HCE Release Notes
#16
Posted 11 March 2008 - 06:59 PM
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- Chg:0000 GE Split graphics out of Harpoon32.dll and Winharp32.exe and
into individual files within the Graphics directory.
#17
Posted 16 April 2008 - 03:48 PM
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- Chg:0000 BB Increased allowable scenarios in battleset from 12 to 21.
- Chg:0000 BB Started the work to allow embedding a database in the .res file.
- Chg:0000 GE Changes to use the DB embedded in a battleset. Made sure that
the DB Flavor shown is for the embedded DB if it is being used.
- Chg:0000 GE Fixed another problem with crashing when a battleset had no
scenarios and user tried to load a user-made scenario. The
map wasn't being loaded.
- Chg:0000 SE Changes to use the DB embedded in a battleset. Made sure that
the DB Flavor shown is for the embedded DB if it is being used.
- Chg:B025 OW Prompt user to enter text on each tab or Orders Writer if they
have not done so.
http://harpgamer.com...a...&showbug=25
HCE - 2008.028
==============
- Chg:0191 GE Remove depth check that prevents submarines from fire missiles
at shallow depth or higher.
- Chg:0000 GE If user previously used a battleset with 9 scenarios and next
chooses one with 6 scenarios, the game would crash with a
NewPtr error. Fixed.
- Chg:0000 GE Increase BaseSourceLevel (BSL) as platform becomes more damaged.
Noise increases by 2 points per 10% damage until 50% damage,
and 1 point per 10% damage thereafter (on the premise that
once it is damaged to 50%, it isn't going to get much noisier).
- Chg:0000 BB Do a more thorough job of converting map tif into bmp format.
Results in more accurate color reproduction in many cases.
- Chg:0000 BB Added command line option "anylatlon" that will override the
artificial restrictions placed on crossing the International
date line.
- Chg:0000 PE Allow import of more than 255 names per platform. cFileIO,
PlatformNamesImport, changed ItemCount and i to Long from Byte
PlatformNamesExport, changed Count and i to Long from Byte & Int
#18
Posted 17 April 2008 - 05:09 PM
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- Chg:0000 BB Bug fixed, the BS Builder was not copying in the user specified
database .res file.
- Chg:0000 BB RES1_VIC_TYPES needed to be copied from user specified DB .res
not the shell battleset file.
- Chg:0000 BB Hid the Button1 button again <g>
- Chg:0000 GE More changes to properly handle DB embedded in BS.
- Chg:0000 GE More USNI work.
- Chg:0000 SE More changes to properly handle DB embedded in BS.
- Chg:0000 SE Made changes so that a USNI build of SE operates okay.
#19
Posted 17 April 2008 - 09:35 PM
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- Chg:0000 GE Fixed crash that would happen in BS Builder BattleSets when you
Load a scenario, save the the scenario, then Save As the
scenario.
#20
Posted 19 April 2008 - 01:58 PM
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- Chg:0000 GE Show the database version for EC2003 and newer battlesets when
directly loading a saved game, wasn't happening before.
Thanks StalinTC.
- Chg:0000 GE Fix FindRangeBearing to give a sane result when the two units
are in the same location, it was reporting a negative range
in most cases. Thanks StalinTC.
http://harpgamer.com...?showtopic=2776
#21
Posted 19 April 2008 - 04:30 PM
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- Chg:0000 GE Fix endless loop when an intercept event's target unit is lost
and the code looks for a new target in the same target group.
Thanks Ralf
http://harpgamer.com...?showtopic=2735
#22
Posted 26 April 2008 - 01:49 PM
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- Chg:0000 GE Fix requesting information from the Torpedo annex without that
annex data being loaded from the database. (thanks Akula)
http://harpgamer.com...?showtopic=2797
#23
Posted 26 April 2008 - 03:42 PM
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- Chg:0000 GE And then fix the next bug that surfaces, trying to errantly
read a diskID as an memID in Torpedo annex.
http://harpgamer.com...?showtopic=2797
#24
Posted 01 May 2008 - 10:31 AM
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- Chg:0000 GE Fix bug in 2008.036 mouse click depth that wasn't taking into
account when a group was being clicked (doh!)(thanks Brad)
- Chg:0000 SE When mouse is clicked and shows distance on status bar, show
water depth. Only for Group window at present.
HCE - 2008.036
==============
- Chg:0000 GE Move the unit/group icon graphic out of Harpoon32.dll and into
the Graphics subdirectory of the game.
- Chg:2021 GE Tentative fix to non-air groups being asked to fire AAMs at air
groups. The situation is a surface group with fighters in
formation. If the incoming attacker comes into range of the
fighters in formation, the ships of that group would want
to fire SAMs. That isn't allowed, so the fix is to prompt
the player to form an intercept group from the formation
patrols.
- Chg:0000 GE When mouse is clicked and shows distance on status bar, show
water depth at the most recently clicked point on the map.
Only for Group window at present.
#25
Posted 04 May 2008 - 03:01 PM
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- Chg:0000 GE Fix bug in fix for 2021 that allowed it to be applied to
non-air groups. (thanks Rene)
#26
Posted 05 June 2008 - 05:06 PM
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- Chg:0000 GE Widened game time display and made it dependent upon screen DPI
- Chg:B023 GE WestPac 2.0 Victory Conditions revamped, instead of targeting
a specific class of ship, a larger number of any ship must
be destroyed.
- Chg:B022 GE WestPac 2.0 Blue default courses were resulting in groundings,
Blue courses in many cases recreated but in all cases will not
run aground anymore with the default courses (assuming the
ships are stopped by the player at end of course).
- Chg:0000 GE Removed text in WestPac description talking about only two
scenarios being included.
- Chg:0000 GE New splash screen.
#27
Posted 06 June 2008 - 11:54 AM
Tony, where can one get these updates.HCE - 2008.040
==============
- Chg:0000 GE Widened game time display and made it dependent upon screen DPI
- Chg:B023 GE WestPac 2.0 Victory Conditions revamped, instead of targeting
a specific class of ship, a larger number of any ship must
be destroyed.
- Chg:B022 GE WestPac 2.0 Blue default courses were resulting in groundings,
Blue courses in many cases recreated but in all cases will not
run aground anymore with the default courses (assuming the
ships are stopped by the player at end of course).
- Chg:0000 GE Removed text in WestPac description talking about only two
scenarios being included.
- Chg:0000 GE New splash screen.
The newest version on the Matrix Site is 2008.024
#28
Posted 06 June 2008 - 12:10 PM
Feel free (we encourage you to do so, actually) to join the beta tester team.
#29
Posted 06 June 2008 - 05:50 PM
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- Chg:0000 GE Made changes to allow the four new official battlesets.
- Chg:2422 GE Improve ARMs against groups where the central unit's radars
are already destroyed. (thanks Herman)
http://harpgamer.com...?showtopic=2333
- Chg:0000 GE Randomly pick between four splash screen graphics at startup.
- Chg:0000 GE Use Matrix Games provided game icon instead of the old admiral.
- Chg:B021 GE Fixed range rings so that they center on the group icon.
(thanks Herman)
- Chg:0000 SE Made changes to allow the four new official battlesets.
- Chg:0000 BB Fixed but that prevented any battleset from being made in
normal use.
- Chg:0000 BS Added Caribbean Basin BattleSet hdsn.res, hdsn.rsr, *.SCs, *.hps
- Chg:0000 BS Added South Atlantic BattleSet hdso.res, hdso.rsr, *.SCt, *.hpt
- Chg:0000 BS Added South Africa BattleSet hdsp.res, hdsp.rsr, *.SCu, *.hpu
- Chg:0000 BS Added Middle East BattleSet hdsq.res, hdsq.rsr, *.SCv, *.hpv
- Chg:0000 DB HCDB-080602 included in the package.
#30
Posted 13 June 2008 - 09:06 PM
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- Chg:0000 GE Torpedo acquisition range now converted internally from yards
to DUs. 3.260943 yards = 1 DU.
- Chg:0000 BS WestPac 1.0 orders section 11, "in tact" changed to "intact"
(thanks Larry)
http://harpgamer.com...;showtopic=2922
- Chg:0000 PE Changed "LRMTS" flag to "NOE - Nap of the Earth" flag.
- Chg:0000 BS Added descriptions for the four new battlesets.
(thanks Brad)
- Chg:0000 BS Radically changed boundaries of South Atlantic BattleSet to
fit Ascension on the map.
- Chg:0000 BS Removed sample scenarios from the four new battlesets.
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