl - # key combinations at all.

    I, too, use the Function keys wherever possible. I only use Ctrl+ combination when there is no other choice.

     

    If additional function keys are to be added, I would like to suggest that they match Hotkeys available with their Harpoon ANW bretheren whenever possible. This would simply make it easier for folks who enjoy both versions of the game.

  7. The 8th NEW Harpoon scenario of the year!

     

    Eyes and Claws (Act I)

    eyesfg9.th.gif

     

    This is the sixth scenario of the PaSon battleset. These scenarios are designed for beginners. They presume that the USSR did not collapse back in the early 90s. In fact, the Cold War went hot and NATO and the USSR got their shoot out. They met with their best equipment and fought it out. All scenarios of this battleset use the same map, starting with using smaller parts of it. The complexity and thus difficulty of the scenarios increases steadily.

     

    Eyes and Claws introduces new tactical elements. You will learn how to coordinate aircraft with ships and submarines. Aerial refueling is introduced, too.

     

    Most important is the optimal coordination between your eyes in order to find the enemy and your claws in order to destroy his facilities.

     

    Author: Ralf Koelbach

     

    Harpoon ANW users can get the:

    Complete Harpoon ANW Library

     

    Harpoon3.6.3 users can get the:

    Complete Harpoon 3.6.3 Library

     

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  8. Over 94 new aircraft, ships, submarines, facilities, classes, countries, and weapons have been added to the Harpoon3 PlayersDB with the official Database editor issued by AGSI.

     

    Get the PlayersDB-ANW on HarpDB, SubSim, or ughHQ.

     

    Get the PlayersDB on HarpDB, SubSim, or ughHQ.

     

    Additions include:

     

    Sea Harrier FRS.1 UK 87

    AOR Tafelberg ZA 58-83

    CG Princeton US 08|SM2MR-III

    CG San Jacinto US 08|SM2MR-III

    DDG Arleigh Burke IIA TLAM US10

    F-15E Strike Eagle RMP US

    FF Ahmad Yani ID 03|Van Speijk

    JAS 39C Gripen ZA 12

    MCM Durban [Ton] ZA 58

    MiG-25PDS Foxbat E RUS 79

    P-3B Orion [Dome] US 88

    PTM Gumdoksuri ROK 08

    SSN Virginia [blk III] USN 11

    Soar Dragon PRC 10

     

    - countless changes and improvements guaranteed not to crash any earlier scenario built with the PlayersDB

     

    Harpoon3.6.3 users can get the

    Complete Harpoon 3.6.3 Library

     

    Harpoon ANW users can get the

    Complete Harpoon ANW Library

     

  9. The SAM SA-5a Btn entry seems to have an erroneous text description:

     

    Similar in mission and capability to the Kortenaer and Knox classes, these frigates are intended for convoy escort and ASW duties. In late October 2005, the Wandelaar (F912) was transferred to the Bulgarian Navy, where it will be christened Drazki (Courageous), and will carry the hull number 41. Drazki will be the new flagship of the Bulgarian Navy, and will be deployed on anti-terrorism operations in the Black Sea and the Mediterranean.
  10. Okay, I think I've found the problem.

     

    This is how it looks to me when I first start up the scenario and look in the Formation Editor:

    post-7-1233003584_thumb.png

     

    If I turn on the Textured colour for the Land, it looks like this (with the black boxes):

    post-7-1233003598_thumb.png

     

    The way to turn it off is to shut your game right down and re-start it after turning off the Texture colour for Land (Ctrl+K)

  11. The 4th NEW Harpoon scenario of the year!

     

    Warnings

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    This scenario is based upon events described in the book, "Show of Force", by Charles D. Taylor, 1980, Charter Books.

     

    The United States has established a Trident re-supply base in the Indian Ocean. The Soviets claim that such a base is meant to de-stabilize the region and prevent the self-determination of African nations and others within the area due to intimidation.

     

    Both nations have deployed extensive fleets to the Indian Ocean in a "Show of Force".

     

    In retaliation for American ASAT operations, the Soviets have replied in-kind and destroyed all reconnaissance and communications satellite coverage over the Indian Ocean. Two gigantic fleets are lumbering towards each other whilst out of contact with their respective National Command Authorities.

     

    Author: Herman Hum

     

    Harpoon ANW users can get the:

    Complete Harpoon ANW Library

     

    Harpoon3.6.3 users can get the:

    Complete Harpoon 3.6.3 Library

     

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  12. With all those eyes watching that ship, it is inconceivable that their mishap was not observed.

     

    And yet, not one of the naval ships rendered assistance. Very interesting, indeed. I guess if you decide to operate outside the parameters of law, you shouldn't expect assistance from legal means, either.

     

    However, I bet that there are attorneys already drawing up papers to sue the various naval nations "on behalf of the victims" for failure to render assistance in good maritime tradition.

  13. Wind direction does change. I would bet that it might change 5-10 degrees to either side of the projected course during a launch/landing evolution. But it is illogical to suggest that the wind direction might change as much as 180 degrees within an hour-long cycle. If so, there could have been no Age of Sail since ships would have been idle in the whirling tornado/waterspout-like wind tunnels. There would be no point in the exercise of 'turning into the wind' at all. According to that logic, carrier captains may as well sail wherever they please since any headwind might just as easily reverse direction on them.

     

    Sure, wind direction can change 180 degrees. However, if it changed as drastically as suggested, planes would probably be falling into the sea much more often if their 20kt headwind over the bows suddenly turned into a 20kt tail wind resulting in a net loss of 40kts of airflow.

  14. For example, how would the submarine know which direction the wind was blowing and where exactly the carrier would be turning into the wind? Unless a sub was in pretty much exactly the right place at exactly the right moment, a 30 knot carrier is a rather difficult and fleeting target.

    He might be able to deduce the wind direction from tracking the path of the carrier during her sprints. Although he might not be able to take advantage of the data immediately, he could use it to plan a trap. As long as he doesn't reveal his presence, he could try and move to a position whereby the carrier would run over him. Even though wind directions are subject to change, I don't think that they would change that drastically over the span of a few hours.

  15. Today, the ANW MP community welcomed a new player, Allan Feldman (a.k.a. Ace Schneider a.k.a Allans). Allans has been playing for years, but wanted to find out what MP was all about. We selected Dawn Patrol, made with the community's favourite database, the PlayersDB.

     

    Two missile boat squadrons encounter each other in a fast-paced meeting engagement off the rocky Norwegian coastline.

     

    attachment.php?attachmentid=24018&stc=1&d=1231032694

     

    Allan commanded the Russians while I played the NATO side. Both sides remained electronically passive. The first contact was made when Allan's Nanuchka corvettes blundered a skirmish line composed of my Hugin-class missile boats.

     

    Both sides immediately opened fire with both guns and missiles. All three of Allan's vessels were sunk, but not before they had also claimed 5 NATO units. A very close run in this scenario.

     

    Thanks for the game, Allan, and thanks to AoA for the use of his server.

     

    Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ

     

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  16. So, you didn't like it with all the merchants running about on their own? Well, the Convoy version of this scenario is now available.

     

    http://forums.gamesquad.com/showthread.php...526#post1099526

     

    Just because you have a few High Value Units, does not mean that you have to assume 'close escort' of those ships, only. I think it helps if you keep an eye on them, but still use your ships to protect other vessels. Hope that you enjoy it.

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