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CV32

Staff Pukes
  • Joined

Posts posted by CV32

  1. 18 hours ago, Dimitris said:

    Ah, another anecdote then. Oh well. Have fun with the game 🙂

    I generally do, but this one pops up now and then (it does seem to be more prevalent with air to air missiles than with SAMs), it is an exercise in frustration.

    I would have expected this one to have been tackled long ago, but bugs can be persistent little beasts.

  2. Terrain masking, or rather the lack thereof, continues to be a weak point in this game.

    An F/A-18 flying at 100 feet AGL behind a 2,000 foot fjord wall should not be capable of being tracked and engaged by a MiG-31 flying at 37,000 feet at a distance of 39 nm away.

    The geometries just do not work.

  3. HCE - 2018.010 - 2018-08-20

    ===========================

    - Chg:0000 GE ASROC style weapons were not setting a group type in the group

    id when they morphed from missile to torpedo. Fixed.

    - Chg:0000 GE ASROC style weapons were supposed to be inertially guided until

    conversion into torpedos except they weren't. Fixed but note

    this can make them much less accurate since they won't follow

    the manuevers of the targeted unit.

    Legacy standoff ASW weapons, like ASROC, relied purely on inertial guidance to put them on the target's last known position prior to launch. If the target was maneuvering, or moving rapidly, there could potentially be a largish discrepancy between its current position and the splashdown point of the torpedo.

     

    That said, some modern standoff ASW weapons, like the French/Italian MILAS, for example, are capable of receiving target updates from the parent ship, so that their terminal accuracy is considerably improved.

     

    How do we accommodate both possibilities?

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