Posts posted by CV32
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Looks like Russia had transferred six or seven new patrol vessels to the Sea of Azov, from the Northern and Baltic Fleets, in early November.
Including Project 22460 class patrol ships of the type involved in this incident.
https://www.blackseanews.net/read/146050
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18 hours ago, Dimitris said:
Ah, another anecdote then. Oh well. Have fun with the game 🙂
I generally do, but this one pops up now and then (it does seem to be more prevalent with air to air missiles than with SAMs), it is an exercise in frustration.
I would have expected this one to have been tackled long ago, but bugs can be persistent little beasts.
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3 hours ago, Dimitris said:
Brad, you know the process for reporting potential issues for investigation: http://www.matrixgames.com/forums/tm.asp?m=3585262
As I said earlier in the thread, that didn't work so well. Frankly I am surprised this issue has persisted from the time I picked up the game. Because it otherwise looks like issues are usually well addressed.
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Russia Launches New Diesel-Electric Attack Submarine (The Diplomat)
The second Project 677 (NATO Lada) class sub.
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Russian IL-20 Surveillance Plane Went Down Off Syrian Coast During Israeli Missile Barrage (The War Zone)
Syrian S-200 (SA-5) x (VKS Il-20M (Coot) + IDF F-16) = trouble
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This game has issues
in General
Two curious AI behaviours that I have noticed repeatedly:
1. Scenario: Cruising along in a US Navy SSN (in this case, a late model Los Angeles aka San Juan class) at 14 knots. Detect a submarine contact ahead at >20 nautical miles that is soon classified as a Russkie Victor III cruising at similar speed on an apparent intercept course. I assume at this point that I was detected first, and so I immediately slow to creep speed (5 knots) and change depth. The Vic III matches the depth change. Presumably my signature has soon faded, but the pattern continues to repeat itself. While creeping, I change depth. The Vic III does likewise. Over and over again. Both are passive the entire time.
2. Scenario: Following an exchange of BVR air to air missiles, my fighters turn for home. I am pursued by the enemy. When I go to high altitude, and afterburner, the enemy goes low and military speed. When I go back to cruise speed, he climbs and turns on the burner. I can typically hold him at bay by repeating this pattern, and he can never close the distance.