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TonyE Task List


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#1 TonyE

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Posted 01 May 2017 - 02:41 PM

For my own usage/prioritization.
  • implemented 2017.008 Add UUID to Unit structure.  Enables linking of 3rd-party structures to HC.
  • implemented 2017.008 Add UUID to Group structure.  Enables linking of 3rd-party structures to HC.
  • Complete XML scenario file format.  Enables portability of scenarios.
  • Add UUID to database.  Enables linking of 3rd-party structures to HC.
  • Issue triage and remediation
2017.011 ToDo List:
  • Widen Group Id in Split and Join group events (thanks donthomas)
    • Check for other structures as well where group id is copied in
    • Alternative is to change all group id copying to copy the right-most LEN_GROUP_ID characters instead of the current left-based copy
  • Make sure formation positions translate properly from SE to GE. I think the sectors are correct, double-check the rings.
  • Finish adding UUIDs to Scenarios and Saved games
    • Scenarios - Game structures
    • Scenarios - Binary scenario file
    • Scenarios - XML scenario file
    • Saved Games
    • Add UUID mapping for existing BattleSet scenarios
  • Fix 2038 problem (__timet_32 to __timet64 conversion)
    • HC Licensing GE
    • HC Licensing DLL
    • Utility functions
  • ExportDLL add function for SavedGame, make sure to include UUID(s)
  • Update Export DLL shared pascal code to match 2017.011 changes

Edited by TonyE, 04 August 2017 - 05:06 PM.
2017.011 ToDo List


#2 TonyE

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Posted 09 May 2017 - 09:11 AM

I should comment that I'm in the thick of adding UUIDs to the Group and Unit structures so I won't be looking at issue reports for a while. Any help you all can offer there is appreciating (validating and refining the existing open reports).

#3 TonyE

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Posted 25 May 2017 - 08:21 PM

implemented 2017.008 Add UUID to Unit structure.  Enables linking of 3rd-party structures to HC.
implemented 2017.008 Add UUID to Group structure.  Enables linking of 3rd-party structures to HC.

I'll be triaging some issue reports next before getting on to the fun of making use of the UUID-enabled units and groups.




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