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#181 TonyE

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Posted 22 May 2014 - 06:31 PM

HCE - 2014.009 - 2014-05-22
===========================
- Chg:I072 GE The Debug only log message for Torpedo and some other weapon
hits that was at times showing a very large # of DP imparted
was technically correct (Keel/Pressure Hull crits do 30,000 DP)
now has its wording changed for that critical hit type.
The message will now only show for the player side unless
Show All is enabled. The messages will continue to only show
in debug builds. (thanks Enrique)
http://harpgamer.com...-damage-points/

#182 TonyE

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Posted 23 May 2014 - 08:38 PM

HCE - 2014.010 - 2014-05-23
===========================
- Chg:I073 GE Re-enabled a number of logging messages in Debug builds and made
sure they will show information for the enemy side when ShowAll
is activated. This will inform the player what happened to the
missiles when they "disappear". (thanks Brad)
http://harpgamer.com...does-not-occur/

#183 TonyE

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Posted 25 July 2014 - 08:52 PM

:o :huh: :rolleyes: :blink:

HCE - 2014.011 - 2014-07-25
===========================
- Chg:0000 SE Work on a 32-bit SE. It is named Wscenedt32.exe. This is an
unstable build meant for those who want to create issue reports
to help make the SE more useable.

#184 TonyE

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Posted 30 July 2014 - 08:27 PM

HCE - 2014.012 - 2014-07-30
===========================
- Chg:I080 SE 32-bit SE. Fixed drawing of courses while they are being edited.
Fixed code so that "Run-Time Check Failure #3" is no longer an
issue in this particular case (it will likely crop up in other
areas of the SE). (thanks Enrique)
http://harpgamer.com...rmation-editor/

#185 TonyE

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Posted 09 August 2014 - 01:15 PM

HCE - 2014.013 - 2014-08-09
===========================
- Chg:I081 SE 32-bit SE. Moving a unit in the formation editor may lead to a
Run-Time Check Failure #2 thanks to a string not being long
enough to hold the class name. (thanks eeustice)
http://harpgamer.com...pted-in-new-se/

#186 TonyE

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Posted 31 August 2014 - 08:36 PM

HCE - 2014.014 - 2014-08-31
===========================
- Chg:I078 GE ASMs were having SAMs fired at them even though the ASMs weren't
detected. This was due to an inexplicable call to AreaDefense
in FindMissileTarget. (thanks Grumble)
http://harpgamer.com...ndetected-pgms/

#187 TonyE

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Posted 01 September 2014 - 12:57 PM

HCE - 2014.015 - 2014-09-01
==========================
- Chg:I069 GE ASW missiles when shot down weren't showing the type of missile
shot down. The logging function was only able to pull names
from the missile annex (Annex D), ASW missiles are in Annex E.
(thanks eeustice)
http://harpgamer.com...ile-shoot-down/

#188 TonyE

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Posted 25 September 2014 - 02:27 PM

HCE - 2014.016 - 2014-09-25
==========================
- Chg:I068 SE Looking at a platform's weapons in the Platform Display when the
weapon quantity is large could lead to a crash.
(thanks eeustice)
http://harpgamer.com...rror-in-new-se/
- Chg:0000 SE Fixed a crash when flipping the platform display from All Units
to Active Units.

#189 TonyE

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Posted 25 September 2014 - 08:47 PM

HCE - 2014.017 - 2014-09-25
==========================
- Chg:I085 SE Max number of units in attack or target group for weapons allocation
was 128. This has been raised to 256.
(thanks eeustice)
http://harpgamer.com...ng-unit-window/

#190 TonyE

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Posted 05 October 2014 - 07:58 PM

HCE - 2014.018 - 2014-10-05
==========================
- Chg:0000 GE Added more hotkeys on the Staff Assistant dialog.
(thanks eeustice)
- Chg:0000 SE Show country and category of platform when in the platform display
for active units, previously it only showed the class name.
- Chg:I087 SE Fixed a handful of display bugs with the variable start points
dialog. (thanks TonyE)
http://harpgamer.com...ow-on-creation/
- Chg:0000 SE Fixed various other Win16->Win32 conversion issues.

#191 TonyE

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Posted 12 October 2014 - 08:25 PM

HCE - 2014.019 - 2014-10-12
==========================
- Chg:I089 SE Fixed short int overflow counting units in the scenario analysis.
Also expanded to show Green unit tallies and format it all
nicely.
(thanks eeustice)
http://harpgamer.com...nalysis-window/

#192 TonyE

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Posted 22 October 2014 - 09:35 PM

HCE - 2014.020 - 2014-10-22
==========================
- Chg:I065 SE Fixed char overflow and around 50 uchar overflows dealing with
number of plane units on an airfield/carrier. Probably good up
to 255 of them now.
(thanks eeustice)
http://harpgamer.com...kyard-scenario/

- Chg:I088 SE Fixed uninitialized variable that triggered the issue as well
as a few others that came after the first.
(thanks eeustice)
http://harpgamer.com...heck-failure-3/

- Chg:I090 SE SSBN Launch Missile attack as part of a group's course was
affecting the group's course. This was fixed accidentally
in 2014.019.
(thanks eeustice)
http://harpgamer.com...tack-in-new-se/

#193 TonyE

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Posted 02 April 2015 - 08:39 PM

HCE - 2015.001 - 2015-04-02
==========================
- Chg:0000 GE Show more correct information in Mini Report for AI side when
using Show All. (thanks eeustice)

- Chg:0000 SE Beginnings of XML scenario format. Not yet useable but you
may notice the SE making XML files alongside the regular
scenario files.

- Chg:0000 SE Adjusted layout of the time variation dialog so that the
user can actually see the Side: Group: Unit: information.

- Chg:I095 SE Made it so that variable start points for only the currently
selected group are shown (again).
(thanks eeustice)
http://harpgamer.com...ints-in-new-se/

- Chg:I104 SE When there are units in the Scenario with an invalid AnnexID
they will be skipped when loading the scenario in both the
GE and SE. This helps fix creatively broken scenarios.
(thanks Enrique)
http://harpgamer.com...lding-scenario/

- Chg:I103 SE Fix error setting Nuclear Release. Perhaps more importantly,
the Nuke Release dialog will now show the existing Nuke Release
event if one exists for the chosen side. (thank Enrique)
http://harpgamer.com...uclear-release/

#194 TonyE

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Posted 06 April 2015 - 04:03 PM

HCE - 2015.003 - 2015-04-06
==========================
- Chg:0000 SE Fixed a ship type overflow. (thanks eeustice)
http://harpgamer.com...-in-wscenedt32/

HCE - 2015.002 - 2015-04-04
==========================
- Chg:0000 GE Made some changes to map display refreshes. They will do a full
update every real-world second when time compression is < 30:1.
>= 30:1 time compression there will be a full update twice every
real world second. Removed some other screen refreshes that
seemed redundant.

- Chg:0000 SE Fixed title bar so that it says "Harpoon Classic Scenario Editor"

#195 TonyE

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Posted 07 April 2015 - 10:00 AM

HCE - 2015.004 - 2015-04-07
==========================
- Chg:0000 GE More map display refresh tweaks, reduces redundant redrawing of
the Group map and makes the formation editor appear correctly
again. (thanks eeustice)




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