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pmaidhof

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Posts posted by pmaidhof

  1. Did continue last night, replotted the bigger 2 Square/inch, one square = 1nm = 2,000 yards. 

    It was pretty simplistic, getting my reps in. 

    Worked through baffles, at least for bow mounted sonar. After three tactical turns the sub, while not/unable to classify, did get a Good TMA and fired to torpedoes at the AE. While one missed, the other struck home inflicting four critical hits, the SW Weapons Mount, two Flooding and one CIC/Bridge. Subsequent die rolls confirmed minor flooding for both Flood results 2% each.  The ship will continue moving on its current course for 6 tactical turns. 

    Here is the image just before the attack. 

     

    C8A48FE6-DE51-4A9F-B6E0-48B532F4F197.jpeg

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  2. How far down, or possibly up, does a hull mounted sonar "view"?  

    Can a surface platform's sonar search into an Intermediate I depth?  Are there limitations?  

    Can you point to the rule that discusses it?

    Thanks

  3. I had the ASW helos react by rolling a d8 for direction and d6 for distance. Inspiration from Advanced Squad Leader Sniper direction and distance. Gave them a groping in the dark kind of representation on my graph paper. 

  4. Ok, presuming  active sonar would not give a classification, which I tend to agree, it would give bearing and speed of that contact?

    Back to passive, under the base classification probability chart, in the footer it says A "-" means classification in not possible with this sonar. 

    Thanks for engaging on this. I am trying to better understand this sonar subject with the realm of H4.1

    Pete

  5. Let me rephrase. 

    Since neither the ship's MF, the helo's dipping HF sonar cannot classify detections, they would need to go active in order to do so. 

    That said, active gives precisely enough info on the detected target to dispose of need for 4.4.8?

     

     

  6. Ah, it feels good to be back.

    I have a Klasse 122, with its MF hull-mounted DSQS-21B sonar and its Lynx Mk88 helo with its HF AQS-18 Dipping Sonar.  Due to their respective MF and HF frequencies, while they can potentionally detect a Quiet Project 877 Kilo SS, neither would be unable to classify the target. So is going active the only way to classify a detected target with this types of sonar kits?  Is active classification complete, i.e. No equivalent 4.4.8 for active sonar?

    Does a hull sonar only search one depth level.  Would a dipping sonar be any different?  I would think it would be at least close to omnidirectional.

    Thanks

  7. Elusive Victory, The Arab-Israeli Wars 1947-1974 by Trevor N. Depuy. Very interesting. Currently in the October 1973 War and the Israeli's just punched General "Bren" Adan's Ugdah across the canal to Sharon's bridgehead and they are now racing down toward Suez, racing to enclircle the Egyptian 3rd Army before the UN Ceasefire takes effect.

  8. Thanks Pete, it looks like GMT is ramping up their electronic conversions so we can probably expect iPad and dinosaur computer versions too. I think we're looking at an interesting few years as game specific play aids meld with all-out conversions, matchmaking, and such.

     

    I do not own an iPad yet, although I do commandeer the wife's from time to time, I do hope for iPad board wargames soon. I'm keeping an eye on http://www.shenandoah-studio.com/ and continue to play to poor old sod "I'd look it up buy I don't have one of those i-Things" to the family.

  9. This title was released a few weeks ago and apparently has its lineage in Crisis Korea. I have a basic scenario physically set up, map table restrictions :(, a solo vassal campaign of Tactical Surprise beginning and a turn or two into a vassal "learning" campaign scenario of Strategic Surprise.

     

    Pretty need operational level game. Ground centered. Air in the advanced game can be pretty detailed, Naval is there but obviously not the focus. CBG, SAG's and Amphibs.

     

    http://www.gmtgames.com/p-306-next-war-korea.aspx

     

    post-35-1342737323_thumb.png

    Snippet of around DMZ north of Seoul.

  10. True, but too early to say IMO.

     

    Heh, did you happen to notice that the question was posed in 2008? :D

     

    Yes, I blame it on just noticing how message threads are now displayed in my account. I need to get back so threy flow sequencially. However I also note that the reply to that 2008 still applies. :P

  11. I've heard there's going to be a new rules version coming out that will provide a common rule set for all the Admiralty Trilogy naval games.

     

    Is this true? If so, when is it likely to come out?

     

    True, but too early to say IMO. The latest Sitrep (#42 April 2012) states the next big "Trilogy" project is Atlas, this is the revised Ground Combat System due 2013.

  12. CyberBoard, a free tool for aiding PBEM games. I haven't tried it out as yet but thought I'd share anyway in case someone else has words to say about this one.

     

    http://cyberboard.brainiac.com/screensh.html

     

    Could never seem to get my arms around Cyberboard (I know it must be me). I have used Vassal (http://www.vassalengine.org) and have been eyeballing zun tzu (http://www.zuntzu.com). There is also ADC2 (http://www.hpssims.com/pages/products/adc2/adc2-main.html) from HPS sims but its dated.

  13. Must recommend the Herwig book on the Marne. If you have an interest in the opening campaign of WWI in the west, go for it!

     

    Picked up Death of an Army - the first battle of Ypres, 1914, in which the British Regular Army was destroyed by Anthony Farrar-Hockley from the library.

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