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Herman

Banned
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Posts posted by Herman

  1. Defect Name: Phantom air group attempts landing

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Phantom air group attempts landing.hpe

    Long Description: "Select Group for landing" window appears for unspecified air group. Only two air groups are airborne. Nothing happens regardless of the landing field selected.

     

    Sequence to reproduce:

    1. Run until window for selecting landing field appears

     

    Expected behaviour: "Select Group for landing" window should not appear

    Observed behaviour: "Select Group for landing" window appears

    Phantom_air_group_attempts_landing.zip

  2. Defect Name: Barges in harbour cannot be torpedoed

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Barges in harbour cannot be torpedoed.hpe

    Long Description: Barges grouped with land facilities cannot be attacked by torpedo even though the vessels are clearly in open water. Attack is possible by SLCM.

     

    Sequence to reproduce:

    1. ADu cannot attack ZIp with torpedoes

     

    Expected behaviour: Ships in port should be open to attack from torpedoes

    Observed behaviour: Ships in port cannot be attacked with torpedoes

    Barges_in_harbour_cannot_be_torpedoed.zip

  3. The 289th NEW Harpoon scenario in the last 12 months!

     

    4.0 San Carlos

    sancarloszm4.th.gif

     

    By the 20th of May, there were strong indications that invasion was imminent. Destroyers had shelled Argentine coastal garrisons and rumours were rampant that SAS troops were on the ground. During the night, an Argentine freighter was shelled by an unknown British warship in Falkland Sound.

     

    By daybreak, Argentinean observation posts saw the amphibious force steam into San Carlos waters.

     

    Author: Freek Schepers

     

    With over 142,000 PlayersDB scenarios downloaded in the last 12 months alone, the PlayersDB has proven itself the unequivocal players' favourite.

     

    Harpoon ANW users can get the

    Complete Harpoon ANW Library

     

    This scenario requires the latest release of the PlayersDB-ANW

     

    Get it via: ughHQ, GameSquad, HarpGamer, SimHQ, Matrix, SubSim, or Frugal's World of Simulation.

     

    Harpoon3.6.3 users can get the

    Complete Harpoon 3.6.3 Library

     

    gslogo.jpgHome of the Harpoon3 PlayersDB

     

    badger0ma.th.jpgFilesOfScenShare SubSimLogo.gif

     

    mainpic.gif

  4. The game is operating as it has always done. Check the spacing between your F-14 and your Hornet. It is 41nm.

     

    If you check the spacing between your two carriers, they are 40nm apart. You have inadvertently launched planes from both carriers into the same group. The group behaviour is working as it always did. I think that the oversight is on your part.

     

    I don't disagree that it would be a nice option for all elements within a group to move together once they launch, but I would truly hate to see this as a mandatory behaviour because there are some missions like ASW whereby you want your MPA/helos to be spread out so that they can drop a wall or line of overlapping sonobuoys.

  5. Defect Name: Damage display corrupted [2006]

    Build:

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Damage display corrupted [2006].hpi

    Long Description: After base is damaged by missiles, the Unit display is corrupted.

     

    Sequence to reproduce:

    1. Run saved game

     

    post-7-1200041607_thumb.png

     

    Expected behaviour: Display should not be corrupted.

    Observed behaviour: Display is corrupted.

    Damage_display_corrupted__2006_.zip

  6. Defect Name: Specific Class not possible in ViConds

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Specific Class not possible in ViConds.scm

    Long Description: Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds.

     

    Sequence to reproduce:

    1. Attempt to modify/add ViCond to scenario

    2. No combination of selections will allow the user to specify destruction of Keflavik [only] as a ViCond

     

    post-7-1200032632_thumb.png

     

    Expected behaviour: ViConds should allow for more specific conditions

    Observed behaviour: Individual bases can no longer be selected for ViConds

    Specific_Class_not_possible_in_ViConds.zip

  7. Defect Name: Ghost of Scorpio

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Saved game - Ghost of Scorpio.hpi

    Long Description: Scorpio ship unit ZC04 does not appear to be susceptible to attack. Two attacks were made against group ZCs with 15+ Harpoon allocated to Scorpio on both occasions. No hits and now the player is unable to select the ship group for attack. This scenario was played before and I *think* that I was able to kill the ship, but I cannot be certain.

     

    Sequence to reproduce:

    1. ZC04 cannot be attack. Player cannot even launch group against ZCs.

    2. Note that the oddly discoloured icon for Scorpio was present before any attacks occurred.

     

    post-7-1199912835_thumb.png

     

    Expected behaviour: Player should be able to attack Scorpio

    Observed behaviour: Player cannot attack Scorpio

    Ghost_of_Scorpio.zip

  8. Defect Name: Text wrapped around

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Text wrapped around.SCn

    Long Description: Text name for ships in formation editor wraps around onto next line.

     

    Sequence to reproduce:

    1. Select formation ZDS and hit Formation Editor

    2. Name of Tarantul wraps onto next line

     

    post-7-1199855078_thumb.png

     

    Expected behaviour: Names should be only on one line

    Observed behaviour: Names wrap around onto following lines

    Text_wrapped_around.zip

  9. Defect Name: Air patrol runs out of gas

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: Saved game - Air patrol runs out of gas.hpi

    Long Description: Formation air patrol AA29 runs out of gas on its own.

     

    Sequence to reproduce:

    1. Run saved game for about 10min. High compression is okay.

     

    post-7-1199841505_thumb.png

     

    Expected behaviour: Formation air patrols should never run out of gas

    Observed behaviour: Formation air patrol runs out of gas.

    Air_patrol_runs_out_of_gas.zip

  10. They won't. What I understand we're aiming for in the AI behavior is that they will continue to close only if they have weapons remaining. For example, a Backfire may be carrying a mixed armament of long and short range missiles. It will (hopefully) shoot the long range missiles and then close the distance to shoot the short range missiles, and then RTB.

     

    Another situation is that of the Su-24 Fencer. In many of the old loadouts, it carried both ARMs for defense suppression and AShMs for the strike. The ARMs were only meant for suppression of any active radar while the AShMs were the primary weapons.

     

    The problem arises when the primary AShMs are fired and the ARMs remain. The computer continues to close to try and expend them even if the target isn't radiating. They will hang over the target until they are shot down or the weapons find an eligible target.

     

    I am playing some scenarios with Backfire going after bases and finding that when the Weapons Allocation window appears, not all of the weapons are allocated to the base if there are large numbers of bombers. Hopefully, this remains the case after the patch. That way, a bomber could actually close and try to take out the HVUs with the remaining instead of wasting all their weapons on the escort screen. To have them all fire off at the first instant an eligible target appears does not seem to be any good, either.

  11. I think that it is a bad idea for Neutrals to engage the AI. It's just another impediment towards an unthinking machine. The player, of course, can simply avoid it. Unfortunately, AI just keeps getting mauled. I don't like anything that further hinders the AI without any effect on the Human player.

  12. Defect Name: Cannon fire only

    Build: HCE 2007.000

    Repeatable: Y

    Operating System: XP

    DB used: HCDB-071223

    Scenario used: saved game Cannon fire only.hpi

    Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective range is 10nm. Target range is 15nm. Shall we close to intercept?"

     

    Sequence to reproduce:

    1. Immediately order air group AFA to intercept ZLA.

    2. Message will appear

     

    post-7-1199610740_thumb.png

     

    3. If airgroup is left alone and checked once in range of Sidewinders, the Weapons allocation window appears

     

    Expected behaviour: Proper intercept window should appear calculated with range of shorter-ranged weapon.

    Observed behaviour: Incorrect message appears asking to engage with only Cannon fire.

    Cannon_fire_only.zip

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