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HCE Release Notes


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#226 TonyE

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Posted 29 December 2016 - 04:42 PM

HCE - 2016.011 - 2016-12-29
===========================

Fun statistics:
36 source files were changed.
997 lines were inserted.
1589 lines were deleted.

#227 TonyE

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Posted 07 January 2017 - 11:33 PM

HCE - 2017.001 - 2017-01-07
===========================
- Chg:I175 GE Aircraft units will now update weapon range rings as soon as the
units are fully launched and formed up (i.e. if there are 8
planes in the unit, the weapons range rings should update once
all 8 planes are aloft).
(thanks Tony)
http://harpgamer.com...ng-on-aircraft/

Fun statistics:
5 source files were changed. (1 file for the bug fix)
12 lines were inserted. (2 for the bug fix, 1 of those being a comment)

#228 TonyE

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Posted 04 February 2017 - 02:18 PM

HCE - 2017.002 - 2017-02-04
===========================
- Chg:I165 GE When building the list of valid weapons for a target to display
in the UI, there were two different flags both assigned to
the value 8 (ARM and AAM). Separated ARM out into a new field
of the record.
(thanks Enrique)
http://harpgamer.com...eird-behaviour/

#229 TonyE

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Posted 26 February 2017 - 10:23 PM

HCE - 2017.005 - 2017-02-26
===========================
- Chg:0000 GE Incremended DLL interface version to 17 for the unit structure
changes in 2017.004. This represents a breaking change for
most ExportDLLs that use the unit structure.
- Chg:I179 GE Provide the player (and AI) an opportunity to split tankers
at bingo to separate from a group that has more range than
the tankers.
(thanks eeustice)
http://harpgamer.com...-at-bingo-fuel/

HCE - 2017.004 - 2017-02-16
===========================
- Chg:I173 GE Ammunition column of platform display would blank out when the
quantity of ammunition > 999. Widened the qty display
field to remedy the issue. Widened ammunition name too for
kicks since I was in there.
(thanks eeustice)
http://harpgamer.com...pon-detail-box/
- Chg:0000 GE Incremented saved game version to implement the changes below.
- Chg:0000 GE Widened unit structure elements Method[SIDES], emit, detect so
that the RWR sensor type can be added to the game. The game
can now handle 64 sensor types in these fields, up from 16.
- Chg:0000 GE Added sRWR sensor type define.
- Chg:0000 GE Added RWR sensor model.

HCE - 2017.003 didn't see the light of day

#230 TonyE

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Posted 10 March 2017 - 11:52 AM

HCE - 2017.006 - 2017-03-10
===========================
- Chg:0000 GE Incremented DLL interface version to 18 for the newly exported
functions for the ExportDLLs.
- Chg:0000 GE New exported functions: Turn, ChangeAlt, UnitTop

#231 TonyE

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Posted 26 April 2017 - 10:29 AM

HCE - 2017.007 - 2017-04-26
===========================
- Chg:0000 GE  Incremented DLL interface version to 19 for the newly added
                dllFuncRefs for the ExportDLLs.
- Chg:0000 GE  New ExportDLL funcRefs: MessageLogLine() which will add a line
                to the HC Message Log window up to 1023 1-byte characters plus
                a null terminator.
- Chg:I182 GE  Since 20160326 AI LR Air attacks programmed in by the scenario
                author have not had the target group set once they launched
                so the planes would be told to land since they had no
                target.  This has been remedied.
                (thanks Enrique)
                http://harpgamer.com...-total-failure/
 



#232 TonyE

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Posted 25 May 2017 - 08:07 PM

HCE - 2017.008 - 2017-05-25
===========================
- Chg:0000 GE Starting to add UUIDs to game structures so that ExportDLLs can
marry external data to the internal data.
+ScenarioGroup
+Group
+ScenarioUnit
+Unit
+PlaneRec (planes on ground)
In the ScenarioGroup and Group structures, increased the
maximum number of formation zones to 64 and increased
how large they can go (previous limit was 255nm, new is
32768nm)
Increased the formation zones available in GE and SE
from 4 to 6 so even though the game structures can
handle 64 zones, the UI only understands 6 zones.
In the ScenarioGroup and Group structures, widened the
id field from 4 to 8 characters so that someday there
can be a greater number of groups in the game. The
ScenarioGroup id field is unused at present.
In the ScenarioUnit and Unit structures, increased the
maximum number of formation zones to 64 and increased
the number of slices of the formation pie to 64 as well.
In the IntermittentSensorsEvent, increased the maxumim
number of formation zones to 64.
Ditto for FormationEventPtr and AirPatrolEventPtr.
Incremented saved game version to 0x34803216.
Incremented Scenario version to 4.
Incremented DLL interface version to 20.
- Chg:0000 SE Starting to add UUIDs to game structures
(see GE section for details)
This means scenarios created with this SE cannot be played
by earlier versions/builds of the GE nor edited with earlier
SE versions/builds.
- Chg:0000 SE libxml updated from 2.9.2 to 2.9.4

#233 TonyE

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Posted 28 May 2017 - 08:38 PM

HCE - 2017.009 - 2017-05-28
===========================
- Chg:I184 GE  Aircraft trying to attack submarines while having a non-torpedo
                first weapon in the loadout were unable to fire at an enemy.
                (thanks Enrique)
                http://harpgamer.com...rom-helicopter/
- Chg:I185 SE  It wasn't possible to add aircraft to AD_Fixed units.  Fixed.
                (thanks Enrique)
                http://harpgamer.com...irfield-secret/
 






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