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About This File

old zip version 5 will run in GE v 2017.05 -2022.027 and in  Matrix Patch 2022.027
version 2.1.2.1 requires beta 2023.004+

latest version 2.2.1.33 requires GE version 2025.018 to run properly

This is a modification of TonyE's lazGUI.dll.   It isn't a tool for game play per se but for those interested it does expose some of the game internals.

It adds for certain selected event types an automatic game pause when they are queued by the main program and showing information regarding the respective event. It provides certain information not seen in the game but useful for better understanding game operation. It includes game/scenario/database information handy to provide with reports to HarpGamer.

Examples of Database information is given for units selected from group list. Included is for group selected or Unit selected the UUID.
Within Start Group you have the ability to 'destroy' groups and units, should you wish to remove them from the game for testing reasons. NOTE THIS CAN CAUSE A GAME CRASH so always save the game before such action.
There are various buttons DRONE, KING which alter the loaded database annexes for selected groups as a bit of a giggle and a trial of early annex manipulation.
During start up the message is shown indicating if you are starting a new scenario, a follow on session of a saved game or a saved game out of sequence, ie you've not opened the saved game that you had last run.
If you are running add-on AARData then a table of stores consumed by each side, both general and aircraft by home unit are shown.
The size and position of the consul is retained for next game start, the information held in the file 'LAZGExtn.xml' in the HUCE folder.

 


What's New in Version 3   See changelog

Released

  • unit information predominantly from the database now appears when a unit is selected in the start group tab/page. Information includes unit mounts, magazines and landed aircraft if any, location water depth, depth for submarines and loadout mission for air units.
  • a tab in Game Time/ Investigate Structure (DLL call) shows when certain procedures within the DLL are called by the GE.

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