Pirate Scenario
Started by kcdusk, Jul 24 2011 04:07 AM
4 replies to this topic
#1
Posted 24 July 2011 - 04:07 AM
Scenario question in two parts.
1. Has anyone put together any pirate type scenarios, with any special rules (ROE, ID'g ship, safe zones)???
2. Does anyone have any generic "pirate ship" type stats or comments? I really dont have anything myself except being small, no countermeasures and likely nothing heavier than light AA armaments.
1. Has anyone put together any pirate type scenarios, with any special rules (ROE, ID'g ship, safe zones)???
2. Does anyone have any generic "pirate ship" type stats or comments? I really dont have anything myself except being small, no countermeasures and likely nothing heavier than light AA armaments.
#2
Posted 24 July 2011 - 04:27 AM
They are pirate launc and piratemothership in the DBs.Scenario question in two parts.
1. Has anyone put together any pirate type scenarios, with any special rules (ROE, ID'g ship, safe zones)???
2. Does anyone have any generic "pirate ship" type stats or comments? I really dont have anything myself except being small, no countermeasures and likely nothing heavier than light AA armaments.
At least one ANW scenario specifies as victory condition for the pirate side the small amount of 1% damage on civilian vessels as representatite of the capture of the civilian vessel by the pirates.
#3
Posted 24 July 2011 - 04:56 AM
DB's?
#4
Posted 24 July 2011 - 08:37 AM
DataBasesDB's?
#5
Posted 30 July 2011 - 07:11 PM
It's not that hard to do in ANW. There is a certain amount of abstractness involved since it's really hard to visualize anything around the horn of Africa to be a 'safe zone'. Usually convoys only travel with one escort so a massed attack would generate some results. Co-ordinating such an attack would be something else. Either way, it may be better to attack in an area less likely to expect it.
Later
D
Later
D
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