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2011.012 Release Notes


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#1 TonyE

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Posted 18 September 2011 - 07:59 PM

HCE - 2011.012 - 2011/09/18
===========================
- Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only
resetting to the top when it should.
http://harpgamer.com...amp;showbug=206
- Chg:0000 GE Changed the -S command line option to add two specifiers
-S123450100 would save the game every 12,345 game seconds and would
go from <savename>.001.hp? to <savename>.100.hp? before rolling over
and overwriting <savename>.001.hp?. Also added the save message to
the message log window.

#2 broncepulido

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Posted 29 December 2011 - 12:54 PM

I think we need some GE with more advanced expiration dates ... ;)

#3 TonyE

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Posted 29 December 2011 - 02:11 PM

Hehe, yes, I haven't forgotten (yet). I expect they'll appear in the next 8 hours.

#4 broncepulido

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Posted 29 December 2011 - 03:25 PM

:D

#5 JMS

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Posted 21 February 2012 - 01:40 PM

Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

AppName: winharp32sides.exe AppVer: 2011.0.1.3 ModName: kernel32.dll
ModVer: 5.1.2600.5781 Offset: 00012afb

Happens with every scenario after running a few minutes of time compression. Am I doing something wrong?

Game log

Logging begins. Version = 2011.013, Build Date = Dec 29 2011, Build Time=18:25:08
0 harpoon.c:775 - done processing arguments. Activating logging for:
0 harpoon.c:145 - validateclock test 1 = 1
0 dllexport.c:159 - ExportDLL Loaded: NuclearRelease.dll Interface Ver: 1 DLL Ver: 2 DLL Desc: Nuclear Release Enhancement DLL by Tony Eischens
0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer
0 setup.c:1202 - SetUp(0x0) entered
0 setup.c:1212 - Deleting old memory
0 setup.c:1220 - init_global_variables
100000 setup.c:1243 - BattlesetSelector
100000 setup.c:1270 - load Map
100000 initannx.c:612 - this scenario is from battlesetnumber 26, using annex version 1
100000 initannx.c:657 - reading scenario file version 2
100000 initannx.c:658 - Database Versions:
Res: HCDB-070414,1176570039
Rsr: HC Gold Edition Official DB 1176570039
100000 setup.c:1362 - OpenBattlsetResFile
100000 setup.c:1398 - not_saved_game
100000 setup.c:1491 - InitDisplayOp
100309 savegame.c:754 - about to save globals, size=492, file offset=76
100309 savegame.c:760 - after globals save, file offset=568
100729 savegame.c:754 - about to save globals, size=492, file offset=76
100729 savegame.c:760 - after globals save, file offset=568
101649 savegame.c:754 - about to save globals, size=492, file offset=76
101649 savegame.c:760 - after globals save, file offset=568
101660 effects.c:3033 - target group was not found, deleting interception by ZHA
102011 savegame.c:754 - about to save globals, size=492, file offset=76
102011 savegame.c:760 - after globals save, file offset=568

#6 TonyE

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Posted 21 February 2012 - 02:33 PM

Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer


Try deleting the ExportDLLs\SensorVisualH3.dll and firing up the game again. What effect did that have? Please also tell me a scenario where this behavior can be seen.

Thanks!

#7 JMS

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Posted 21 February 2012 - 02:47 PM

Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer


Try deleting the ExportDLLs\SensorVisualH3.dll and firing up the game again. What effect did that have? Please also tell me a scenario where this behavior can be seen.

Thanks!


Worked like a charm, game is faster now. Thanks!


It happened on all scenarios I tried (all stock ones), last one Than Hoa Bridge.

#8 CV32

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Posted 21 February 2012 - 04:42 PM

Hi, I am getting some kind of memory leak or something utterly reproductable with this error:
...
100000 initannx.c:658 - Database Versions:
Res: HCDB-070414,1176570039

[emphasis mine]

:o !?!?

#9 TonyE

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Posted 22 February 2012 - 10:49 AM

Hi, I am getting some kind of memory leak or something utterly reproductable with this error:
...
100000 initannx.c:658 - Database Versions:
Res: HCDB-070414,1176570039

[emphasis mine]

:o !?!?


:lol: , that is an impressively old database.

#10 CV32

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Posted 22 February 2012 - 10:52 AM

:lol: , that is an impressively old database.


I'm impressed (and happy!) that the game even runs with a database version that old. :D

#11 JMS

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Posted 22 February 2012 - 02:49 PM

Hi, I am getting some kind of memory leak or something utterly reproductable with this error:
...
100000 initannx.c:658 - Database Versions:
Res: HCDB-070414,1176570039

[emphasis mine]

:o !?!?


Fear not, must be something in the file because I was using your latest, even if it didn't work it's mighty good reading!

#12 CV32

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Posted 23 February 2012 - 08:13 AM

Fear not, must be something in the file because I was using your latest, even if it didn't work it's mighty good reading!


No worries. Apparently a quirk that shows the DB version used when the scenario was created.

#13 TonyE

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Posted 23 February 2012 - 09:54 AM

No worries. Apparently a quirk that shows the DB version used when the scenario was created.


Hehe, a quirk that illuminated a bug, that led to an enhancement and a fix. The ge.log in future builds will show the database version the scenario was created with (what we saw in the log posted to this thread) as well as the commondb database version in use. The bug was that the RSR file created timestamp listing was actually showing the RES file created timestamp, fixed that for the next build.

#14 JMS

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Posted 06 March 2012 - 12:31 PM

Never mind, found it's still an issue.

#15 CV32

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Posted 06 March 2012 - 01:58 PM

Never mind, found it's still an issue.


A crash/error as you reported here?




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