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HCE Release Notes


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#211 TonyE

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Posted 29 October 2015 - 09:57 PM

HCE - 2015.024 - 2015-10-29
===========================
- Chg:I126 GE Changed ammunition counts for the mini report window to int
from short (i.e. max 32767 to max 2 billion0 (thanks eeustice)
http://harpgamer.com...-and-aa-shells/
- Chg:I125 SE Scenario author can no longer add more than PlaneCap aircraft
to a land unit. (thanks eeustice)
http://harpgamer.com...lowed-on-units/
- Chg:0000 SE Scenario author can no longer add planes to carriers or land
units after PlaneCap is reached. It was previously possible to
add them one at a time by selecting qty 0.

#212 TonyE

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Posted 20 November 2015 - 11:31 AM

HCE - 2015.025 - 2015-11-20
===========================
- Chg:0000 GE Since switching to 4096 items per annex, the Platform Display
has been using the wrong count of units in the scenario.
Now it is using the correct count again. This may fix
I127, http://harpgamer.com...rare-db-errour/
- Chg:0000 GE In the process of working on the above, fixed the off-by-one
errors that were preventing the Platform Display from showing
the last Class in the list when clicking Next and the first
Class in the list when clicking Previous.
- Chg:I130 GE When a unit launching aircraft is damaged during launch and the
currently launching aircraft unit still needs more aircraft to
takeoff and those aircraft on the ground are all destroyed
there was a situation where the game could leave the launching
plane unit in limbo. It was properly handling the case where
at least one of the planes to take off was available but not
if all of the planes remaining to take off were destroyed on
the ground. (thanks Enrique)
http://harpgamer.com...d-in-launching/
- Chg:I129 GE Full Unit Display was showing the database sonar ranges, not the
ranges as adjusted for the "New" sonar model. (thanks Enrique)
http://harpgamer.com...ndowfull-in-ge/
- Chg:0000 GE The GE was looking for the wrong filename when loading Red
Orders files, this has been fixed. Also added a message when
the load logging option is turned on that writes a log message
if the orders file for a side can't be found. (thanks eeustice)
- Chg:I132 GE The GE for user scenarios was loading the scenario orders,
displaying them, then errantly loading the orders from the
first scenario in the BattleSet. Fixed (thanks eeustice)
http://harpgamer.com...ter-in-new-se/-Chg:0000 GE Cleaned up code in GE similar to I131 code for SE. This included
replacing 0xffff with the INVALID_ID constant and changing a
number of shorts to longs;
- Chg:0000 SE Fixed the off-by-one errors that were preventing the Platform
Display from showing the last Class in the list when clicking
Next and the first Class in the list when clicking Previous.
- Chg:I131 SE When setting up LR Attacks that need tanking assets, an
unitialized range to target was being sent to the refueling
check. Remedied. (thanks eeustice)
http://harpgamer.com...re-3-in-new-se/
- Chg:0000 PE Modified the VBA code in the PE so that it will work with 64-bit
versions of Access (tested on Access 2016 64-bit)
- Chg:0000 PE After saving a new plane record the author will be able to enter
plane speeds after pressing the Alt/Speed button.

#213 TonyE

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Posted 20 November 2015 - 03:54 PM

HCE - 2015.026 - 2015-11-20
===========================
- Chg:0000 GE The OoB Report will now show the Full Unit report with
calculated sonar ranges instead of the ranges from the DB.
- Chg:0000 GE When there is exactly one active Class of the chosen type for
the Platform Display, the user was able to click Next and
Previous. This showed them some non-sensical data. The
buttons are now disabled if there is only a single class.
- Chg:0000 SE When there is exactly one active Class of the chosen type for
the Platform Display, the user was able to click Next and
Previous. This showed them some non-sensical data. The
buttons are now disabled if there is only a single class.

#214 TonyE

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Posted 30 November 2015 - 10:33 PM

HCE - 2015.027 - 2015-11-30
===========================
- Chg:I133 SE Since 4096 items per annex, the ability to select a broad type
in the Victory Conditions dialog has been broken. Fixed.
(thanks eeustice)
http://harpgamer.com...ory-conditions/
- Chg:0000 SE When editing a Broad Type victory condition, the previously
selected Broad Type will now be highlighted instead of
defaulting back to the first entry.

#215 TonyE

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Posted 18 December 2015 - 08:47 PM

HCE - 2015.028 - 2015-12-18
===========================
- Chg:I137 SE Fixed crash resulting from groups being positioned on the equator.
(thanks Enrique)
http://harpgamer.com...lding-scenario/




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