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2008.024 bug report: GE C++ error

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Defect Name: C++ error recieved on resolve torpedo attack vs sub

Build: HCE 2008.24

Repeatable: Yes

Operating System: Windows Vista Ultimate x64

DB used: Stock DB

Scenario used: Kodak Moment

Battleset: EC2003 IOPG

Long Description: An air launched torpedo in the save attached to this report is causing a C++ error during the resolution of its attack on a Kilo class submarine. The displayed error message will allow continuation of the game by clicking *ignore*

 

Process:

 

- Open GE

- Open the attached save for EC2003 IOPG Kodak Moment

- Watch the torpedo attempt to resolve its attack on the Kilo class submarine

- After a few moments the game will stop and the error message will be displayed.

- Note that clicking any other option than *ignore* will cause the game to CTD

 

Expected Behaviour:

 

Torpedo resolves its attack against the submarine and either misses or hits with interuption to the game client.

 

Exhibited Behaviour:

 

Torpedo resolves its attack against the submarine and gets interupted by an error before completion.

Workaround:

 

When this error is displayed during the resolution of the attack, be sure to click *ignore* or the game will crash.

 

Notes:

 

I am yet to test this in the current Beta, but will be doing so in the next day or two. I can see no evidence of this error being looked at or repaired in the change logs and I can find no evidence of past reports on this matter, so I expect the results to be the same.

Kodak_Moment1error.zip

post-624-1208617149_thumb.jpg

Fix coded in 2008.032, also a fix for the GE not showing DB version when loading saved games in some circumstances.

  • Author

Tested in 2008.032 and 2008.033 and error no longer occurs.

 

Also confirmed database version is now displayed for EC2003 scenarios after loading from a save.

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