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CV32

Staff Pukes
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Posts posted by CV32

  1. 23 hours ago, timewind said:

    Some official update would create some renewed interest in Harpoon again, I think. I thought the franchise is already dead and surely most people moved to Command during last years. I did as well. However, Command lacks the atmosphere of war, it's a good but lifeless simulation. So there's still a place in the market for good Harpoon as well. Accidentaly, I found this forum and I see that someone still works on CE which is a nice surprise.

    I feel the same way about Command.

    Good technical detail and such, but it is lacking that certain something that might make it a 'war game'.

    I think its the human decision making element, but I am not sure Command (or Harpoon, for that matter) could effectively make the leap to multiplayer in this day and age.

  2. 3 hours ago, HarpoonerAZ said:

    So, I'm running through GIUK 1.0 with cheat mode on, and I notice that my submarine only detects a surface contact within the dark green range circle and not the light green circle.   I am running only with passive sonar.   I don't understand why I'm not detecting the ship when it is within the light green range circles.

    Although the concentric green circles depict your passive sonar range circles (by CZ or convergence zone distance), it is by no means guaranteed that a target within those circles (or any circle) will be detected. The code runs a sonar detection check every 5 minutes, iirc.

     

  3. 11 hours ago, HarpoonerAZ said:

    Are there good non-cheating ways to search for subs?   I assume the Intruders aren't useful for that.

    Push your best ASW assets - that is, your towed array and good hull sonar equipped escorts, submarines, and your ASW oriented aircraft (e.g. helicopters with sonobuoys and dipping sonars, fixed wing aircraft with sonobuoys) - into the outer rings of your formation, especially along the expected axes of attack or in the areas where you suspect (or fear) enemy submarine attack.

    The Tactics 101 series on both naval formations and ASW will probably provide helpful background.

  4. Picked up the Desert Storm DLC. Two minor complaints:

    1. It doesn't seem like a great deal of effort was spent on play testing and proof reading. Lots of little errors, including minor annoyances like typos, as well as things like generic loadouts (e.g. Walleyes, Walleyes everywhere) and inclusion of platforms that aren't historically accurate (e.g. IDF F-15I Raam with AIM-120B AMRAAM). Also seeing a few bugs that seem more scenario based than GE based (e.g. aircraft unable to return to their home base and forced to divert.)

    2. The scenarios seem heavily weighted on the hypothetical rather than the historical. Entirely subjective, of course, but I would have preferred to see a more balanced mix of (a) focused, historically accurate (or, a best attempt, as I realize it is a tough job) and (b) hypothetical scenarios.

    Side note:

    The more I play Command, the more I realize just how close it is to traditional versions of Harpoon in many ways. For example, AI behaviour is pretty predictable (e.g. if I knock down a P-3F Orion patrol, another will launch to take its place ... and meet its demise in short order); serious detail is hard to achieve (e.g. rather than thousands of armored vehicles strewn across the desert, the game can only really model dozens); most scenarios follow the same pattern (e.g. if you can survive the worst the enemy has to offer, usually concentrated in a few predictable attacks, then it usually quickly becomes a battle of attrition.)

    Scuds are easy to find, lol!

  5. A response from Chris confirms that the HF sonar is deemed incapable of a passive classification. It's not necessarily impossible but so difficult to reach into the lower band frequencies, where passive classification tends to reside, that it makes better sense as a game rule.

  6. 13 hours ago, pmaidhof said:

    Ok, presuming  active sonar would not give a classification, which I tend to agree, it would give bearing and speed of that contact?

    Yes.

    13 hours ago, pmaidhof said:

    Back to passive, under the base classification probability chart, in the footer it says A "-" means classification in not possible with this sonar.

    Yeah, that's why I said that's how the table appears to read. Maybe it is intended that you do not proceed further than that.

    Maybe bounce an email off Larry or Chris?

  7. 5 hours ago, pmaidhof said:

    Let me rephrase.  Since neither the ship's MF, the helo's dipping HF sonar cannot classify detections, they would need to go active in order to do so. That said, active gives precisely enough info on the detected target to dispose of need for 4.4.8?

    Active sonar is not going to provide you with a target classification.

    And IIRC, its not that passive classification with an MF or HF sonar is impossible, but rather that the base classification probability against Quiet targets is zero. (Though I acknowledge that's how the base classification probability table seems to read.)

    I think that is just the starting point. Modifiers may then apply.

    For example, detections across depth layers are subject to 0.5x range modifier.

    (Its been quite a while since I looked at any of this stuff.)

  8. Two curious AI behaviours that I have noticed repeatedly:

    1. Scenario: Cruising along in a US Navy SSN (in this case, a late model Los Angeles aka San Juan class) at 14 knots. Detect a submarine contact ahead at >20 nautical miles that is soon classified as a Russkie Victor III cruising at similar speed on an apparent intercept course. I assume at this point that I was detected first, and so I immediately slow to creep speed (5 knots) and change depth. The Vic III matches the depth change. Presumably my signature has soon faded, but the pattern continues to repeat itself. While creeping, I change depth. The Vic III does likewise. Over and over again. Both are passive the entire time.

    2. Scenario: Following an exchange of BVR air to air missiles, my fighters turn for home. I am pursued by the enemy. When I go to high altitude, and afterburner, the enemy goes low and military speed. When I go back to cruise speed, he climbs and turns on the burner. I can typically hold him at bay by repeating this pattern, and he can never close the distance.

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