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TCS, IR and low-level light TV problems


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#1 broncepulido

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Posted 14 May 2012 - 05:42 PM

After some testing I'dont see effects in the use of TCS on planes.
Neither in the use of IR and Low-level light TV on ships (and submarines).
They are actually any effects by his use in the game! :huh:

#2 CV32

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Posted 15 May 2012 - 07:55 AM

After some testing I'dont see effects in the use of TCS on planes. Neither in the use of IR and Low-level light TV on ships (and submarines). They are actually any effects by his use in the game! :huh:


Forgot the Issue Tracker? :P

[I don't know if we busted something in a beta recently, but these functions did work at one time or another.]

#3 broncepulido

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Posted 15 May 2012 - 09:04 AM

After some testing I'dont see effects in the use of TCS on planes. Neither in the use of IR and Low-level light TV on ships (and submarines). They are actually any effects by his use in the game! :huh:


Forgot the Issue Tracker? :P

[I don't know if we busted something in a beta recently, but these functions did work at one time or another.]

No, but it don't remember if they were working in HC Gold neither ... :(

#4 TonyE

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Posted 15 May 2012 - 01:57 PM

I started looking at TCS before heading to work this morning and saw that the flag is used. Once I have some more time we can determine if there are any valid situations that result in TCS doing anything. If we find that it does do something, the effects are clear, the TCS will work at short ranges within a 30 degree FOV of the nose of the aircraft and aids in firming up the contact (gives height and helps classification).

#5 broncepulido

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Posted 15 May 2012 - 02:35 PM

Thanks, Tony! ;)

#6 TonyE

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Posted 15 May 2012 - 08:38 PM

In the more recent 2011 series of builds it indeed was not possible to have a TCS detection. It is now possible in 2012.001.

How it works...
TCS only works against aircraft.
TCS only works against aircraft that are Small or Large in size, VSmall will not be detected by TCS
TCS can ideally see Small aircraft out to 16nm
TCS can ideally see Large aircraft out to 38nm
Weather will decrease the range
TIme of day will affect range (shorter in the morning/evening and night)
TCS has a 60 degree field of view centered on the aircraft's heading

TCS can give you Height, Classname, and Propulsion

You will rarely, if ever, see a detection type of TCS since it is a shorter ranged mechanism that say Radar but it will help give you that additional contact information.

I didn't have time to look at IR or LLTV yet.

#7 CV32

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Posted 16 May 2012 - 10:04 AM

Thanks, Enrique, for picking up on this.

Turns out it was a relatively recent issue. I knew that it had worked at one time or another.

And as usual, Tony is the life saver. B)

#8 broncepulido

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Posted 16 May 2012 - 11:44 AM

Thanks, Enrique, for picking up on this.

Turns out it was a relatively recent issue. I knew that it had worked at one time or another.

And as usual, Tony is the life saver. B)

Thanks by the overall interest.
I think I've never detected nothing with TCS in none of the game iterations, I was thinking it was never operative ... (thanks Tony about the clarification in ranges and function :) )
About IR and LLTV installed in ships and subs, the same thing ...
Because that, I dont begin a issue tracker thread, I was believing the aswer was simply a "they are not operative flags ...· :(

#9 CV32

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Posted 16 May 2012 - 12:29 PM

About IR and LLTV installed in ships and subs, the same thing ... Because that, I dont begin a issue tracker thread, I was believing the aswer was simply a "they are not operative flags ...· :(


Issue Tracker is always the way to go. ;)

Its possible that there is a 'triggering' problem with the IR and Low Light Level flags too, but in the interim ...

IR gives bearing, type, size and is not influenced by weather; it cannot see submarine wakes.

Low Light Level basically is enhanced visual, basically making it always daytime for visual spotting purposes. Still affected by weather, as with visual.

#10 broncepulido

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Posted 16 May 2012 - 03:58 PM

IR gives bearing, type, size and is not influenced by weather; it cannot see submarine wakes.

Thanks!
Err, supposedly "visual" is capable of detect submarine wakes in the Game Engine? :huh:

#11 CV32

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Posted 16 May 2012 - 06:41 PM

Err, supposedly "visual" is capable of detect submarine wakes in the Game Engine? :huh:


Yes.

#12 TonyE

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Posted 16 May 2012 - 10:45 PM

LLTV was easy and was already working. It indeed only affects Visual detection and makes a platform with that flag think that it is always daylight for Visual detection purposes.

if (Act->emit & sLOWLIGHT)
visDay = 3; /* 1=night; 2=twilight; 3=daylight */
else
visDay = Day; // Day - current time of day 1, 2, or 3

IR is trickier but it also appears to be working correctly for all cases except submarines. I believe I have submarines fixed up now as well. If a sub is at periscope depth or snorkeling or surfaced, it should be detectable by infrared (and visually) now.

The Kelvin Wake code is in there and operational as part of Visual detection. The detecting unit must be airborn and at VLow or (Low or lower if seastate < 5) or (Medium or lower if seastate < 3) altitude. The submarine must be a snorkel depth. It must be daylight out. Also, the submarine must be going at least 2/3 of its maximum undamaged submerged speed.

#13 broncepulido

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Posted 17 May 2012 - 01:12 AM

Thank you very much by the effort and the explanations !!! ;)




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