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rainman
post Jan 11 2010, 04:08 PM
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File Name: Breakout2
File Submitter: rainman
File Submitted: 11 Jan 2010
File Updated: 9 Feb 2010
File Category: MEDC
DB Used: HCDB100208
Authors: Patrick Howard
Battleset-MEDC: .sco - EC2003 - EC2003

By request, a modified "Breakout", with a saner starting position and more friendly assets. Upgraded to HCBD100208, with a new obstacle (guess what!). 3 days added to time. Sorry for my lousy playtesting. Duck.

Click here to download this file
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CV32
post Jan 25 2010, 12:20 PM
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Currently playing this one. As promised, still a very busy scenario. (IMG:style_emoticons/default/biggrin.gif)
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RKoelbach
post Jan 31 2010, 03:41 AM
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HI Patrick,

havenīt done any HCE for a longer time. maybe I should restart with playing your scen and scen restart with scen writing. Breakout seems to be a challenging one.

Best Regards,
ralf
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CV32
post Feb 2 2010, 04:28 PM
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[SPOILER ALERT]

Ran out of time and ended this one in a draw.

I lost a Tico and suffered heavy damage to a Perry during a close range gunfight in the early hours of the battle.

Also encountered some torpedo attacks from submarines that I did not afterward locate.

Both of my submarines were lost to mines trying to find a way past Italy.

I demolished the two largest airbases and heavily damaged all of the others, to the point that I had total control of the air and sea spaces, but I ran out of time trying to get past Sicily.

Is there enough time to actually make the transit?
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mack
post Feb 2 2010, 07:31 PM
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There are 2 "on station" windows. Perhaps one is minimum vic, and the other total vic?

1 km/h = 0.539956803 knots

Shorter (minvic?):
777nm = 1,439 km

48 hours total mission

22 knots = 40 km/h = 35 hours

Leaving the Supply and Antonio ships behind can get you to 29 knows = 53 km/h = 27 hours
--------
Longer (tovic?):
864nm = 1,637 km

48 hours total mission

22 knots = 40km/h = 40 Hours

Leaving the Supply and Antonio ships behind can get you to 29 knows = 53km/h = 31 hours.

So you can get there in time, although it's a tight call, and you really need to motor along. I'm also fairly sure there is a heavy minefield which will slow you down.
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CV32
post Feb 2 2010, 07:37 PM
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QUOTE (mack @ Feb 2 2010, 09:01 PM) *
Leaving the Supply and Antonio ships behind can get you to 29 knows = 53km/h = 31 hours. So you can get there in time, although it's a tight call, and you really need to motor along. I'm also fairly sure there is a heavy minefield which will slow you down.


Yeah, I considered leaving behind the support vessels but thought that might not bode well for their survival, or my eventual need for replenishment.

The minefields pretty much prevent a straight route.
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mack
post Feb 2 2010, 08:42 PM
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QUOTE (CV32 @ Feb 2 2010, 07:37 PM) *
QUOTE (mack @ Feb 2 2010, 09:01 PM) *
Leaving the Supply and Antonio ships behind can get you to 29 knows = 53km/h = 31 hours. So you can get there in time, although it's a tight call, and you really need to motor along. I'm also fairly sure there is a heavy minefield which will slow you down.


Yeah, I considered leaving behind the support vessels but thought that might not bode well for their survival, or my eventual need for replenishment.

The minefields pretty much prevent a straight route.


They don't actually do anything though? Unless I've missed a patch which added replenishment?

The Antonio is basically a large slow target, transfer it's helos to the CV or something.

If the Supply class would actually replenish the SAM's on the CV group, then I'd keep it, but they don't do anything afaik.
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CV32
post Feb 2 2010, 09:02 PM
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QUOTE (mack @ Feb 2 2010, 10:12 PM) *
They don't actually do anything though? Unless I've missed a patch which added replenishment? The Antonio is basically a large slow target, transfer it's helos to the CV or something. If the Supply class would actually replenish the SAM's on the CV group, then I'd keep it, but they don't do anything afaik.


No, they don't actually perform replenishment, but I try to play as realistically as I can, often imposing artificial limitations on my game play.
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rainman
post Feb 8 2010, 12:11 PM
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QUOTE (CV32 @ Feb 2 2010, 10:02 PM) *
QUOTE (mack @ Feb 2 2010, 10:12 PM) *
They don't actually do anything though? Unless I've missed a patch which added replenishment? The Antonio is basically a large slow target, transfer it's helos to the CV or something. If the Supply class would actually replenish the SAM's on the CV group, then I'd keep it, but they don't do anything afaik.


No, they don't actually perform replenishment, but I try to play as realistically as I can, often imposing artificial limitations on my game play.

I'm with Brad on this. I think I screwed you guys, so sorry. I'll add 2 days to this soon, or you can too.
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donaldseadog
post Feb 8 2010, 09:23 PM
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QUOTE (rainman @ Feb 9 2010, 04:11 AM) *
QUOTE (CV32 @ Feb 2 2010, 10:02 PM) *
QUOTE (mack @ Feb 2 2010, 10:12 PM) *
They don't actually do anything though? Unless I've missed a patch which added replenishment? The Antonio is basically a large slow target, transfer it's helos to the CV or something. If the Supply class would actually replenish the SAM's on the CV group, then I'd keep it, but they don't do anything afaik.


No, they don't actually perform replenishment, but I try to play as realistically as I can, often imposing artificial limitations on my game play.

I'm with Brad on this. I think I screwed you guys, so sorry. I'll add 2 days to this soon, or you can too.

A couple of extra days would be nice.
I've had a few goes at each of the "breakouts" and its always a matter of racing to try and make the deadline but delaying detection and then having enough time to knock out the various (and numerous) land based anti shipping units.
One suggestion (because this is one hell of an addictive scenario) is to have more alternative start positions for the anti shipping and long range SAMs, maybe the mine fields too. Not that I want it any harder mind you (IMG:style_emoticons/default/tongue.gif)
Don Thomas
PS, I've lost boats to that slippery sub too, its very quiet . Once I did get a detection but wasted over a dozen torps trying to get a kill. I couldn't get a reliable exact fix.
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CV32
post Feb 9 2010, 01:57 PM
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It is a good scenario, for sure, and with a couple of extra days to make the transit (because I'm guessing you pretty much have to avoid the minefields), it will still be a challenge.
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