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CV32

Staff Pukes
  • Joined

Posts posted by CV32

  1. Two curious AI behaviours that I have noticed repeatedly:

    1. Scenario: Cruising along in a US Navy SSN (in this case, a late model Los Angeles aka San Juan class) at 14 knots. Detect a submarine contact ahead at >20 nautical miles that is soon classified as a Russkie Victor III cruising at similar speed on an apparent intercept course. I assume at this point that I was detected first, and so I immediately slow to creep speed (5 knots) and change depth. The Vic III matches the depth change. Presumably my signature has soon faded, but the pattern continues to repeat itself. While creeping, I change depth. The Vic III does likewise. Over and over again. Both are passive the entire time.

    2. Scenario: Following an exchange of BVR air to air missiles, my fighters turn for home. I am pursued by the enemy. When I go to high altitude, and afterburner, the enemy goes low and military speed. When I go back to cruise speed, he climbs and turns on the burner. I can typically hold him at bay by repeating this pattern, and he can never close the distance.

  2. 18 hours ago, Dimitris said:

    Ah, another anecdote then. Oh well. Have fun with the game 🙂

    I generally do, but this one pops up now and then (it does seem to be more prevalent with air to air missiles than with SAMs), it is an exercise in frustration.

    I would have expected this one to have been tackled long ago, but bugs can be persistent little beasts.

  3. Terrain masking, or rather the lack thereof, continues to be a weak point in this game.

    An F/A-18 flying at 100 feet AGL behind a 2,000 foot fjord wall should not be capable of being tracked and engaged by a MiG-31 flying at 37,000 feet at a distance of 39 nm away.

    The geometries just do not work.

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