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  1. Thanks Enrique, that's what I thought. In next couple days I'll put in a report post. I really only noticed this as I was looking at ways of overcoming the loss of reliable ship magazine for those of us that write our own database (or modify for our own use) and had thought of just adding weapons to the mount magazine but it got a bit silly.
    1 point
  2. An interesting boat considering the described situation. I would have thought one small naval gun would be of more use than two missiles. It's nice and fast though, I'd guess that's essential considering smuggling
    1 point
  3. More on the Venezuelan Iranian ships and its use: https://www.navyrecognition.com/index.php/naval-news/naval-news-archive/2024/february/14082-venezuela-navy-operates-2-iranian-built-zolfaghar-class-missile-boats-near-trinidad-and-tobago.html
    1 point
  4. Another idea is to have two modifiers: one for lower speed and another for fast speed: For example, we can have a modifier for speeds above or equal to 500 knots that could be 15% and another modifier for speeds above or equal to 1000 knots that could be 30%. Slow speed: 400-500-600 knots or whatever with a Ph of 5-10-15% or whatever. Fast speed: 800-1000-1200 knots or whatever with a Ph of 10-20-30% or whatever. Logically, at the tool slow speed cannot be higher than fast speed. Another idea is that target speed depends on missile speed: if target speed is equal or higher than half missile speed (+50%) then Ph would be 10-20-30% or whatever, if target speed is equal or higher than a quarter missile speed (+25%) then Ph would be 5-10-15% or whatever. This tool will allow us to play with speed (cruise, reheat and afterburner) and with altitude (low, medium, high). Personally, I prefer the second idea.
    1 point
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