TonyE Posted September 19, 2011 Report Share Posted September 19, 2011 HCE - 2011.012 - 2011/09/18 =========================== - Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only resetting to the top when it should. http://harpgamer.com/harpforum/index.php?a...amp;showbug=206 - Chg:0000 GE Changed the -S command line option to add two specifiers -S123450100 would save the game every 12,345 game seconds and would go from .001.hp? to .100.hp? before rolling over and overwriting .001.hp?. Also added the save message to the message log window. Quote Link to comment Share on other sites More sharing options...
broncepulido Posted December 29, 2011 Report Share Posted December 29, 2011 I think we need some GE with more advanced expiration dates ... Quote Link to comment Share on other sites More sharing options...
TonyE Posted December 29, 2011 Author Report Share Posted December 29, 2011 Hehe, yes, I haven't forgotten (yet). I expect they'll appear in the next 8 hours. Quote Link to comment Share on other sites More sharing options...
broncepulido Posted December 29, 2011 Report Share Posted December 29, 2011 Quote Link to comment Share on other sites More sharing options...
JMS Posted February 21, 2012 Report Share Posted February 21, 2012 Hi, I am getting some kind of memory leak or something utterly reproductable with this error: AppName: winharp32sides.exe AppVer: 2011.0.1.3 ModName: kernel32.dll ModVer: 5.1.2600.5781 Offset: 00012afb Happens with every scenario after running a few minutes of time compression. Am I doing something wrong? Game log Logging begins. Version = 2011.013, Build Date = Dec 29 2011, Build Time=18:25:08 0 harpoon.c:775 - done processing arguments. Activating logging for: 0 harpoon.c:145 - validateclock test 1 = 1 0 dllexport.c:159 - ExportDLL Loaded: NuclearRelease.dll Interface Ver: 1 DLL Ver: 2 DLL Desc: Nuclear Release Enhancement DLL by Tony Eischens 0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer 0 setup.c:1202 - SetUp(0x0) entered 0 setup.c:1212 - Deleting old memory 0 setup.c:1220 - init_global_variables 100000 setup.c:1243 - BattlesetSelector 100000 setup.c:1270 - load Map 100000 initannx.c:612 - this scenario is from battlesetnumber 26, using annex version 1 100000 initannx.c:657 - reading scenario file version 2 100000 initannx.c:658 - Database Versions: Res: HCDB-070414,1176570039 Rsr: HC Gold Edition Official DB 1176570039 100000 setup.c:1362 - OpenBattlsetResFile 100000 setup.c:1398 - not_saved_game 100000 setup.c:1491 - InitDisplayOp 100309 savegame.c:754 - about to save globals, size=492, file offset=76 100309 savegame.c:760 - after globals save, file offset=568 100729 savegame.c:754 - about to save globals, size=492, file offset=76 100729 savegame.c:760 - after globals save, file offset=568 101649 savegame.c:754 - about to save globals, size=492, file offset=76 101649 savegame.c:760 - after globals save, file offset=568 101660 effects.c:3033 - target group was not found, deleting interception by ZHA 102011 savegame.c:754 - about to save globals, size=492, file offset=76 102011 savegame.c:760 - after globals save, file offset=568 Quote Link to comment Share on other sites More sharing options...
TonyE Posted February 21, 2012 Author Report Share Posted February 21, 2012 Hi, I am getting some kind of memory leak or something utterly reproductable with this error: 0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer Try deleting the ExportDLLs\SensorVisualH3.dll and firing up the game again. What effect did that have? Please also tell me a scenario where this behavior can be seen. Thanks! Quote Link to comment Share on other sites More sharing options...
JMS Posted February 21, 2012 Report Share Posted February 21, 2012 Hi, I am getting some kind of memory leak or something utterly reproductable with this error: 0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer Try deleting the ExportDLLs\SensorVisualH3.dll and firing up the game again. What effect did that have? Please also tell me a scenario where this behavior can be seen. Thanks! Worked like a charm, game is faster now. Thanks! It happened on all scenarios I tried (all stock ones), last one Than Hoa Bridge. Quote Link to comment Share on other sites More sharing options...
CV32 Posted February 21, 2012 Report Share Posted February 21, 2012 Hi, I am getting some kind of memory leak or something utterly reproductable with this error:... 100000 initannx.c:658 - Database Versions: Res: HCDB-070414,1176570039 [emphasis mine] !?!? Quote Link to comment Share on other sites More sharing options...
TonyE Posted February 22, 2012 Author Report Share Posted February 22, 2012 Hi, I am getting some kind of memory leak or something utterly reproductable with this error:... 100000 initannx.c:658 - Database Versions: Res: HCDB-070414,1176570039 [emphasis mine] !?!? , that is an impressively old database. Quote Link to comment Share on other sites More sharing options...
CV32 Posted February 22, 2012 Report Share Posted February 22, 2012 , that is an impressively old database. I'm impressed (and happy!) that the game even runs with a database version that old. Quote Link to comment Share on other sites More sharing options...
JMS Posted February 22, 2012 Report Share Posted February 22, 2012 Hi, I am getting some kind of memory leak or something utterly reproductable with this error:... 100000 initannx.c:658 - Database Versions: Res: HCDB-070414,1176570039 [emphasis mine] !?!? Fear not, must be something in the file because I was using your latest, even if it didn't work it's mighty good reading! Quote Link to comment Share on other sites More sharing options...
CV32 Posted February 23, 2012 Report Share Posted February 23, 2012 Fear not, must be something in the file because I was using your latest, even if it didn't work it's mighty good reading! No worries. Apparently a quirk that shows the DB version used when the scenario was created. Quote Link to comment Share on other sites More sharing options...
TonyE Posted February 23, 2012 Author Report Share Posted February 23, 2012 No worries. Apparently a quirk that shows the DB version used when the scenario was created. Hehe, a quirk that illuminated a bug, that led to an enhancement and a fix. The ge.log in future builds will show the database version the scenario was created with (what we saw in the log posted to this thread) as well as the commondb database version in use. The bug was that the RSR file created timestamp listing was actually showing the RES file created timestamp, fixed that for the next build. Quote Link to comment Share on other sites More sharing options...
JMS Posted March 6, 2012 Report Share Posted March 6, 2012 Never mind, found it's still an issue. Quote Link to comment Share on other sites More sharing options...
CV32 Posted March 6, 2012 Report Share Posted March 6, 2012 Never mind, found it's still an issue. A crash/error as you reported here? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.