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HCE Release Notes


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#181 TonyE

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Posted 22 May 2014 - 06:31 PM

HCE - 2014.009 - 2014-05-22
===========================
- Chg:I072 GE The Debug only log message for Torpedo and some other weapon
hits that was at times showing a very large # of DP imparted
was technically correct (Keel/Pressure Hull crits do 30,000 DP)
now has its wording changed for that critical hit type.
The message will now only show for the player side unless
Show All is enabled. The messages will continue to only show
in debug builds. (thanks Enrique)
http://harpgamer.com...-damage-points/

#182 TonyE

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Posted 23 May 2014 - 08:38 PM

HCE - 2014.010 - 2014-05-23
===========================
- Chg:I073 GE Re-enabled a number of logging messages in Debug builds and made
sure they will show information for the enemy side when ShowAll
is activated. This will inform the player what happened to the
missiles when they "disappear". (thanks Brad)
http://harpgamer.com...does-not-occur/

#183 TonyE

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Posted 25 July 2014 - 08:52 PM

:o :huh: :rolleyes: :blink:

HCE - 2014.011 - 2014-07-25
===========================
- Chg:0000 SE Work on a 32-bit SE. It is named Wscenedt32.exe. This is an
unstable build meant for those who want to create issue reports
to help make the SE more useable.

#184 TonyE

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Posted 30 July 2014 - 08:27 PM

HCE - 2014.012 - 2014-07-30
===========================
- Chg:I080 SE 32-bit SE. Fixed drawing of courses while they are being edited.
Fixed code so that "Run-Time Check Failure #3" is no longer an
issue in this particular case (it will likely crop up in other
areas of the SE). (thanks Enrique)
http://harpgamer.com...rmation-editor/

#185 TonyE

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Posted 09 August 2014 - 01:15 PM

HCE - 2014.013 - 2014-08-09
===========================
- Chg:I081 SE 32-bit SE. Moving a unit in the formation editor may lead to a
Run-Time Check Failure #2 thanks to a string not being long
enough to hold the class name. (thanks eeustice)
http://harpgamer.com...pted-in-new-se/

#186 TonyE

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Posted 31 August 2014 - 08:36 PM

HCE - 2014.014 - 2014-08-31
===========================
- Chg:I078 GE ASMs were having SAMs fired at them even though the ASMs weren't
detected. This was due to an inexplicable call to AreaDefense
in FindMissileTarget. (thanks Grumble)
http://harpgamer.com...ndetected-pgms/

#187 TonyE

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Posted Yesterday, 12:57 PM

HCE - 2014.015 - 2014-09-01
==========================
- Chg:I069 GE ASW missiles when shot down weren't showing the type of missile
shot down. The logging function was only able to pull names
from the missile annex (Annex D), ASW missiles are in Annex E.
(thanks eeustice)
http://harpgamer.com...ile-shoot-down/




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