Herman
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Posts posted by Herman
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I'm still seeing same blank fields. Am I doing something wrongly?
I've switched out the commondb.res files and then hit the Import button on the PE. After the import process is finished, the name of the DB shows: HC_65to80_DB-080229 so I think it was done correctly.
Can't explain why I have blank fields and you don't. Is it because we might be using different commondb.RSR files?
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Over 15 new aircraft, ships, submarines, facilities, classes, countries, and weapons have been added to the Harpoon3 PlayersDB with the official Database editor issued by AGSI.
Get the PlayersDB-ANW on HarpDB, SubSim, or ughHQ.
Get the PlayersDB on HarpDB, SubSim, or ughHQ.
Additions include:
Tiger HAD FR 12
FFG Cheng Kung ROC 08|Perry
- countless changes and improvements guaranteed not to crash any earlier scenario built with the PlayersDB
Harpoon3.6.3 users can get the
Complete Harpoon 3.6.3 Library
Harpoon ANW users can get the
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A benefit of a group is, that several units act together. A patrolling unit cares about the treat from the patrolling sector with a high priority. And so the peripheral units of a group have to support/protect the units of the center ring of the group. Further the units of the group can be used for a group tactic instead of individual single tactic and this can provide some benefit.
That may be the theory behind it, but does anyone have a solid example of this actually occurring?
A large scenario like Backyard II has many air defence groups surrounding the base. I have not noticed it being any more or less aggressive if an attack is made on members within the group or outside of it. For example, if I attacked group ZZa, groups ZYa and ZXa were just as likely to shoot down my missiles and planes as ZZa was. I think that the group organization is irrelevant. If you are detected and within range, a unit will fire.
This also explains the behaviour of submarine units and SSM units. Because all units share data in equally in HCE, once one unit "sees" you, all units see you. If a player finds himself surrounded by the enemy and is then detected by the AI, he will find himself under a immediate barrage by all available units right away regardless if he is only attacking specific units/groups.
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Sequence to reproduce:
1. Order air group to attack ZZb or OOm.
Expected behaviour: Should be able to attack active radar in the group
Observed behaviour: Cannot attack active radar units in the group.
ZZa is a yucky one, confirmed not that you didn't know that already... The code faces a bit of chicken and egg problem.
Solution 1:
Assume no enemy units are radiating.
Choose to attack and all you have are ARMs.
Weapon allocation dialog pops up, no weapons can be allocated, Target not radiating shows for all.
Solution 2:
Leave it broke.
For the moment those are the only two options. I think a 'real' fix is possible, just escapes me at the moment how to do it with a reasonable amount of code.
Note to Tony... Combat5.c:
Is there possibly a simple solution for working around this? What would be the implications if ScenDesigners were simply told to not create Groups of air defences?
Instead of adding AAA/SAM/Radar facilities to bases or grouping them together, would it be totally impossible to just insert them as "Individual Groups" (groups of just one unit)? I would think that it would add to the memory a bit, but would the game function any differently from what it currently does?
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Defect Name: CTD from multiple splits
Build: HCE 2007.000
Repeatable: Y
Operating System: XP
DB used: HCDB-071223
Scenario used: Fortress Keflavik [GIUK]
Long Description: CTD from group after trying multiple splits
Sequence to reproduce:
1. Select group ABu
2. F8 and move both submarines into a new group
3. Order new group to divide, again, by moving both subs into new group
4. Order new group to divide, again, by moving both subs into new group
Expected behaviour: Group should split into new group
Observed behaviour: Attempt to split group results in CTD
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Jerome (a.k.a. AngleOfAttack) was determined to find a way for his beloved Argentine homeland to win in the "Pebble Island - variant", a hypothetical carrier battle between Argentina and Britain, so we decided to try it, again. Jerome took his usual side, Argentina.
This scenario has a number of alternative starting points for all units involved and, this time, my carrier group was separated from her escorts (but not by a wide margin). I elected to put in a bombardment mission on the Pebble Island base as this was the most effective way to suppress it.
Enroute to the base, a SeaKing detected a small task group of two ships. I guess that if my ships were separated at the start of the scenario, the same might have happened to AoA! I changed plans and decided to attack this isolated group in hopes of overwhelming it before the enemy could congregate.
My DD Glamorgan and FF Alacrity sped towards the enemy at flank speed.and managed to intercept under the cover of the Harriers. The enemy tried to stymie my attack with a barrage of Exocets, but these were easily taken care of by the Harriers on patrol.
Once in range, both ships lofted their Exocets. It was a tricky fire mission as I had to ensure that the SSMs would not strike the Hercules escort. I needed for them to lock onto the carrier so I set a Pre-planned Activation Point that was behind the escort, but in front of the carrier. The attack was wildly successful as 5 out of 8 Exocets struck the carrier. Now, it was time to get out of Dodge City. The escorts turned tail and raced back towards the Hermes to await the Argentine response.
I thought that I was sitting in a good position with numerous Harriers on Combat Air Patrol with lots of Sidewinders to defend the Hermes when the Sea Darts started arriving. I had totally forgotten that the enemy had SAMs in addition to his SSMs. Soon, the Sea Darts had pretty much exhausted my supply of Sidewinders and Alacrity took a hit that damaged her by 17%. So long as a second ship didn't suffer the same damage, I could still win the game.
The Argentine carrier was still operational so she launched her Skyhawks and Super Etendard. Their attack was well coordinated and nearly overwhelming. However, I had just enough Sidewinders left aboard to finish the job. All strikers were killed inbound before they got to bomb release range. I had only 4 Sidewinders left in the magazine!
Although he still had some significant firepower remaining with his 2 other ships, they were too far away to prevent the bombardment of Pebble Island. Once the base was smashed, I was granted victory.
Another fun match from AoA. Still fun the second time around. Thanks to HarpGamer for the hosting it on their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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After months of manoeuvres, Pdqport (a.k.a. Toph) finally found time to try out ANW MP for himself. Since none of the Matrix scenarios work, we chose Power Sweep, made with the Harpoon community's favourite database, the PlayersDB.
This was SSN vs. SSN combat under the high seas. Chris took the Russians while I took the NATO side. Although he had only played H2 previously, Toph was quite adept at handling his boats and led me for a merry long chase before losing them one by one. The Tango-class diesel boat was especially hard to detect and localize.
Thanks for a fun game, Chris, and thanks to HarpGamer for the use of their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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The 290th NEW Harpoon scenario in the last 12 months!
4.0 Ice Picket
Congratulations to Bart Gauvin for posting up his very first Harpoon scenario for everyone to enjoy. "Gunner98" is the 17th author to release a new scenario.
Feb 14th 1994, Valentines Day. Less than 24 hours ago, Soviet forces struck all across Eastern Europe in a drive to seize the initiative and establish themselves as the dominant force in Europe once and for all.
NATO, and particularly the Americans are not well positioned to challenge this sudden attack. There are two US CVBGs in the Persian Gulf area and a third transiting the Indian Ocean and a fourth patrolling near Korea. The KITTY HAWK CVBG is in the Med but expected to be heavily engaged there. The INDEPENDENCE and ABRAHAM LINCOLN CVBGs currently in Norfolk, Virginia are expected to sortie very shortly.
The defences in Northern Norway were caught off guard, and much of the Soviet Fleet has left port. Russian submarine activity is very high, upwards of 100 submarines have been detected by SOSUS and the standing SSN patrols off the North Cape of Norway have been silenced.
The lonely outpost of Jan Mayan, a small Norwegian island North East of Iceland, has rapidly become a pivotal point. Completely surrounded by Ice Pack, the few inhabitants of this forlorn outpost are realizing that both NATO and the Soviests are willing to brave the -50C temperatures and bone chilling winds to hold their remote piece of the earth. While NATO air and ground forces scramble to establish and outpost, rumours of Russians appearing 'out of no where' abound throughout the village.
Author: Bart Gauvin
0.5 Advance Guards
After the surprise Argentine invasion of the Falklands Islands, the British Defence ministry urgently ordered available Royal Navy units to the area.
A mixed destroyer/frigate squadron with attached support ships had just finished operation Springtrain around Gibraltar. On April 16th, this group was the first to enter the waters around the Falklands.
Argentina, meanwhile, was using her navy to reinforce the garrison in the Malvinas and to establish a blocking force for any early British units.
Author: Freek Schepers
With over 168,000 PlayersDB scenarios downloaded in the last 12 months alone, the PlayersDB has proven itself the unequivocal players' favourite.
Harpoon ANW users can get the:
Harpoon3.6.3 users can get the:
Complete Harpoon 3.6.3 Library
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"Pebble Island", a hypothetical carrier battle between Argentina and Britain, has been so popular that Freek decided to make a variant for it so that players could enjoy it even more. Jerome (a.k.a. AngleOfAttack) and I decided to try it out. Jerome took his usual side, Argentina.
As the UK, my ViConds were, IMO, quite onerous. I had to:
1) Destroy the base on Pebble Island
2) Damage the enemy carrier by at least 10%
3) Protect two ships from 5% damage
It's like being told to go off to war and be sure not to get hurt! :laugh:
The only way to destroy the base effectively would be with naval gunfire. So, I sent the DDG Glamorgan and FF Alacrity racing in towards Pebble Island. Hopefully, they could accomplish their mission before the enemy could respond.
They went about their mission demolishing one installation after another when the enemy appeared. The Argentines appeared to be surprised by the presence of the Glamorgan as she managed to quickly bring down one Super Etendard with her Sea Slugs while Harriers shot down another along with two Sky Hawks.
The only surviving enemy aircraft were the helicopters. The Harriers began to chase them down. As they were approaching one fleeing helo, a thought suddenly dawned upon me. What if the enemy was leading me into a trap? The last time my Harriers were in hot pursuit of an 'easy target' over Pebble Island, I ended up losing 3 of them to an ambush! Just then, I lost contact with an enemy plane and decided to retire rather than risk 33% of my fighter force.
After successfully pounding the daylights out of the base, the enemy was finally discovered in the northwest quadrant. I immediately sent my bombers out to fulfill the second ViCond. I assigned a ForCAP of 2 Harriers to deal with any unpleasant surprises they might encounter. I also ordered two Sea King helos to turn on their active radar in hopes of luring the CAP away from the ships. This worked exceptionally well as no fighters were encountered on the ingress.
The strike force crept in at 30m altitude and managed to evade detection until the very last moment. They flew a dog-leg course in hopes of staying hidden from DDG Hercules for as long as possible and focused on what they thought was the carrier, the central ship of the formation.
As they made their run in, they soon realized that the ship they were aiming for was actually the Hercules, herself! The one ship they wanted to avoid and they were flying right at it. The accompanying fighters pressed the attack to draw the fire from the mission-essential bombers. One bomber and one fighter quickly went down to her SAMs.
Flak and SAMs got three more. Only three bombers survived to loft their 3x 454kg bombs towards the carrier and riddle her with gunfire before diving back to the deck for their egress. All three were shot down. There were no survivors. This was the most costly day for the Royal Fleet Air Arm since Korea.
The Argentines were still operational and decided to try their luck on the offensive. The enemy flew a brilliant evasive course and came in behind my AAW ships! (Damn, they pulled my own trick on me!) As the ships scrambled in vain to re-position themselves for the new threat, the SAMs started bringing down the strikers. Luckily, there were two Harriers on CAP and their 8 Sidewinders made all the difference. One exceptionally brave Skyhawk aviator nearly got into bomb release range before a final volley of Sea Wolf missiles blew him out of the air. It was all too damned close.
Althought the enemy was damaged, the ViConds had not been fulfilled. With no surviving air strike assets, the only thing to be done was put in an old-fashioned surface attack. Both sides were armed with Exocet SSMs so it was an evenly matched affair.
As TF Hermes approached, the enemy ships launched their SSMs at maximum range. My four Harriers had since re-armed and were flying CAP. Their Sidewinders once again made an invaluable contribution to shooting down all the inbound SSMs. However, after they landed to re-arm, one final volley from the enemy managed to get through and two struck Alacrity.
The UK riposte was quick in coming and British SSMs sank the Hercules, two other frigates, and damaged the CV. The British ships closed to gunfire range and sent her to the bottom to seal the victory.
Another great scenario from Freek Schepers. Thanks to AoA for the match and to HarpGamer for the use of their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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3 Programs, 3 Sets of Risks
By CHRISTOPHER P. CAVAS
Each of the U.S. Navy’s new ship designs brings its own set of potential problems:
å The Carrier: The CVN 78 Gerald R. Ford design features a number of new elements over the previous Nimitz-class carriers, including a new hull, new reactor plant and redesigned flight deck. A new dual-band radar is being developed — the size of which is key to a much smaller island that enables new flight deck operation patterns — and the EMALS magnetic launch system represents a radical improvement.
The Navy first planned to put off installation of the new launch system until later ships in the class, but it decided to move it to the first ship to placate former Secretary of Defense Donald Rumsfeld’s push for transformation. While the EMALS passed a critical design review in November, trials of the new system so far have involved only “test articles.” Real aircraft won’t be launched until 2009.
Potential Worst Case: The EMALS system isn’t ready when the ship is complete and the carrier operates without the ability to launch conventional fixed-wing aircraft.
å The Destroyer: The DDG 1000 Zumwalt advanced destroyer design incorporates 10 major new technologies. While Navy officials publicly remain steadfast in their confidence that the design carries little risk, experts note problems will likely occur in integrating so many new systems in a single platform.
Concern also remains among a number of professionals that there might be stability flaws in the new tumblehome hull design, which has never been applied to a real ship. Those concerns might surface when the Navy begins open conversation about a new study of design alternatives for the CG(X) cruiser; a Center for Naval Analyses study reportedly is complete, but briefings have been closely held and public release of the study has been delayed several months.
Potential Worst Case: Cost increases limit the program to only two or three ships. The hull proves unstable and results in a catastrophe at sea or severe restrictions.
å The Littoral Combat Ship: Concerns about the LCS program have focused almost exclusively on the acquisition plan, which disintegrated over the past year due to cost overruns that have more than doubled the original $220 million per-ship price tag. But lost in the focus on the building plan is the fact that numerous concepts key to the LCS will need time to mature.
The Navy will need years of experience to work out problems with the multiple-crewing and mission detachment plans; proper employment of the mission modules and their multiple, complex parts; numerous command-and-control issues; systems integration problems; concepts of operations for the ships; and logistics and training issues. The two competing designs have differing qualities, and the service will have only a relatively brief time to evaluate them before choosing a single design to build in 2009.
Navy Secretary Donald Winter said last year the final design could well incorporate elements from each competitor, in effect creating a new design.
Another consideration: The General Dynamics design introduces an aluminum-hulled trimaran into the Navy, which has never operated a warship with those features. Only a handful of commercial aluminum tri-hull ferries approach the size of the LCS, and none of those have been in service more than a few years. Long-term forecasts about the structural stability and integrity of the aluminum trimaran are based only on theoretical models.
Potential Worst Case: The current mission modules prove too complex and are simplified. The aluminum trimaran hulls fail after a few years in operation and are scrapped.
Affordability: Veteran government cost analysts outside the Navy have testified repeatedly to Congress that the Navy’s current 30-year shipbuilding plan is unaffordable. All forecast serious overruns for the carrier and destroyer, and correctly predicted last year’s LCS cost jumps.
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A Beta version of the ANW Patch 3.9.0 is now available for those willing to test out experimental software.
MatrixHi everyone,
We've uploaded 3.9.0 RC5 as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell.
You can download this as a Registered Download as long as you have registered your Harpoon 3 Advanced Naval Warfare serial number in our Members Club (click on the MEMBERS link in the top nav bar).
Please see the reame for more details
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Adolf Hitler's 'lost fleet' found in Black Sea
By Jasper Copping
Last Updated: 1:52am GMT 04/02/2008
The final resting place of three German U-boats, nicknamed "Hitler's lost fleet", has been found at the bottom of the Black Sea.
The submarines had been carried 2,000 miles overland from Germany to attack Russian shipping during the Second World War, but were scuttled as the war neared its end. Now, more than 60 years on, explorers have located the flotilla of three submarines off the coast of Turkey.
The vessels, including one once commanded by Germany's most successful U-boat ace, formed part of the 30th Flotilla of six submarines, taken by road and river across Nazi-occupied Europe, from Germany's Baltic port at Kiel to Constanta, the Romanian Black Sea port.
In two years, the fleet sank dozens of ships and lost three of their number to enemy action. But in August 1944, Romania switched sides and declared war on Germany, leaving the three remaining vessels stranded.
With no base and unable to sail home - the Bosporus and Dardanelles were closed to them because of Turkish neutrality - their captains were ordered to scuttle the boats before rowing ashore and trying to make their way back to Germany. However, all three crews were caught and interned by the Turks.
Now the submarines' hulls have been discovered by a team led by Selçuk Kolay, a Turkish marine engineer, who will present his findings to a shipwreck conference in Plymouth this week.
Mr Kolay established the boats' positions through research in German archives, interviews with surviving sailors and by sonar studies of the seabed.
He has already completed successful dives to the wreckage of one vessel, U-20, two miles offshore in about 80ft of water. He believes he has discovered another, U-23, at twice that depth, three miles from the town of Agva, but bad weather forced him to suspend diving until the spring.
He thinks he is also close to pinpointing the third boat, U-19, thought to lie more than 1,000ft down, three miles from the Turkish city of Zonguldak.
"It's one of the least well known stories of the war but one of the most interesting," said Mr Kolay.
"It is a quite incredible story. To get to the Black Sea these boats had to be taken across the land, and once they got there they had no way out."
All three U-boats had been operating against British shipping in the North Sea. U-23 gained notoriety for scoring one of Germany's earliest successes, sinking a British ship off the Shetland Islands days after war began. It was later commanded by Otto Kretschmer, known as "Silent Otto", the most successful U-boat ace.
In 1941, Germany invaded Russia and decided it needed a presence in the Black Sea to harass Soviet shipping there. Unable to use the Bosporus, the only shipping route into the Black Sea, the boats were dismantled at Kiel and taken by canal to the River Elbe, and upstream to Dresden.
Here, they were partly dismantled and taken by lorry to Ingolstadt, on the Danube, and then ferried downstream to the Black Sea and Constanta, where they were re-assembled.
When Romania switched sides the crews were ordered to scuttle out of sight of the Turks so the submarines' locations would remain a mystery. Mr Kolay was helped by a map drawn by Rudolf Arendt, 85, the former captain of the U-23, showing where his crew came ashore.
Mike Williams, secretary of the Nautical Archaeology Society, said: "This is a significant find because these U-boats were all scuttled, so they should be intact, like a sealed tube. They are unique survivors of the war."
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Shemar came looking for some revenge, tonight. We decided to try some ASW so we chose Matrix Knight, made with the Harpoon community's favourite database, the PlayersDB.
This scenario was labelled an exercise in hunting and protecting SSBNs. Both sides had one SSBN and each had to destroy the other's SSBN without losing his own.
I made the first contact with my Los Angeles-class SSN. I was just creeping along when the contact came in on the towed array sonar. After cutting back and forth across my path a few times, I was able to improve my targeting solution, but I never managed to pin-point the slippery sucker as he was only making 1kt and was running an ultra-quiet routine.
I closed to approximately 6nm range and decided that I'd have to fire before he had a chance to counter-detect my boat. Tubes 1, 3, and 4 were fired and I turned to evade the expected counter-fire. I was not to be disappointed.
I was certainly surprised when sonar reported a transient moving at 195kts! The nuclear-tipped Shkvall was heading in my direction so I beat feet out of the area at flank speed. Luck was on my side as the Mk48s caught the Delta IV. Two other USET-80s were also fired behind the Shkvall, but none of the three weapons ever got close enough to detect my boat before the Delta was destroyed.
Part one of the mission was now complete. Now, I only had to ensure the survival of my own SSBN for 20 hours.
I was not having much luck with my SSBN L'Inflexible. The first indication I had of enemy presence was the approach of two torpedoes! Arrgh. I ordered two F17 fired down the bearing of the incoming weapons and hope that their sensors would be sufficient to guide the weapons before I turned to flee.
Soon enough, a veritable swarm of torpedoes was approaching after I started making more nose with my evasive manoeuvres. They were Mk24 Tigerfish and they were doing 29kts while I was running at 25kts. My own F17 fish went active and immediately detected SSN Spartan running at 28kts. The Tigerfish didn't get close enough to lock onto my SSBN, but the F17 caught Spartan as she twisted and turned. That was a close one.
After slowing down and clearing the datum point, I resumed the patrol. Only once did I run across another sub, but was not counter-detected before I slipped away. After 20 hrs, victory was awarded. It could very easily have gone the other way.
Thanks for another great match, Shemar. Thanks also to HarpGamer for the use of their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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Over 91 new aircraft, ships, submarines, facilities, classes, countries, and weapons have been added to the Harpoon3 PlayersDB with the official Database editor issued by AGSI.
Get the PlayersDB-ANW on HarpDB, SubSim, or ughHQ.
Get the PlayersDB on HarpDB, SubSim, or ughHQ.
Additions include:
C-27J Spartan RO 09
FF Mowj IR 06
FF Zulfiqar [F-22P] PK 08
FFG Patrolship DK 11
FFL Milgem TR 10
HQ SA-20b Regiment|[s-300PMU-2]
HQ SA-21a Regiment RUS 07
OPV Comandante IT 02
PCFG Kilic TR 98
PG Conrado Yap RP 93
PTM Orkan PL 09
PTM Skjold NO 99
SAM NASAMS II Battery x9 NO 06
SAM SA-20b Regiment x3|PMU-2
SAM SA-21a Growler Bttn RUS 07
SAM SA-22 Greyhound Btty RUS
SS Ghadr IR 05
SSK Soryu JP 09
Su-20 Fitter C DZ 76
Su-22M-4K Fitter K DDR 83
- countless changes and improvements guaranteed not to crash any earlier scenario built with the PlayersDB
Harpoon3.6.3 users can get the
Complete Harpoon 3.6.3 Library
Harpoon ANW users can get the
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Shemar found 40 minutes free and decided to try out ANW MP for a game. Since none of the Matrix scenarios work, we chose Dawn Patrol, made with the Harpoon community's favourite database, the PlayersDB.
Shemar played the Russians while I took the Norwegians. Both of our groups maintained radar silence as we groped in the dark for the enemy. Suddenly, one of my missile boats stumbled across an unidentified craft running at 24kts. Since this is much faster than most fishing boats normally operate at, I decided to investigate. Once I got into visual range, it turned out to be a Nanuchka-class corvette!
I immediately engaged with surface gunnery and activated the radar. I expected my little Hugin-class missile boat to be incinerated, but I hoped to take a few Russians with me.

Soon enough, radar detected faint images near the horizon. I elected to engage them with Bearing-Only-Launched Penguins since the guns would probably kill off the Nanuchka nearby. Soon after the birds left their tubes, an SS-N-9 Siren was seen approaching. Both Nanuchka and Hugin sank quickly.
Lucky for me, the Penguins also found a target at the end of their search. With two Nanuchka sunk, victory was awarded to the Norwegians.
Thanks for a fun game, Shemar. Welcome to the community. And thanks to HarpGamer for the use of their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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For a third time, Jerome (a.k.a. AngleOfAttack) and I checked out "Pebble Island", a hypothetical carrier battle between Argentina and Britain. Jerome took his usual side, Argentina.
Since we'd played this scenario before, I decided to "switch things up" as we were both fairly familiar with the OoB and each other's capabilities. I elected to conduct a shore bombardment mission with my task group in order to silence his base on Pebble Island. It wasn't a great threat, but it did have a radar installation that supported his southern flank with early warning capability.
I picked up radar emissions to the West and felt that there was still sufficient time for me to smash his base before turning to deal with his carrier. I tried to shoot down some of his Trackers, but he handled his Super Etendards adeptly and killed two of my Harriers for no loss of his own!

After that, I decided to only operate under radar support from my own ships and ordered Alacrity to go active along with her jamming gear. My ships reached Pebble Island and quickly silenced the base.
Afterwards, it was somewhat of a Mexican stand-off. His planes would loiter just out of radar and SAM range while mine stayed under radar coverage of my ships. With the base out of commission, the task group headed off to intercept his CV. Since we both knew that the other side had planes configured with bombs, I decided to change the rules. Instead of conducting a bomb raid with Harriers, I re-armed all my planes for AAW and planned to engage his ships with Exocet and then gunfire.
AoA conducted a magnificently timed raid on my task group. He fired Exocet from a lone frigate and followed in behind them. It was superb. My planes expended their Sidewinders on the missiles and could not properly concentrate on the bombers. Two Harriers were lost to bomber defensive fire in this way. However, I had 6 additional Harriers that had been re-configured with Sidewinders and these made all the difference. Not a striker survived and all the Exocet were brought down without incident.
And then it was my turn. Exocets from Alacrity, Broadsword, and Glamorgan overwhelmed his escorts and killed them all while 3 struck Veinticinco de Mayo, herself. Having achieved the minimal 10% damage on the CV, Victory was awarded.
Thanks, AoA, for another great session. This is one heckuva nice scenario since we have been able to use three separate strategies in each of our matches. Thanks, also, to Freek Schepers for the scenario and to HarpGamer for the use of their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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Jerome (a.k.a. AngleOfAttack) will play any scenario that has his Argentine homeland in it so we tried out "Mayday", a re-creation of the Falklands affair. Jerome took his usual side, Argentina.
Keeping with the historical record, I sent DDG Glamorgan and frigates Alacrity and Arrow to bombard the Argentine positions at Port Stanley. As their naval guns outranged the shore batteries, they were able to pummel the invaders with impunity. However, this also meant that there were under observation from the defenders, too.
Harriers armed with bombs and cluster munitions closed on Goose Green to shut down the airfield. As they made their ingress at 30m off the deck, Pucara and other strike aircraft were just rising off from the field. A pair of Harriers tasked to the Offensive Counter-Air managed to whittle them down and suppress them long enough for the strike groups to release their ordnance and flatten the airfield. Unfortunately, like in real life, I lost track of the Pucara and only reacted when she was already within bomb range of the Glamorgan. Engagement by SeaCat and SeaSlug were sufficient to bring her down, but not before Glamorgan sustained nearly 40% damage. Argggh.

With their bombardment mission complete, the trio hurried back to defend the carrier group while the Harriers re-armed. There was quite a bit of 'phony war' going on for awhile. Ghostly images appeared on radar screens only to disappear soon afterwards. I knew that AoA hadhis recon aircraft snooping around, but they were hard to pin down and destroy.
Then, things began to happen in very rapid succession. Contacts started appearing all around the task force. Soon, it looked like a USN 'wagon wheel' attack with planes coming in from every direction. Had I not been sitting on the bull's-eye, I would have considered it quite pretty. My ordnancemen were feverishly servicing the Harriers in hopes of getting them back into action. It was going to be fiendishly close race.
With only 2 flights of Harriers to defend the task force, there was no way the pilots could do it themselvs. As the strikers neared, the task group went radar active to engage at maximum range with SAMs. However, the Argentines had their own playbook and dove down to 30m to reduce their exposure. This meant that they could only be engaged at approximately 30nm and a jet covers that distance very, very quickly at 400kts+.
SAMs and Sidewinders took their toll as the Skyhawks drove in. However, they tried to evade the SAMs and only prolonged their agony. Not only that, their evasive manoeuvres took time and allowed the SAM batteries to re-load and re-engage. As well, it bought time for the crews re-arming the Harriers on the deck.
The race was won by the sailors of the RN. They just as the bombers were making the final runs to their release points, the Harriers finished re-arming and launched immediately. A barrage of Sidewinders knocked the final Skyhawks from the air tantalizing near their targets. Nearly every SAM in the formation had been expended in its defense. Luckily, not a single bomb was dropped on them.
With no further offensive assets available, AoA conceded. This horserace was won by a nose.
Another phenomenal scenario from Freek Schepers. Thanks for a great match, AoA, and thanks to HarpGamer for hosting it on their server.
Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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I concur. This was posted more for confirmation and reflection than anything else. I guess that I would expect the rockets to be more lethal since they are attacking from the air and the top armour should (?) be more susceptible to a rocket from this angle. They are relatively small warheads, but, from an aerial angle of attack, I think that they should be able to penetrate.
If this non-penetration is deliberate, this report can be re-labelled a non-issue.
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I didn't think that it would affect the any of the latest patches because the latest patch has an updated HCDB that includes the Scorpio.
Primarily, I've reported this behaviour as a means to possibly assist in the explanation of some other defects previously reported. In all likelihood, this report is describing symptoms of other associated problems.

FilesOfScenShare



New scenario for Harpoon3 and Harpoon ANW
in Scenario Design & Discussion
The 170th NEW Harpoon scenario in the last 12 months!
Bluff Cove
On June 8 1982, one of the most tragic events of the Falklands war took place. Two amphibious ships embarked with the Welsh Guards were taking too long to unload at Bluff Cove and, when daylight broke, were found and bombed by the Argentine air force with heavy loss of life.
Later investigations speak of inter-service rivalry between the British forces, and of a blatant disregard of the basic principles of amphibious operations.
Author: Freek Schepers
With over 179,000 PlayersDB scenarios downloaded in the last 12 months alone, the PlayersDB has proven itself the unequivocal players' favourite.
Harpoon3.6.3 users can get the:
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