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HCE Release Notes


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#226 TonyE

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Posted 29 December 2016 - 04:42 PM

HCE - 2016.011 - 2016-12-29
===========================

Fun statistics:
36 source files were changed.
997 lines were inserted.
1589 lines were deleted.

#227 TonyE

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Posted 07 January 2017 - 11:33 PM

HCE - 2017.001 - 2017-01-07
===========================
- Chg:I175 GE Aircraft units will now update weapon range rings as soon as the
units are fully launched and formed up (i.e. if there are 8
planes in the unit, the weapons range rings should update once
all 8 planes are aloft).
(thanks Tony)
http://harpgamer.com...ng-on-aircraft/

Fun statistics:
5 source files were changed. (1 file for the bug fix)
12 lines were inserted. (2 for the bug fix, 1 of those being a comment)

#228 TonyE

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Posted 04 February 2017 - 02:18 PM

HCE - 2017.002 - 2017-02-04
===========================
- Chg:I165 GE When building the list of valid weapons for a target to display
in the UI, there were two different flags both assigned to
the value 8 (ARM and AAM). Separated ARM out into a new field
of the record.
(thanks Enrique)
http://harpgamer.com...eird-behaviour/

#229 TonyE

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Posted 26 February 2017 - 10:23 PM

HCE - 2017.005 - 2017-02-26
===========================
- Chg:0000 GE Incremended DLL interface version to 17 for the unit structure
changes in 2017.004. This represents a breaking change for
most ExportDLLs that use the unit structure.
- Chg:I179 GE Provide the player (and AI) an opportunity to split tankers
at bingo to separate from a group that has more range than
the tankers.
(thanks eeustice)
http://harpgamer.com...-at-bingo-fuel/

HCE - 2017.004 - 2017-02-16
===========================
- Chg:I173 GE Ammunition column of platform display would blank out when the
quantity of ammunition > 999. Widened the qty display
field to remedy the issue. Widened ammunition name too for
kicks since I was in there.
(thanks eeustice)
http://harpgamer.com...pon-detail-box/
- Chg:0000 GE Incremented saved game version to implement the changes below.
- Chg:0000 GE Widened unit structure elements Method[SIDES], emit, detect so
that the RWR sensor type can be added to the game. The game
can now handle 64 sensor types in these fields, up from 16.
- Chg:0000 GE Added sRWR sensor type define.
- Chg:0000 GE Added RWR sensor model.

HCE - 2017.003 didn't see the light of day

#230 TonyE

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Posted 10 March 2017 - 11:52 AM

HCE - 2017.006 - 2017-03-10
===========================
- Chg:0000 GE Incremented DLL interface version to 18 for the newly exported
functions for the ExportDLLs.
- Chg:0000 GE New exported functions: Turn, ChangeAlt, UnitTop




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